[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef STRIDING_MESHINTERFACE_H |
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| 17 | #define STRIDING_MESHINTERFACE_H |
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| 18 | |
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| 19 | #include "LinearMath/btVector3.h" |
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| 20 | #include "btTriangleCallback.h" |
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[2430] | 21 | #include "btConcaveShape.h" |
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[1963] | 22 | |
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| 23 | |
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[2430] | 24 | |
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[1963] | 25 | /// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. |
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| 26 | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. |
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| 27 | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. |
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| 28 | class btStridingMeshInterface |
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| 29 | { |
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| 30 | protected: |
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| 31 | |
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| 32 | btVector3 m_scaling; |
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| 33 | |
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| 34 | public: |
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| 35 | btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) |
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| 36 | { |
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| 37 | |
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| 38 | } |
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| 39 | |
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| 40 | virtual ~btStridingMeshInterface(); |
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| 41 | |
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| 42 | |
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| 43 | |
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| 44 | virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
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| 45 | |
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| 46 | ///brute force method to calculate aabb |
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| 47 | void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); |
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| 48 | |
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| 49 | /// get read and write access to a subpart of a triangle mesh |
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| 50 | /// this subpart has a continuous array of vertices and indices |
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| 51 | /// in this way the mesh can be handled as chunks of memory with striding |
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| 52 | /// very similar to OpenGL vertexarray support |
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| 53 | /// make a call to unLockVertexBase when the read and write access is finished |
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| 54 | virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; |
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| 55 | |
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| 56 | virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; |
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| 57 | |
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| 58 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh |
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| 59 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished |
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| 60 | virtual void unLockVertexBase(int subpart)=0; |
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| 61 | |
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| 62 | virtual void unLockReadOnlyVertexBase(int subpart) const=0; |
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| 63 | |
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| 64 | |
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| 65 | /// getNumSubParts returns the number of seperate subparts |
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| 66 | /// each subpart has a continuous array of vertices and indices |
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| 67 | virtual int getNumSubParts() const=0; |
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| 68 | |
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| 69 | virtual void preallocateVertices(int numverts)=0; |
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| 70 | virtual void preallocateIndices(int numindices)=0; |
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| 71 | |
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| 72 | virtual bool hasPremadeAabb() const { return false; } |
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[2430] | 73 | virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const |
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| 74 | { |
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| 75 | (void) aabbMin; |
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| 76 | (void) aabbMax; |
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| 77 | } |
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| 78 | virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const |
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| 79 | { |
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| 80 | (void) aabbMin; |
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| 81 | (void) aabbMax; |
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| 82 | } |
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[1963] | 83 | |
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| 84 | const btVector3& getScaling() const { |
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| 85 | return m_scaling; |
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| 86 | } |
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| 87 | void setScaling(const btVector3& scaling) |
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| 88 | { |
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| 89 | m_scaling = scaling; |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | |
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| 94 | }; |
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| 95 | |
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| 96 | #endif //STRIDING_MESHINTERFACE_H |
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