[2430] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef CHARACTER_CONTROLLER_INTERFACE_H |
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| 17 | #define CHARACTER_CONTROLLER_INTERFACE_H |
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| 18 | |
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| 19 | #include "LinearMath/btVector3.h" |
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[2882] | 20 | #include "BulletDynamics/Dynamics/btActionInterface.h" |
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[2430] | 21 | |
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| 22 | class btCollisionShape; |
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| 23 | class btRigidBody; |
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| 24 | class btCollisionWorld; |
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| 25 | |
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[2882] | 26 | class btCharacterControllerInterface : public btActionInterface |
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[2430] | 27 | { |
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| 28 | public: |
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| 29 | btCharacterControllerInterface () {}; |
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| 30 | virtual ~btCharacterControllerInterface () {}; |
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| 31 | |
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| 32 | virtual void setWalkDirection(const btVector3& walkDirection) = 0; |
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[8351] | 33 | virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0; |
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[2430] | 34 | virtual void reset () = 0; |
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| 35 | virtual void warp (const btVector3& origin) = 0; |
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| 36 | |
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| 37 | virtual void preStep ( btCollisionWorld* collisionWorld) = 0; |
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| 38 | virtual void playerStep (btCollisionWorld* collisionWorld, btScalar dt) = 0; |
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| 39 | virtual bool canJump () const = 0; |
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| 40 | virtual void jump () = 0; |
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| 41 | |
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| 42 | virtual bool onGround () const = 0; |
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| 43 | }; |
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| 44 | |
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| 45 | #endif |
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