1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | #include "btConvexTriangleMeshShape.h" |
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16 | #include "BulletCollision/CollisionShapes/btCollisionMargin.h" |
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17 | |
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18 | #include "LinearMath/btQuaternion.h" |
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19 | #include "BulletCollision/CollisionShapes/btStridingMeshInterface.h" |
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20 | |
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21 | |
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22 | btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb) |
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23 | : btPolyhedralConvexShape(), m_stridingMesh(meshInterface) |
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24 | { |
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25 | m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE; |
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26 | if ( calcAabb ) |
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27 | recalcLocalAabb(); |
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28 | } |
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29 | |
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30 | |
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31 | |
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32 | |
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33 | ///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once |
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34 | ///but then we are duplicating |
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35 | class LocalSupportVertexCallback: public btInternalTriangleIndexCallback |
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36 | { |
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37 | |
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38 | btVector3 m_supportVertexLocal; |
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39 | public: |
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40 | |
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41 | btScalar m_maxDot; |
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42 | btVector3 m_supportVecLocal; |
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43 | |
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44 | LocalSupportVertexCallback(const btVector3& supportVecLocal) |
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45 | : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), |
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46 | m_maxDot(btScalar(-1e30)), |
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47 | m_supportVecLocal(supportVecLocal) |
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48 | { |
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49 | } |
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50 | |
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51 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) |
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52 | { |
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53 | (void)triangleIndex; |
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54 | (void)partId; |
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55 | |
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56 | for (int i=0;i<3;i++) |
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57 | { |
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58 | btScalar dot = m_supportVecLocal.dot(triangle[i]); |
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59 | if (dot > m_maxDot) |
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60 | { |
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61 | m_maxDot = dot; |
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62 | m_supportVertexLocal = triangle[i]; |
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63 | } |
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64 | } |
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65 | } |
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66 | |
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67 | btVector3 GetSupportVertexLocal() |
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68 | { |
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69 | return m_supportVertexLocal; |
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70 | } |
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71 | |
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72 | }; |
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73 | |
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74 | |
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75 | |
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76 | |
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77 | |
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78 | btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const |
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79 | { |
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80 | btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.)); |
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81 | |
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82 | btVector3 vec = vec0; |
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83 | btScalar lenSqr = vec.length2(); |
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84 | if (lenSqr < btScalar(0.0001)) |
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85 | { |
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86 | vec.setValue(1,0,0); |
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87 | } else |
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88 | { |
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89 | btScalar rlen = btScalar(1.) / btSqrt(lenSqr ); |
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90 | vec *= rlen; |
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91 | } |
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92 | |
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93 | LocalSupportVertexCallback supportCallback(vec); |
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94 | btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); |
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95 | m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax); |
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96 | supVec = supportCallback.GetSupportVertexLocal(); |
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97 | |
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98 | return supVec; |
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99 | } |
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100 | |
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101 | void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const |
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102 | { |
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103 | //use 'w' component of supportVerticesOut? |
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104 | { |
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105 | for (int i=0;i<numVectors;i++) |
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106 | { |
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107 | supportVerticesOut[i][3] = btScalar(-1e30); |
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108 | } |
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109 | } |
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110 | |
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111 | ///@todo: could do the batch inside the callback! |
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112 | |
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113 | |
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114 | for (int j=0;j<numVectors;j++) |
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115 | { |
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116 | const btVector3& vec = vectors[j]; |
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117 | LocalSupportVertexCallback supportCallback(vec); |
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118 | btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); |
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119 | m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax); |
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120 | supportVerticesOut[j] = supportCallback.GetSupportVertexLocal(); |
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121 | } |
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122 | |
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123 | } |
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124 | |
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125 | |
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126 | |
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127 | btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec)const |
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128 | { |
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129 | btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); |
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130 | |
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131 | if ( getMargin()!=btScalar(0.) ) |
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132 | { |
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133 | btVector3 vecnorm = vec; |
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134 | if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) |
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135 | { |
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136 | vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); |
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137 | } |
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138 | vecnorm.normalize(); |
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139 | supVertex+= getMargin() * vecnorm; |
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140 | } |
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141 | return supVertex; |
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142 | } |
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143 | |
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144 | |
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145 | |
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146 | |
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147 | |
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148 | |
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149 | |
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150 | |
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151 | |
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152 | //currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection |
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153 | //Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo |
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154 | int btConvexTriangleMeshShape::getNumVertices() const |
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155 | { |
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156 | //cache this? |
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157 | return 0; |
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158 | |
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159 | } |
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160 | |
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161 | int btConvexTriangleMeshShape::getNumEdges() const |
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162 | { |
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163 | return 0; |
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164 | } |
