[2430] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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[8351] | 16 | |
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[2430] | 17 | #include "LinearMath/btIDebugDraw.h" |
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| 18 | #include "BulletCollision/CollisionDispatch/btGhostObject.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" |
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| 20 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" |
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| 21 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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| 22 | #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" |
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| 23 | #include "LinearMath/btDefaultMotionState.h" |
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| 24 | #include "btKinematicCharacterController.h" |
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| 25 | |
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[2882] | 26 | |
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[8351] | 27 | // static helper method |
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| 28 | static btVector3 |
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| 29 | getNormalizedVector(const btVector3& v) |
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| 30 | { |
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| 31 | btVector3 n = v.normalized(); |
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| 32 | if (n.length() < SIMD_EPSILON) { |
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| 33 | n.setValue(0, 0, 0); |
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| 34 | } |
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| 35 | return n; |
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| 36 | } |
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| 37 | |
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| 38 | |
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[2430] | 39 | ///@todo Interact with dynamic objects, |
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| 40 | ///Ride kinematicly animated platforms properly |
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| 41 | ///More realistic (or maybe just a config option) falling |
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| 42 | /// -> Should integrate falling velocity manually and use that in stepDown() |
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| 43 | ///Support jumping |
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| 44 | ///Support ducking |
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| 45 | class btKinematicClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback |
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| 46 | { |
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| 47 | public: |
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| 48 | btKinematicClosestNotMeRayResultCallback (btCollisionObject* me) : btCollisionWorld::ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) |
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| 49 | { |
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| 50 | m_me = me; |
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| 51 | } |
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| 52 | |
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| 53 | virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) |
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| 54 | { |
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| 55 | if (rayResult.m_collisionObject == m_me) |
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| 56 | return 1.0; |
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| 57 | |
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| 58 | return ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); |
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| 59 | } |
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| 60 | protected: |
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| 61 | btCollisionObject* m_me; |
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| 62 | }; |
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| 63 | |
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| 64 | class btKinematicClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback |
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| 65 | { |
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| 66 | public: |
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[8351] | 67 | btKinematicClosestNotMeConvexResultCallback (btCollisionObject* me, const btVector3& up, btScalar minSlopeDot) |
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| 68 | : btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) |
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| 69 | , m_me(me) |
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| 70 | , m_up(up) |
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| 71 | , m_minSlopeDot(minSlopeDot) |
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[2430] | 72 | { |
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| 73 | } |
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| 74 | |
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| 75 | virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace) |
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| 76 | { |
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| 77 | if (convexResult.m_hitCollisionObject == m_me) |
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[8351] | 78 | return btScalar(1.0); |
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[2430] | 79 | |
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[8351] | 80 | btVector3 hitNormalWorld; |
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| 81 | if (normalInWorldSpace) |
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| 82 | { |
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| 83 | hitNormalWorld = convexResult.m_hitNormalLocal; |
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| 84 | } else |
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| 85 | { |
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| 86 | ///need to transform normal into worldspace |
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[8393] | 87 | hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; |
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[8351] | 88 | } |
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| 89 | |
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| 90 | btScalar dotUp = m_up.dot(hitNormalWorld); |
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| 91 | if (dotUp < m_minSlopeDot) { |
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| 92 | return btScalar(1.0); |
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| 93 | } |
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| 94 | |
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[2430] | 95 | return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); |
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| 96 | } |
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| 97 | protected: |
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| 98 | btCollisionObject* m_me; |
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[8351] | 99 | const btVector3 m_up; |
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| 100 | btScalar m_minSlopeDot; |
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[2430] | 101 | }; |
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| 102 | |
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| 103 | /* |
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| 104 | * Returns the reflection direction of a ray going 'direction' hitting a surface with normal 'normal' |
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| 105 | * |
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| 106 | * from: http://www-cs-students.stanford.edu/~adityagp/final/node3.html |
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| 107 | */ |
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| 108 | btVector3 btKinematicCharacterController::computeReflectionDirection (const btVector3& direction, const btVector3& normal) |
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| 109 | { |
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| 110 | return direction - (btScalar(2.0) * direction.dot(normal)) * normal; |
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| 111 | } |
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| 112 | |
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| 113 | /* |
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| 114 | * Returns the portion of 'direction' that is parallel to 'normal' |
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| 115 | */ |
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| 116 | btVector3 btKinematicCharacterController::parallelComponent (const btVector3& direction, const btVector3& normal) |
