[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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[8351] | 3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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[1963] | 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef EMPTY_SHAPE_H |
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| 17 | #define EMPTY_SHAPE_H |
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| 18 | |
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| 19 | #include "btConcaveShape.h" |
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| 20 | |
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| 21 | #include "LinearMath/btVector3.h" |
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| 22 | #include "LinearMath/btTransform.h" |
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| 23 | #include "LinearMath/btMatrix3x3.h" |
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| 24 | #include "btCollisionMargin.h" |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | |
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| 29 | /// The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class. |
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| 30 | /// It can be replaced by another shape during runtime, but the inertia tensor should be recomputed. |
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| 31 | class btEmptyShape : public btConcaveShape |
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| 32 | { |
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| 33 | public: |
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| 34 | btEmptyShape(); |
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| 35 | |
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| 36 | virtual ~btEmptyShape(); |
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| 37 | |
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| 38 | |
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| 39 | ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version |
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| 40 | void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; |
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| 41 | |
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| 42 | |
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| 43 | virtual void setLocalScaling(const btVector3& scaling) |
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| 44 | { |
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| 45 | m_localScaling = scaling; |
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| 46 | } |
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| 47 | virtual const btVector3& getLocalScaling() const |
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| 48 | { |
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| 49 | return m_localScaling; |
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| 50 | } |
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| 51 | |
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| 52 | virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; |
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| 53 | |
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| 54 | virtual const char* getName()const |
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| 55 | { |
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| 56 | return "Empty"; |
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| 57 | } |
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| 58 | |
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[2430] | 59 | virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const |
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| 60 | { |
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| 61 | } |
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[1963] | 62 | |
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| 63 | protected: |
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| 64 | btVector3 m_localScaling; |
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| 65 | |
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| 66 | }; |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | #endif //EMPTY_SHAPE_H |
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