[1963] | 1 | /* |
---|
| 2 | Bullet Continuous Collision Detection and Physics Library |
---|
| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
---|
| 4 | |
---|
| 5 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 7 | Permission is granted to anyone to use this software for any purpose, |
---|
| 8 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 9 | subject to the following restrictions: |
---|
| 10 | |
---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 13 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | //#include <stdio.h> |
---|
| 17 | |
---|
| 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
---|
| 19 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
---|
| 20 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
---|
| 21 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
---|
| 22 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
---|
| 23 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
---|
| 24 | #include "btRaycastCallback.h" |
---|
| 25 | |
---|
[2882] | 26 | btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags) |
---|
[1963] | 27 | : |
---|
| 28 | m_from(from), |
---|
| 29 | m_to(to), |
---|
[2882] | 30 | //@BP Mod |
---|
| 31 | m_flags(flags), |
---|
[1963] | 32 | m_hitFraction(btScalar(1.)) |
---|
| 33 | { |
---|
| 34 | |
---|
| 35 | } |
---|
| 36 | |
---|
| 37 | |
---|
| 38 | |
---|
| 39 | void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) |
---|
| 40 | { |
---|
| 41 | const btVector3 &vert0=triangle[0]; |
---|
| 42 | const btVector3 &vert1=triangle[1]; |
---|
| 43 | const btVector3 &vert2=triangle[2]; |
---|
| 44 | |
---|
| 45 | btVector3 v10; v10 = vert1 - vert0 ; |
---|
| 46 | btVector3 v20; v20 = vert2 - vert0 ; |
---|
| 47 | |
---|
| 48 | btVector3 triangleNormal; triangleNormal = v10.cross( v20 ); |
---|
| 49 | |
---|
| 50 | const btScalar dist = vert0.dot(triangleNormal); |
---|
| 51 | btScalar dist_a = triangleNormal.dot(m_from) ; |
---|
| 52 | dist_a-= dist; |
---|
| 53 | btScalar dist_b = triangleNormal.dot(m_to); |
---|
| 54 | dist_b -= dist; |
---|
| 55 | |
---|
| 56 | if ( dist_a * dist_b >= btScalar(0.0) ) |
---|
| 57 | { |
---|
| 58 | return ; // same sign |
---|
| 59 | } |
---|
[2882] | 60 | //@BP Mod - Backface filtering |
---|
| 61 | if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a > btScalar(0.0))) |
---|
| 62 | { |
---|
| 63 | // Backface, skip check |
---|
| 64 | return; |
---|
| 65 | } |
---|
[1963] | 66 | |
---|
| 67 | const btScalar proj_length=dist_a-dist_b; |
---|
| 68 | const btScalar distance = (dist_a)/(proj_length); |
---|
| 69 | // Now we have the intersection point on the plane, we'll see if it's inside the triangle |
---|
| 70 | // Add an epsilon as a tolerance for the raycast, |
---|
| 71 | // in case the ray hits exacly on the edge of the triangle. |
---|
| 72 | // It must be scaled for the triangle size. |
---|
| 73 | |
---|
| 74 | if(distance < m_hitFraction) |
---|
| 75 | { |
---|
| 76 | |
---|
| 77 | |
---|
| 78 | btScalar edge_tolerance =triangleNormal.length2(); |
---|
| 79 | edge_tolerance *= btScalar(-0.0001); |
---|
| 80 | btVector3 point; point.setInterpolate3( m_from, m_to, distance); |
---|
| 81 | { |
---|
| 82 | btVector3 v0p; v0p = vert0 - point; |
---|
| 83 | btVector3 v1p; v1p = vert1 - point; |
---|
| 84 | btVector3 cp0; cp0 = v0p.cross( v1p ); |
---|
| 85 | |
---|
| 86 | if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance) |
---|
| 87 | { |
---|
| 88 | |
---|
| 89 | |
---|
| 90 | btVector3 v2p; v2p = vert2 - point; |
---|
| 91 | btVector3 cp1; |
---|
| 92 | cp1 = v1p.cross( v2p); |
---|
| 93 | if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance) |
---|
| 94 | { |
---|
| 95 | btVector3 cp2; |
---|
| 96 | cp2 = v2p.cross(v0p); |
---|
| 97 | |
---|
| 98 | if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance) |
---|
| 99 | { |
---|
[2882] | 100 | //@BP Mod |
---|
| 101 | // Triangle normal isn't normalized |
---|
| 102 | triangleNormal.normalize(); |
---|
[1963] | 103 | |
---|
[2882] | 104 | //@BP Mod - Allow for unflipped normal when raycasting against backfaces |
---|
| 105 | if (((m_flags & kF_KeepUnflippedNormal) != 0) || (dist_a <= btScalar(0.0))) |
---|
[1963] | 106 | { |
---|
[2882] | 107 | m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex); |
---|
[1963] | 108 | } |
---|
| 109 | else |
---|
| 110 | { |
---|
[2882] | 111 | m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex); |
---|
[1963] | 112 | } |
---|
| 113 | } |
---|
| 114 | } |
---|
| 115 | } |
---|
| 116 | } |
---|
| 117 | } |
---|
| 118 | } |
---|
| 119 | |
---|
| 120 | |
---|
| 121 | btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin) |
---|
| 122 | { |
---|
| 123 | m_convexShape = convexShape; |
---|
| 124 | m_convexShapeFrom = convexShapeFrom; |
---|
| 125 | m_convexShapeTo = convexShapeTo; |
---|
| 126 | m_triangleToWorld = triangleToWorld; |
---|
| 127 | m_hitFraction = 1.0; |
---|
| 128 | m_triangleCollisionMargin = triangleCollisionMargin; |
---|
| 129 | } |
---|
| 130 | |
---|
| 131 | void |
---|
| 132 | btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex) |
---|
| 133 | { |
---|
| 134 | btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]); |
---|
| 135 | triangleShape.setMargin(m_triangleCollisionMargin); |
---|
| 136 | |
---|
| 137 | btVoronoiSimplexSolver simplexSolver; |
---|
| 138 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
---|
| 139 | |
---|
| 140 | //#define USE_SUBSIMPLEX_CONVEX_CAST 1 |
---|
| 141 | //if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below |
---|
| 142 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
---|
| 143 | btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver); |
---|
| 144 | #else |
---|
| 145 | //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver); |
---|
| 146 | btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver); |
---|
| 147 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
---|
| 148 | |
---|
| 149 | btConvexCast::CastResult castResult; |
---|
| 150 | castResult.m_fraction = btScalar(1.); |
---|
| 151 | if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult)) |
---|
| 152 | { |
---|
| 153 | //add hit |
---|
| 154 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
---|
| 155 | { |
---|
| 156 | if (castResult.m_fraction < m_hitFraction) |
---|
| 157 | { |
---|
| 158 | /* btContinuousConvexCast's normal is already in world space */ |
---|
| 159 | /* |
---|
| 160 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
---|
| 161 | //rotate normal into worldspace |
---|
| 162 | castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; |
---|
| 163 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
---|
| 164 | */ |
---|
| 165 | castResult.m_normal.normalize(); |
---|
| 166 | |
---|
| 167 | reportHit (castResult.m_normal, |
---|
| 168 | castResult.m_hitPoint, |
---|
| 169 | castResult.m_fraction, |
---|
| 170 | partId, |
---|
| 171 | triangleIndex); |
---|
| 172 | } |
---|
| 173 | } |
---|
| 174 | } |
---|
| 175 | } |
---|