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| 117 | { |
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| 118 | btScalar magnitude = direction.dot(normal); |
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| 119 | return normal * magnitude; |
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| 120 | } |
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| 121 | |
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| 122 | /* |
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| 123 | * Returns the portion of 'direction' that is perpindicular to 'normal' |
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| 124 | */ |
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| 125 | btVector3 btKinematicCharacterController::perpindicularComponent (const btVector3& direction, const btVector3& normal) |
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| 126 | { |
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| 127 | return direction - parallelComponent(direction, normal); |
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| 128 | } |
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| 129 | |
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[2882] | 130 | btKinematicCharacterController::btKinematicCharacterController (btPairCachingGhostObject* ghostObject,btConvexShape* convexShape,btScalar stepHeight, int upAxis) |
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[2430] | 131 | { |
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[2882] | 132 | m_upAxis = upAxis; |
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[8351] | 133 | m_addedMargin = 0.02; |
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[2430] | 134 | m_walkDirection.setValue(0,0,0); |
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| 135 | m_useGhostObjectSweepTest = true; |
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| 136 | m_ghostObject = ghostObject; |
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| 137 | m_stepHeight = stepHeight; |
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| 138 | m_turnAngle = btScalar(0.0); |
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[2882] | 139 | m_convexShape=convexShape; |
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[8351] | 140 | m_useWalkDirection = true; // use walk direction by default, legacy behavior |
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| 141 | m_velocityTimeInterval = 0.0; |
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| 142 | m_verticalVelocity = 0.0; |
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| 143 | m_verticalOffset = 0.0; |
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| 144 | m_gravity = 9.8 * 3 ; // 3G acceleration. |
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| 145 | m_fallSpeed = 55.0; // Terminal velocity of a sky diver in m/s. |
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| 146 | m_jumpSpeed = 10.0; // ? |
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| 147 | m_wasOnGround = false; |
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| 148 | m_wasJumping = false; |
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| 149 | setMaxSlope(btRadians(45.0)); |
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[2430] | 150 | } |
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| 151 | |
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| 152 | btKinematicCharacterController::~btKinematicCharacterController () |
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| 153 | { |
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| 154 | } |
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| 155 | |
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| 156 | btPairCachingGhostObject* btKinematicCharacterController::getGhostObject() |
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| 157 | { |
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| 158 | return m_ghostObject; |
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| 159 | } |
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| 160 | |
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[2882] | 161 | bool btKinematicCharacterController::recoverFromPenetration ( btCollisionWorld* collisionWorld) |
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[2430] | 162 | { |
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| 163 | |
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| 164 | bool penetration = false; |
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| 165 | |
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| 166 | collisionWorld->getDispatcher()->dispatchAllCollisionPairs(m_ghostObject->getOverlappingPairCache(), collisionWorld->getDispatchInfo(), collisionWorld->getDispatcher()); |
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| 167 | |
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| 168 | m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); |
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| 169 | |
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| 170 | btScalar maxPen = btScalar(0.0); |
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| 171 | for (int i = 0; i < m_ghostObject->getOverlappingPairCache()->getNumOverlappingPairs(); i++) |
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| 172 | { |
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| 173 | m_manifoldArray.resize(0); |
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| 174 | |
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| 175 | btBroadphasePair* collisionPair = &m_ghostObject->getOverlappingPairCache()->getOverlappingPairArray()[i]; |
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| 176 | |
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| 177 | if (collisionPair->m_algorithm) |
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| 178 | collisionPair->m_algorithm->getAllContactManifolds(m_manifoldArray); |
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| 179 | |
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| 180 | |
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| 181 | for (int j=0;j<m_manifoldArray.size();j++) |
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| 182 | { |
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| 183 | btPersistentManifold* manifold = m_manifoldArray[j]; |
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| 184 | btScalar directionSign = manifold->getBody0() == m_ghostObject ? btScalar(-1.0) : btScalar(1.0); |
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| 185 | for (int p=0;p<manifold->getNumContacts();p++) |
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| 186 | { |
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| 187 | const btManifoldPoint&pt = manifold->getContactPoint(p); |
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| 188 | |
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[8351] | 189 | btScalar dist = pt.getDistance(); |
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| 190 | |
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| 191 | if (dist < 0.0) |
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[2430] | 192 | { |
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[8351] | 193 | if (dist < maxPen) |
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[2430] | 194 | { |
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[8351] | 195 | maxPen = dist; |
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[2430] | 196 | m_touchingNormal = pt.m_normalWorldOnB * directionSign;//?? |
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| 197 | |
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| 198 | } |
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[8351] | 199 | m_currentPosition += pt.m_normalWorldOnB * directionSign * dist * btScalar(0.2); |
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[2430] | 200 | penetration = true; |
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| 201 | } else { |
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[8351] | 202 | //printf("touching %f\n", dist); |
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[2430] | 203 | } |
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| 204 | } |
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| 205 | |
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| 206 | //manifold->clearManifold(); |
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| 207 | } |
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| 208 | } |
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| 209 | btTransform newTrans = m_ghostObject->getWorldTransform(); |
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| 210 | newTrans.setOrigin(m_currentPosition); |
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| 211 | m_ghostObject->setWorldTransform(newTrans); |
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| 212 | // printf("m_touchingNormal = %f,%f,%f\n",m_touchingNormal[0],m_touchingNormal[1],m_touchingNormal[2]); |
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| 213 | return penetration; |