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165 | |
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166 | void btConvexTriangleMeshShape::getEdge(int ,btVector3& ,btVector3& ) const |
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167 | { |
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168 | btAssert(0); |
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169 | } |
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170 | |
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171 | void btConvexTriangleMeshShape::getVertex(int ,btVector3& ) const |
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172 | { |
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173 | btAssert(0); |
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174 | } |
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175 | |
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176 | int btConvexTriangleMeshShape::getNumPlanes() const |
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177 | { |
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178 | return 0; |
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179 | } |
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180 | |
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181 | void btConvexTriangleMeshShape::getPlane(btVector3& ,btVector3& ,int ) const |
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182 | { |
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183 | btAssert(0); |
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184 | } |
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185 | |
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186 | //not yet |
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187 | bool btConvexTriangleMeshShape::isInside(const btVector3& ,btScalar ) const |
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188 | { |
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189 | btAssert(0); |
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190 | return false; |
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191 | } |
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192 | |
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193 | |
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194 | |
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195 | void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling) |
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196 | { |
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197 | m_stridingMesh->setScaling(scaling); |
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198 | |
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199 | recalcLocalAabb(); |
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200 | |
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201 | } |
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202 | |
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203 | |
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204 | const btVector3& btConvexTriangleMeshShape::getLocalScaling() const |
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205 | { |
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206 | return m_stridingMesh->getScaling(); |
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207 | } |
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208 | |
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209 | void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const |
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210 | { |
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211 | class CenterCallback: public btInternalTriangleIndexCallback |
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212 | { |
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213 | bool first; |
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214 | btVector3 ref; |
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215 | btVector3 sum; |
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216 | btScalar volume; |
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217 | |
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218 | public: |
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219 | |
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220 | CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0) |
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221 | { |
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222 | } |
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223 | |
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224 | virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) |
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225 | { |
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226 | (void) triangleIndex; |
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227 | (void) partId; |
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228 | if (first) |
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229 | { |
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230 | ref = triangle[0]; |
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231 | first = false; |
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232 | } |
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233 | else |
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234 | { |
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235 | btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref)); |
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236 | sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref)); |
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237 | volume += vol; |
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238 | } |
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239 | } |
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240 | |
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241 | btVector3 getCenter() |
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242 | { |
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243 | return (volume > 0) ? sum / volume : ref; |
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244 | } |
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245 | |
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246 | btScalar getVolume() |
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247 | { |
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248 | return volume * btScalar(1. / 6); |
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249 | } |
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250 | |
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251 | }; |
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252 | |
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253 | class InertiaCallback: public btInternalTriangleIndexCallback |
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254 | { |
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255 | btMatrix3x3 sum; |
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256 | btVector3 center; |
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257 | |
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258 | public: |
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259 | |
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260 | InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center) |
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261 | { |
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262 | } |
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263 | |
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264 | virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) |
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265 | { |
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266 | (void) triangleIndex; |
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267 | (void) partId; |
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268 | btMatrix3x3 i; |
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269 | btVector3 a = triangle[0] - center; |
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270 | btVector3 b = triangle[1] - center; |
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271 | btVector3 c = triangle[2] - center; |
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272 | btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6); |
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273 | for (int j = 0; j < 3; j++) |
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274 | { |
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275 | for (int k = 0; k <= j; k++) |
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276 | { |
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277 | i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) |
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278 | + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j])); |
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279 | } |
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280 | } |
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281 | btScalar i00 = -i[0][0]; |
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282 | btScalar i11 = -i[1][1]; |
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283 | btScalar i22 = -i[2][2]; |
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284 | i[0][0] = i11 + i22; |
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285 | i[1][1] = i22 + i00; |
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286 | i[2][2] = i00 + i11; |
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287 | sum[0] += i[0]; |
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288 | sum[1] += i[1]; |
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289 | sum[2] += i[2]; |
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290 | } |
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291 | |
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292 | btMatrix3x3& getInertia() |
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293 | { |
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294 | return sum; |
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295 | } |
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296 | |
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297 | }; |
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298 | |
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299 | CenterCallback centerCallback; |
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300 | btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); |
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301 | m_stridingMesh->InternalProcessAllTriangles(¢erCallback, -aabbMax, aabbMax); |
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302 | btVector3 center = centerCallback.getCenter(); |
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303 | principal.setOrigin(center); |
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304 | volume = centerCallback.getVolume(); |
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305 | |
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306 | InertiaCallback inertiaCallback(center); |
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307 | m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax); |
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308 | |
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309 | btMatrix3x3& i = inertiaCallback.getInertia(); |
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310 | i.diagonalize(principal.getBasis(), btScalar(0.00001), 20); |
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311 | inertia.setValue(i[0][0], i[1][1], i[2][2]); |
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312 | inertia /= volume; |
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313 | } |
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314 | |
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