1 | /* |
---|
2 | Bullet Continuous Collision Detection and Physics Library |
---|
3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org |
---|
4 | |
---|
5 | This software is provided 'as-is', without any express or implied warranty. |
---|
6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
7 | Permission is granted to anyone to use this software for any purpose, |
---|
8 | including commercial applications, and to alter it and redistribute it freely, |
---|
9 | subject to the following restrictions: |
---|
10 | |
---|
11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
13 | 3. This notice may not be removed or altered from any source distribution. |
---|
14 | */ |
---|
15 | |
---|
16 | #ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H |
---|
17 | #define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H |
---|
18 | |
---|
19 | #include "btStridingMeshInterface.h" |
---|
20 | #include "LinearMath/btAlignedObjectArray.h" |
---|
21 | #include "LinearMath/btScalar.h" |
---|
22 | |
---|
23 | |
---|
24 | ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh. |
---|
25 | ///Instead of the number of indices, we pass the number of triangles. |
---|
26 | ATTRIBUTE_ALIGNED16( struct) btIndexedMesh |
---|
27 | { |
---|
28 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
---|
29 | |
---|
30 | int m_numTriangles; |
---|
31 | const unsigned char * m_triangleIndexBase; |
---|
32 | int m_triangleIndexStride; |
---|
33 | int m_numVertices; |
---|
34 | const unsigned char * m_vertexBase; |
---|
35 | int m_vertexStride; |
---|
36 | |
---|
37 | // The index type is set when adding an indexed mesh to the |
---|
38 | // btTriangleIndexVertexArray, do not set it manually |
---|
39 | PHY_ScalarType m_indexType; |
---|
40 | |
---|
41 | // The vertex type has a default type similar to Bullet's precision mode (float or double) |
---|
42 | // but can be set manually if you for example run Bullet with double precision but have |
---|
43 | // mesh data in single precision.. |
---|
44 | PHY_ScalarType m_vertexType; |
---|
45 | |
---|
46 | |
---|
47 | btIndexedMesh() |
---|
48 | :m_indexType(PHY_INTEGER), |
---|
49 | #ifdef BT_USE_DOUBLE_PRECISION |
---|
50 | m_vertexType(PHY_DOUBLE) |
---|
51 | #else // BT_USE_DOUBLE_PRECISION |
---|
52 | m_vertexType(PHY_FLOAT) |
---|
53 | #endif // BT_USE_DOUBLE_PRECISION |
---|
54 | { |
---|
55 | } |
---|
56 | } |
---|
57 | ; |
---|
58 | |
---|
59 | |
---|
60 | typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray; |
---|
61 | |
---|
62 | ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. |
---|
63 | ///Additional meshes can be added using addIndexedMesh |
---|
64 | ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. |
---|
65 | ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. |
---|
66 | ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface |
---|
67 | { |
---|
68 | protected: |
---|
69 | IndexedMeshArray m_indexedMeshes; |
---|
70 | int m_pad[2]; |
---|
71 | mutable int m_hasAabb; // using int instead of bool to maintain alignment |
---|
72 | mutable btVector3 m_aabbMin; |
---|
73 | mutable btVector3 m_aabbMax; |
---|
74 | |
---|
75 | public: |
---|
76 | |
---|
77 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
---|
78 | |
---|
79 | btTriangleIndexVertexArray() : m_hasAabb(0) |
---|
80 | { |
---|
81 | } |
---|
82 | |
---|
83 | virtual ~btTriangleIndexVertexArray(); |
---|
84 | |
---|
85 | //just to be backwards compatible |
---|
86 | btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); |
---|
87 | |
---|
88 | void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) |
---|
89 | { |
---|
90 | m_indexedMeshes.push_back(mesh); |
---|
91 | m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; |
---|
92 | } |
---|
93 | |
---|
94 | |
---|
95 | virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); |
---|
96 | |
---|
97 | virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; |
---|
98 | |
---|
99 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh |
---|
100 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished |
---|
101 | virtual void unLockVertexBase(int subpart) {(void)subpart;} |
---|
102 | |
---|
103 | virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;} |
---|
104 | |
---|
105 | /// getNumSubParts returns the number of seperate subparts |
---|
106 | /// each subpart has a continuous array of vertices and indices |
---|
107 | virtual int getNumSubParts() const { |
---|
108 | return (int)m_indexedMeshes.size(); |
---|
109 | } |
---|
110 | |
---|
111 | IndexedMeshArray& getIndexedMeshArray() |
---|
112 | { |
---|
113 | return m_indexedMeshes; |
---|
114 | } |
---|
115 | |
---|
116 | const IndexedMeshArray& getIndexedMeshArray() const |
---|
117 | { |
---|
118 | return m_indexedMeshes; |
---|
119 | } |
---|
120 | |
---|
121 | virtual void preallocateVertices(int numverts){(void) numverts;} |
---|
122 | virtual void preallocateIndices(int numindices){(void) numindices;} |
---|
123 | |
---|
124 | virtual bool hasPremadeAabb() const; |
---|
125 | virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const; |
---|
126 | virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const; |
---|
127 | |
---|
128 | } |
---|
129 | ; |
---|
130 | |
---|
131 | #endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H |
---|