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source: code/trunk/src/external/bullet/BulletCollision/CollisionShapes/btShapeHull.h @ 9694

Last change on this file since 9694 was 8393, checked in by rgrieder, 14 years ago

Updated Bullet from v2.77 to v2.78.
(I'm not going to make a branch for that since the update from 2.74 to 2.77 hasn't been tested that much either).

You will HAVE to do a complete RECOMPILE! I tested with MSVC and MinGW and they both threw linker errors at me.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[1963]1/*
2Bullet Continuous Collision Detection and Physics Library
[8351]3Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
[1963]4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
[8351]7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
[1963]9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
[8351]16///btShapeHull implemented by John McCutchan.
17
[8393]18#ifndef BT_SHAPE_HULL_H
19#define BT_SHAPE_HULL_H
[1963]20
21#include "LinearMath/btAlignedObjectArray.h"
22#include "BulletCollision/CollisionShapes/btConvexShape.h"
23
24
25///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices.
26///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object.
27///It approximates the convex hull using the supporting vertex of 42 directions.
28class btShapeHull
29{
[8351]30protected:
31
32        btAlignedObjectArray<btVector3> m_vertices;
33        btAlignedObjectArray<unsigned int> m_indices;
34        unsigned int m_numIndices;
35        const btConvexShape* m_shape;
36
37        static btVector3* getUnitSpherePoints();
38
[1963]39public:
40        btShapeHull (const btConvexShape* shape);
41        ~btShapeHull ();
42
43        bool buildHull (btScalar margin);
44
45        int numTriangles () const;
46        int numVertices () const;
47        int numIndices () const;
48
49        const btVector3* getVertexPointer() const
50        {
51                return &m_vertices[0];
52        }
53        const unsigned int* getIndexPointer() const
54        {
55                return &m_indices[0];
56        }
57};
58
[8393]59#endif //BT_SHAPE_HULL_H
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