[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H |
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| 18 | #define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H |
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| 19 | #include "LinearMath/btTransform.h" |
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| 20 | #include "LinearMath/btVector3.h" |
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| 21 | class btStackAlloc; |
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| 22 | |
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| 23 | /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations |
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| 24 | /// This interface allows to query for closest points and penetration depth between two (convex) objects |
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| 25 | /// the closest point is on the second object (B), and the normal points from the surface on B towards A. |
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| 26 | /// distance is between closest points on B and closest point on A. So you can calculate closest point on A |
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| 27 | /// by taking closestPointInA = closestPointInB + m_distance * m_normalOnSurfaceB |
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| 28 | struct btDiscreteCollisionDetectorInterface |
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| 29 | { |
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| 30 | |
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| 31 | struct Result |
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| 32 | { |
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| 33 | |
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| 34 | virtual ~Result(){} |
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| 35 | |
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[8351] | 36 | ///setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material combiner |
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| 37 | virtual void setShapeIdentifiersA(int partId0,int index0)=0; |
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| 38 | virtual void setShapeIdentifiersB(int partId1,int index1)=0; |
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[1963] | 39 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0; |
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| 40 | }; |
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| 41 | |
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| 42 | struct ClosestPointInput |
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| 43 | { |
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| 44 | ClosestPointInput() |
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[8351] | 45 | :m_maximumDistanceSquared(btScalar(BT_LARGE_FLOAT)), |
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[1963] | 46 | m_stackAlloc(0) |
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| 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | btTransform m_transformA; |
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| 51 | btTransform m_transformB; |
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| 52 | btScalar m_maximumDistanceSquared; |
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| 53 | btStackAlloc* m_stackAlloc; |
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| 54 | }; |
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| 55 | |
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| 56 | virtual ~btDiscreteCollisionDetectorInterface() {}; |
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| 57 | |
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| 58 | // |
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| 59 | // give either closest points (distance > 0) or penetration (distance) |
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| 60 | // the normal always points from B towards A |
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| 61 | // |
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| 62 | virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; |
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| 63 | |
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| 64 | }; |
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| 65 | |
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| 66 | struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result |
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| 67 | { |
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| 68 | btVector3 m_normalOnSurfaceB; |
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| 69 | btVector3 m_closestPointInB; |
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| 70 | btScalar m_distance; //negative means penetration ! |
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| 71 | |
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[8351] | 72 | btStorageResult() : m_distance(btScalar(BT_LARGE_FLOAT)) |
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[1963] | 73 | { |
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| 74 | |
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| 75 | } |
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| 76 | virtual ~btStorageResult() {}; |
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| 77 | |
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| 78 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) |
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| 79 | { |
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| 80 | if (depth < m_distance) |
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| 81 | { |
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| 82 | m_normalOnSurfaceB = normalOnBInWorld; |
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| 83 | m_closestPointInB = pointInWorld; |
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| 84 | m_distance = depth; |
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| 85 | } |
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| 86 | } |
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| 87 | }; |
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| 88 | |
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| 89 | #endif //DISCRETE_COLLISION_DETECTOR_INTERFACE1_H |
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