1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | /// This file was created by Alex Silverman |
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17 | |
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18 | #include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h" |
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19 | #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" |
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20 | //#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" |
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21 | |
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22 | |
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23 | ///Obtains the material for a specific triangle |
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24 | const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) |
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25 | { |
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26 | const unsigned char * materialBase = 0; |
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27 | int numMaterials; |
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28 | PHY_ScalarType materialType; |
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29 | int materialStride; |
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30 | const unsigned char * triangleMaterialBase = 0; |
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31 | int numTriangles; |
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32 | int triangleMaterialStride; |
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33 | PHY_ScalarType triangleType; |
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34 | |
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35 | ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, |
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36 | &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); |
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37 | |
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38 | // return the pointer to the place with the friction for the triangle |
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39 | // TODO: This depends on whether it's a moving mesh or not |
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40 | // BUG IN GIMPACT |
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41 | //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]); |
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42 | int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); |
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43 | btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); |
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44 | return (matVal); |
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45 | } |
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