1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | ///btShapeHull implemented by John McCutchan. |
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17 | |
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18 | #ifndef BT_SHAPE_HULL_H |
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19 | #define BT_SHAPE_HULL_H |
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20 | |
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21 | #include "LinearMath/btAlignedObjectArray.h" |
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22 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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23 | |
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24 | |
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25 | ///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices. |
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26 | ///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object. |
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27 | ///It approximates the convex hull using the supporting vertex of 42 directions. |
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28 | class btShapeHull |
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29 | { |
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30 | protected: |
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31 | |
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32 | btAlignedObjectArray<btVector3> m_vertices; |
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33 | btAlignedObjectArray<unsigned int> m_indices; |
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34 | unsigned int m_numIndices; |
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35 | const btConvexShape* m_shape; |
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36 | |
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37 | static btVector3* getUnitSpherePoints(); |
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38 | |
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39 | public: |
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40 | btShapeHull (const btConvexShape* shape); |
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41 | ~btShapeHull (); |
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42 | |
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43 | bool buildHull (btScalar margin); |
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44 | |
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45 | int numTriangles () const; |
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46 | int numVertices () const; |
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47 | int numIndices () const; |
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48 | |
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49 | const btVector3* getVertexPointer() const |
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50 | { |
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51 | return &m_vertices[0]; |
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52 | } |
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53 | const unsigned int* getIndexPointer() const |
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54 | { |
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55 | return &m_indices[0]; |
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56 | } |
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57 | }; |
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58 | |
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59 | #endif //BT_SHAPE_HULL_H |
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