1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef POINT_COLLECTOR_H |
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17 | #define POINT_COLLECTOR_H |
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18 | |
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19 | #include "btDiscreteCollisionDetectorInterface.h" |
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20 | |
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21 | |
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22 | |
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23 | struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result |
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24 | { |
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25 | |
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26 | |
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27 | btVector3 m_normalOnBInWorld; |
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28 | btVector3 m_pointInWorld; |
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29 | btScalar m_distance;//negative means penetration |
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30 | |
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31 | bool m_hasResult; |
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32 | |
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33 | btPointCollector () |
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34 | : m_distance(btScalar(BT_LARGE_FLOAT)),m_hasResult(false) |
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35 | { |
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36 | } |
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37 | |
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38 | virtual void setShapeIdentifiersA(int partId0,int index0) |
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39 | { |
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40 | (void)partId0; |
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41 | (void)index0; |
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42 | |
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43 | } |
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44 | virtual void setShapeIdentifiersB(int partId1,int index1) |
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45 | { |
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46 | (void)partId1; |
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47 | (void)index1; |
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48 | } |
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49 | |
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50 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) |
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51 | { |
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52 | if (depth< m_distance) |
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53 | { |
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54 | m_hasResult = true; |
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55 | m_normalOnBInWorld = normalOnBInWorld; |
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56 | m_pointInWorld = pointInWorld; |
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57 | //negative means penetration |
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58 | m_distance = depth; |
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59 | } |
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60 | } |
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61 | }; |
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62 | |
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63 | #endif //POINT_COLLECTOR_H |
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64 | |
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