1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef STRIDING_MESHINTERFACE_H |
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17 | #define STRIDING_MESHINTERFACE_H |
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18 | |
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19 | #include "LinearMath/btVector3.h" |
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20 | #include "btTriangleCallback.h" |
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21 | #include "btConcaveShape.h" |
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22 | |
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23 | |
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24 | |
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25 | /// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. |
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26 | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. |
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27 | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. |
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28 | class btStridingMeshInterface |
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29 | { |
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30 | protected: |
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31 | |
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32 | btVector3 m_scaling; |
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33 | |
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34 | public: |
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35 | btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) |
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36 | { |
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37 | |
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38 | } |
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39 | |
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40 | virtual ~btStridingMeshInterface(); |
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41 | |
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42 | |
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43 | |
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44 | virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; |
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45 | |
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46 | ///brute force method to calculate aabb |
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47 | void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); |
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48 | |
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49 | /// get read and write access to a subpart of a triangle mesh |
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50 | /// this subpart has a continuous array of vertices and indices |
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51 | /// in this way the mesh can be handled as chunks of memory with striding |
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52 | /// very similar to OpenGL vertexarray support |
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53 | /// make a call to unLockVertexBase when the read and write access is finished |
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54 | virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; |
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55 | |
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56 | virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; |
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57 | |
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58 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh |
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59 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished |
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60 | virtual void unLockVertexBase(int subpart)=0; |
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61 | |
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62 | virtual void unLockReadOnlyVertexBase(int subpart) const=0; |
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63 | |
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64 | |
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65 | /// getNumSubParts returns the number of seperate subparts |
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66 | /// each subpart has a continuous array of vertices and indices |
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67 | virtual int getNumSubParts() const=0; |
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68 | |
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69 | virtual void preallocateVertices(int numverts)=0; |
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70 | virtual void preallocateIndices(int numindices)=0; |
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71 | |
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72 | virtual bool hasPremadeAabb() const { return false; } |
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73 | virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const |
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74 | { |
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75 | (void) aabbMin; |
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76 | (void) aabbMax; |
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77 | } |
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78 | virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const |
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79 | { |
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80 | (void) aabbMin; |
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81 | (void) aabbMax; |
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82 | } |
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83 | |
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84 | const btVector3& getScaling() const { |
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85 | return m_scaling; |
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86 | } |
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87 | void setScaling(const btVector3& scaling) |
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88 | { |
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89 | m_scaling = scaling; |
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90 | } |
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91 | |
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92 | |
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93 | |
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94 | }; |
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95 | |
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96 | #endif //STRIDING_MESHINTERFACE_H |
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