[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef BT_TRIANGLE_BUFFER_H |
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| 17 | #define BT_TRIANGLE_BUFFER_H |
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| 18 | |
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| 19 | #include "btTriangleCallback.h" |
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| 20 | #include "LinearMath/btAlignedObjectArray.h" |
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| 21 | |
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| 22 | struct btTriangle |
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| 23 | { |
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| 24 | btVector3 m_vertex0; |
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| 25 | btVector3 m_vertex1; |
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| 26 | btVector3 m_vertex2; |
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| 27 | int m_partId; |
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| 28 | int m_triangleIndex; |
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| 29 | }; |
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| 30 | |
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[2430] | 31 | ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' |
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[1963] | 32 | ///Example usage of this class: |
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| 33 | /// btTriangleBuffer triBuf; |
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| 34 | /// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); |
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| 35 | /// for (int i=0;i<triBuf.getNumTriangles();i++) |
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| 36 | /// { |
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| 37 | /// const btTriangle& tri = triBuf.getTriangle(i); |
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| 38 | /// //do something useful here with the triangle |
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| 39 | /// } |
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| 40 | class btTriangleBuffer : public btTriangleCallback |
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| 41 | { |
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| 42 | |
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| 43 | btAlignedObjectArray<btTriangle> m_triangleBuffer; |
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| 44 | |
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| 45 | public: |
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| 46 | |
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| 47 | |
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| 48 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); |
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| 49 | |
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| 50 | int getNumTriangles() const |
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| 51 | { |
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| 52 | return int(m_triangleBuffer.size()); |
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| 53 | } |
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| 54 | |
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| 55 | const btTriangle& getTriangle(int index) const |
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| 56 | { |
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| 57 | return m_triangleBuffer[index]; |
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| 58 | } |
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| 59 | |
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| 60 | void clearBuffer() |
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| 61 | { |
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| 62 | m_triangleBuffer.clear(); |
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| 63 | } |
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| 64 | |
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| 65 | }; |
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| 66 | |
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| 67 | |
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| 68 | #endif //BT_TRIANGLE_BUFFER_H |
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| 69 | |
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