[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DISABLE_BVH |
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| 17 | |
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| 18 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btOptimizedBvh.h" |
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| 20 | |
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| 21 | ///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. |
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| 22 | ///Uses an interface to access the triangles to allow for sharing graphics/physics triangles. |
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| 23 | btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh) |
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| 24 | :btTriangleMeshShape(meshInterface), |
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| 25 | m_bvh(0), |
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| 26 | m_useQuantizedAabbCompression(useQuantizedAabbCompression), |
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| 27 | m_ownsBvh(false) |
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| 28 | { |
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| 29 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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| 30 | //construct bvh from meshInterface |
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| 31 | #ifndef DISABLE_BVH |
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| 32 | |
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| 33 | btVector3 bvhAabbMin,bvhAabbMax; |
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| 34 | if(meshInterface->hasPremadeAabb()) |
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| 35 | { |
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| 36 | meshInterface->getPremadeAabb(&bvhAabbMin, &bvhAabbMax); |
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| 37 | } |
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| 38 | else |
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| 39 | { |
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| 40 | meshInterface->calculateAabbBruteForce(bvhAabbMin,bvhAabbMax); |
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| 41 | } |
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| 42 | |
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| 43 | if (buildBvh) |
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| 44 | { |
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| 45 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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| 46 | m_bvh = new (mem) btOptimizedBvh(); |
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| 47 | m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); |
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| 48 | m_ownsBvh = true; |
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| 49 | } |
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| 50 | |
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| 51 | #endif //DISABLE_BVH |
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| 52 | |
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| 53 | } |
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| 54 | |
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| 55 | btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh) |
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| 56 | :btTriangleMeshShape(meshInterface), |
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| 57 | m_bvh(0), |
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| 58 | m_useQuantizedAabbCompression(useQuantizedAabbCompression), |
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| 59 | m_ownsBvh(false) |
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| 60 | { |
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| 61 | m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; |
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| 62 | //construct bvh from meshInterface |
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| 63 | #ifndef DISABLE_BVH |
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| 64 | |
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| 65 | if (buildBvh) |
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| 66 | { |
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| 67 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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| 68 | m_bvh = new (mem) btOptimizedBvh(); |
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| 69 | |
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| 70 | m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); |
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| 71 | m_ownsBvh = true; |
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| 72 | } |
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| 73 | |
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| 74 | #endif //DISABLE_BVH |
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| 75 | |
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| 76 | } |
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| 77 | |
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| 78 | void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax) |
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| 79 | { |
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| 80 | m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax ); |
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| 81 | |
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| 82 | m_localAabbMin.setMin(aabbMin); |
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| 83 | m_localAabbMax.setMax(aabbMax); |
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| 84 | } |
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| 85 | |
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| 86 | |
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| 87 | void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax) |
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| 88 | { |
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| 89 | m_bvh->refit( m_meshInterface, aabbMin,aabbMax ); |
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| 90 | |
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| 91 | recalcLocalAabb(); |
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| 92 | } |
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| 93 | |
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| 94 | btBvhTriangleMeshShape::~btBvhTriangleMeshShape() |
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| 95 | { |
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| 96 | if (m_ownsBvh) |
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| 97 | { |
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| 98 | m_bvh->~btOptimizedBvh(); |
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| 99 | btAlignedFree(m_bvh); |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) |
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| 104 | { |
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| 105 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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| 106 | { |
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| 107 | btStridingMeshInterface* m_meshInterface; |
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| 108 | btTriangleCallback* m_callback; |
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| 109 | |
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| 110 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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| 111 | :m_meshInterface(meshInterface), |
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| 112 | m_callback(callback) |
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| 113 | { |
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| 114 | } |
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| 115 | |
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| 116 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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| 117 | { |
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| 118 | btVector3 m_triangle[3]; |
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| 119 | const unsigned char *vertexbase; |
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| 120 | int numverts; |
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| 121 | PHY_ScalarType type; |
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| 122 | int stride; |
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| 123 | const unsigned char *indexbase; |
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| 124 | int indexstride; |
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| 125 | int numfaces; |
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| 126 | PHY_ScalarType indicestype; |
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| 127 | |
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| 128 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 129 | &vertexbase, |
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| 130 | numverts, |
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| 131 | type, |
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| 132 | stride, |
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| 133 | &indexbase, |
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| 134 | indexstride, |
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| 135 | numfaces, |
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| 136 | indicestype, |
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| 137 | nodeSubPart); |
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| 138 | |
