[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #ifndef CONTINUOUS_COLLISION_CONVEX_CAST_H |
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| 18 | #define CONTINUOUS_COLLISION_CONVEX_CAST_H |
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| 19 | |
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| 20 | #include "btConvexCast.h" |
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| 21 | #include "btSimplexSolverInterface.h" |
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| 22 | class btConvexPenetrationDepthSolver; |
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| 23 | class btConvexShape; |
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| 24 | |
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| 25 | /// btContinuousConvexCollision implements angular and linear time of impact for convex objects. |
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| 26 | /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis). |
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| 27 | /// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent. |
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| 28 | /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops |
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| 29 | class btContinuousConvexCollision : public btConvexCast |
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| 30 | { |
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| 31 | btSimplexSolverInterface* m_simplexSolver; |
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| 32 | btConvexPenetrationDepthSolver* m_penetrationDepthSolver; |
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| 33 | const btConvexShape* m_convexA; |
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| 34 | const btConvexShape* m_convexB; |
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| 35 | |
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| 36 | |
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| 37 | public: |
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| 38 | |
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| 39 | btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); |
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| 40 | |
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| 41 | virtual bool calcTimeOfImpact( |
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| 42 | const btTransform& fromA, |
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| 43 | const btTransform& toA, |
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| 44 | const btTransform& fromB, |
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| 45 | const btTransform& toB, |
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| 46 | CastResult& result); |
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| 47 | |
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| 48 | |
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| 49 | }; |
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| 50 | |
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| 51 | #endif //CONTINUOUS_COLLISION_CONVEX_CAST_H |
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| 52 | |
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