1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BU_SIMPLEX_1TO4_SHAPE |
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17 | #define BU_SIMPLEX_1TO4_SHAPE |
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18 | |
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19 | |
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20 | #include "btPolyhedralConvexShape.h" |
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21 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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22 | |
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23 | |
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24 | ///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead. |
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25 | class btBU_Simplex1to4 : public btPolyhedralConvexShape |
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26 | { |
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27 | protected: |
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28 | |
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29 | int m_numVertices; |
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30 | btVector3 m_vertices[4]; |
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31 | |
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32 | public: |
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33 | btBU_Simplex1to4(); |
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34 | |
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35 | btBU_Simplex1to4(const btVector3& pt0); |
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36 | btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1); |
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37 | btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2); |
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38 | btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3); |
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39 | |
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40 | |
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41 | void reset() |
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42 | { |
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43 | m_numVertices = 0; |
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44 | } |
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45 | |
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46 | |
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47 | |
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48 | void addVertex(const btVector3& pt); |
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49 | |
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50 | //PolyhedralConvexShape interface |
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51 | |
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52 | virtual int getNumVertices() const; |
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53 | |
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54 | virtual int getNumEdges() const; |
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55 | |
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56 | virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; |
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57 | |
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58 | virtual void getVertex(int i,btVector3& vtx) const; |
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59 | |
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60 | virtual int getNumPlanes() const; |
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61 | |
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62 | virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const; |
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63 | |
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64 | virtual int getIndex(int i) const; |
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65 | |
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66 | virtual bool isInside(const btVector3& pt,btScalar tolerance) const; |
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67 | |
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68 | |
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69 | ///getName is for debugging |
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70 | virtual const char* getName()const { return "btBU_Simplex1to4";} |
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71 | |
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72 | }; |
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73 | |
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74 | #endif //BU_SIMPLEX_1TO4_SHAPE |
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