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| 139 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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| 140 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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| 141 | |
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| 142 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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| 143 | for (int j=2;j>=0;j--) |
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| 144 | { |
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| 145 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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[2430] | 146 | |
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| 147 | if (type == PHY_FLOAT) |
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| 148 | { |
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| 149 | float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); |
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| 150 | |
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| 151 | m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); |
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| 152 | } |
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| 153 | else |
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| 154 | { |
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| 155 | double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); |
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| 156 | |
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| 157 | m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); |
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| 158 | } |
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[1963] | 159 | } |
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| 160 | |
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| 161 | /* Perform ray vs. triangle collision here */ |
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| 162 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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| 163 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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| 164 | } |
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| 165 | }; |
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| 166 | |
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| 167 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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| 168 | |
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| 169 | m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget); |
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| 170 | } |
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| 171 | |
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| 172 | void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) |
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| 173 | { |
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| 174 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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| 175 | { |
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| 176 | btStridingMeshInterface* m_meshInterface; |
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| 177 | btTriangleCallback* m_callback; |
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| 178 | |
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| 179 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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| 180 | :m_meshInterface(meshInterface), |
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| 181 | m_callback(callback) |
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| 182 | { |
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| 183 | } |
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| 184 | |
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| 185 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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| 186 | { |
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| 187 | btVector3 m_triangle[3]; |
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| 188 | const unsigned char *vertexbase; |
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| 189 | int numverts; |
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| 190 | PHY_ScalarType type; |
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| 191 | int stride; |
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| 192 | const unsigned char *indexbase; |
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| 193 | int indexstride; |
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| 194 | int numfaces; |
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| 195 | PHY_ScalarType indicestype; |
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| 196 | |
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| 197 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 198 | &vertexbase, |
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| 199 | numverts, |
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| 200 | type, |
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| 201 | stride, |
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| 202 | &indexbase, |
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| 203 | indexstride, |
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| 204 | numfaces, |
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| 205 | indicestype, |
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| 206 | nodeSubPart); |
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| 207 | |
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| 208 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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| 209 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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| 210 | |
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| 211 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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| 212 | for (int j=2;j>=0;j--) |
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| 213 | { |
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| 214 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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| 215 | |
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[2430] | 216 | if (type == PHY_FLOAT) |
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| 217 | { |
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| 218 | float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); |
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[1963] | 219 | |
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[2430] | 220 | m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); |
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| 221 | } |
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| 222 | else |
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| 223 | { |
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| 224 | double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); |
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| 225 | |
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| 226 | m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ()); |
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| 227 | } |
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[1963] | 228 | } |
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| 229 | |
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| 230 | /* Perform ray vs. triangle collision here */ |
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| 231 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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| 232 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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| 233 | } |
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| 234 | }; |
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| 235 | |
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| 236 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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| 237 | |
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| 238 | m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax); |
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| 239 | } |
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| 240 | |
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| 241 | //perform bvh tree traversal and report overlapping triangles to 'callback' |
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| 242 | void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const |
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| 243 | { |
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| 244 | |
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| 245 | #ifdef DISABLE_BVH |
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| 246 | //brute force traverse all triangles |
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| 247 | btTriangleMeshShape::processAllTriangles(callback,aabbMin,aabbMax); |
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| 248 | #else |
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| 249 | |
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| 250 | //first get all the nodes |
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| 251 | |
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| 252 | |
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| 253 | struct MyNodeOverlapCallback : public btNodeOverlapCallback |
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| 254 | { |
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| 255 | btStridingMeshInterface* m_meshInterface; |
