1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H |
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17 | #define BT_SPHERE_BOX_COLLISION_ALGORITHM_H |
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18 | |
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19 | #include "btActivatingCollisionAlgorithm.h" |
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20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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21 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" |
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22 | class btPersistentManifold; |
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23 | #include "btCollisionDispatcher.h" |
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24 | |
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25 | #include "LinearMath/btVector3.h" |
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26 | |
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27 | /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection. |
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28 | /// Other features are frame-coherency (persistent data) and collision response. |
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29 | class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm |
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30 | { |
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31 | bool m_ownManifold; |
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32 | btPersistentManifold* m_manifoldPtr; |
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33 | bool m_isSwapped; |
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34 | |
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35 | public: |
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36 | |
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37 | btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped); |
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38 | |
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39 | virtual ~btSphereBoxCollisionAlgorithm(); |
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40 | |
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41 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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42 | |
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43 | virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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44 | |
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45 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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46 | { |
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47 | if (m_manifoldPtr && m_ownManifold) |
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48 | { |
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49 | manifoldArray.push_back(m_manifoldPtr); |
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50 | } |
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51 | } |
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52 | |
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53 | btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius ); |
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54 | |
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55 | btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax); |
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56 | |
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57 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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58 | { |
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59 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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60 | { |
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61 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm)); |
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62 | if (!m_swapped) |
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63 | { |
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64 | return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false); |
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65 | } else |
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66 | { |
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67 | return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true); |
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68 | } |
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69 | } |
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70 | }; |
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71 | |
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72 | }; |
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73 | |
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74 | #endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H |
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75 | |
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