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| 256 | btTriangleCallback* m_callback; |
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| 257 | btVector3 m_triangle[3]; |
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| 258 | |
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| 259 | |
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| 260 | MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) |
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| 261 | :m_meshInterface(meshInterface), |
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| 262 | m_callback(callback) |
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| 263 | { |
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| 264 | } |
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| 265 | |
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| 266 | virtual void processNode(int nodeSubPart, int nodeTriangleIndex) |
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| 267 | { |
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| 268 | const unsigned char *vertexbase; |
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| 269 | int numverts; |
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| 270 | PHY_ScalarType type; |
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| 271 | int stride; |
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| 272 | const unsigned char *indexbase; |
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| 273 | int indexstride; |
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| 274 | int numfaces; |
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| 275 | PHY_ScalarType indicestype; |
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| 276 | |
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| 277 | |
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| 278 | m_meshInterface->getLockedReadOnlyVertexIndexBase( |
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| 279 | &vertexbase, |
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| 280 | numverts, |
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| 281 | type, |
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| 282 | stride, |
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| 283 | &indexbase, |
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| 284 | indexstride, |
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| 285 | numfaces, |
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| 286 | indicestype, |
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| 287 | nodeSubPart); |
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| 288 | |
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| 289 | unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); |
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| 290 | btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); |
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| 291 | |
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| 292 | const btVector3& meshScaling = m_meshInterface->getScaling(); |
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| 293 | for (int j=2;j>=0;j--) |
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| 294 | { |
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| 295 | |
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| 296 | int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; |
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| 297 | |
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| 298 | |
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| 299 | #ifdef DEBUG_TRIANGLE_MESH |
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| 300 | printf("%d ,",graphicsindex); |
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| 301 | #endif //DEBUG_TRIANGLE_MESH |
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[2430] | 302 | if (type == PHY_FLOAT) |
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| 303 | { |
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| 304 | float* graphicsbase = (float*)(vertexbase+graphicsindex*stride); |
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| 305 | |
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| 306 | m_triangle[j] = btVector3( |
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| 307 | graphicsbase[0]*meshScaling.getX(), |
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| 308 | graphicsbase[1]*meshScaling.getY(), |
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| 309 | graphicsbase[2]*meshScaling.getZ()); |
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| 310 | } |
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| 311 | else |
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| 312 | { |
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| 313 | double* graphicsbase = (double*)(vertexbase+graphicsindex*stride); |
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[1963] | 314 | |
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[2430] | 315 | m_triangle[j] = btVector3( |
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| 316 | btScalar(graphicsbase[0])*meshScaling.getX(), |
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| 317 | btScalar(graphicsbase[1])*meshScaling.getY(), |
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| 318 | btScalar(graphicsbase[2])*meshScaling.getZ()); |
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| 319 | } |
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[1963] | 320 | #ifdef DEBUG_TRIANGLE_MESH |
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| 321 | printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z()); |
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| 322 | #endif //DEBUG_TRIANGLE_MESH |
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| 323 | } |
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| 324 | |
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| 325 | m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); |
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| 326 | m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); |
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| 327 | } |
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| 328 | |
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| 329 | }; |
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| 330 | |
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| 331 | MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); |
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| 332 | |
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| 333 | m_bvh->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax); |
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| 334 | |
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| 335 | |
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| 336 | #endif//DISABLE_BVH |
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| 337 | |
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| 338 | |
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| 339 | } |
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| 340 | |
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| 341 | void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) |
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| 342 | { |
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| 343 | if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) |
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| 344 | { |
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| 345 | btTriangleMeshShape::setLocalScaling(scaling); |
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| 346 | if (m_ownsBvh) |
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| 347 | { |
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| 348 | m_bvh->~btOptimizedBvh(); |
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| 349 | btAlignedFree(m_bvh); |
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| 350 | } |
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| 351 | ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work |
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| 352 | void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); |
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| 353 | m_bvh = new(mem) btOptimizedBvh(); |
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| 354 | //rebuild the bvh... |
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| 355 | m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax); |
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| 356 | m_ownsBvh = true; |
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| 357 | } |
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| 358 | } |
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| 359 | |
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| 360 | void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling) |
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| 361 | { |
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| 362 | btAssert(!m_bvh); |
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| 363 | btAssert(!m_ownsBvh); |
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| 364 | |
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| 365 | m_bvh = bvh; |
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| 366 | m_ownsBvh = false; |
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| 367 | // update the scaling without rebuilding the bvh |
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| 368 | if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) |
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| 369 | { |
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| 370 | btTriangleMeshShape::setLocalScaling(scaling); |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | |
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