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| 214 | } |
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| 215 | |
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| 216 | void btKinematicCharacterController::stepUp ( btCollisionWorld* world) |
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| 217 | { |
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| 218 | // phase 1: up |
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| 219 | btTransform start, end; |
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[8351] | 220 | m_targetPosition = m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_stepHeight + (m_verticalOffset > 0.f?m_verticalOffset:0.f)); |
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[2430] | 221 | |
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| 222 | start.setIdentity (); |
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| 223 | end.setIdentity (); |
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| 224 | |
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| 225 | /* FIXME: Handle penetration properly */ |
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[8351] | 226 | start.setOrigin (m_currentPosition + getUpAxisDirections()[m_upAxis] * (m_convexShape->getMargin() + m_addedMargin)); |
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[2430] | 227 | end.setOrigin (m_targetPosition); |
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| 228 | |
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[8351] | 229 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, -getUpAxisDirections()[m_upAxis], btScalar(0.7071)); |
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[2430] | 230 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; |
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| 231 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; |
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| 232 | |
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| 233 | if (m_useGhostObjectSweepTest) |
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| 234 | { |
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| 235 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, world->getDispatchInfo().m_allowedCcdPenetration); |
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| 236 | } |
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| 237 | else |
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| 238 | { |
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| 239 | world->convexSweepTest (m_convexShape, start, end, callback); |
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| 240 | } |
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| 241 | |
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| 242 | if (callback.hasHit()) |
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| 243 | { |
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[8351] | 244 | // Only modify the position if the hit was a slope and not a wall or ceiling. |
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| 245 | if(callback.m_hitNormalWorld.dot(getUpAxisDirections()[m_upAxis]) > 0.0) |
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| 246 | { |
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| 247 | // we moved up only a fraction of the step height |
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| 248 | m_currentStepOffset = m_stepHeight * callback.m_closestHitFraction; |
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| 249 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); |
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| 250 | } |
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| 251 | m_verticalVelocity = 0.0; |
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| 252 | m_verticalOffset = 0.0; |
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[2430] | 253 | } else { |
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| 254 | m_currentStepOffset = m_stepHeight; |
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| 255 | m_currentPosition = m_targetPosition; |
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| 256 | } |
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| 257 | } |
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| 258 | |
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| 259 | void btKinematicCharacterController::updateTargetPositionBasedOnCollision (const btVector3& hitNormal, btScalar tangentMag, btScalar normalMag) |
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| 260 | { |
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| 261 | btVector3 movementDirection = m_targetPosition - m_currentPosition; |
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| 262 | btScalar movementLength = movementDirection.length(); |
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| 263 | if (movementLength>SIMD_EPSILON) |
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| 264 | { |
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| 265 | movementDirection.normalize(); |
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| 266 | |
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| 267 | btVector3 reflectDir = computeReflectionDirection (movementDirection, hitNormal); |
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| 268 | reflectDir.normalize(); |
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| 269 | |
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| 270 | btVector3 parallelDir, perpindicularDir; |
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| 271 | |
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| 272 | parallelDir = parallelComponent (reflectDir, hitNormal); |
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| 273 | perpindicularDir = perpindicularComponent (reflectDir, hitNormal); |
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| 274 | |
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| 275 | m_targetPosition = m_currentPosition; |
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| 276 | if (0)//tangentMag != 0.0) |
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| 277 | { |
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| 278 | btVector3 parComponent = parallelDir * btScalar (tangentMag*movementLength); |
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| 279 | // printf("parComponent=%f,%f,%f\n",parComponent[0],parComponent[1],parComponent[2]); |
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| 280 | m_targetPosition += parComponent; |
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| 281 | } |
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| 282 | |
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| 283 | if (normalMag != 0.0) |
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| 284 | { |
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| 285 | btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); |
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| 286 | // printf("perpComponent=%f,%f,%f\n",perpComponent[0],perpComponent[1],perpComponent[2]); |
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| 287 | m_targetPosition += perpComponent; |
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| 288 | } |
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| 289 | } else |
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| 290 | { |
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| 291 | // printf("movementLength don't normalize a zero vector\n"); |
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| 292 | } |
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| 293 | } |
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| 294 | |
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| 295 | void btKinematicCharacterController::stepForwardAndStrafe ( btCollisionWorld* collisionWorld, const btVector3& walkMove) |
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| 296 | { |
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[8351] | 297 | // printf("m_normalizedDirection=%f,%f,%f\n", |
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| 298 | // m_normalizedDirection[0],m_normalizedDirection[1],m_normalizedDirection[2]); |
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[2430] | 299 | // phase 2: forward and strafe |
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| 300 | btTransform start, end; |
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| 301 | m_targetPosition = m_currentPosition + walkMove; |
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[8351] | 302 | |
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[2430] | 303 | start.setIdentity (); |
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| 304 | end.setIdentity (); |
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| 305 | |
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| 306 | btScalar fraction = 1.0; |
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| 307 | btScalar distance2 = (m_currentPosition-m_targetPosition).length2(); |
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| 308 | // printf("distance2=%f\n",distance2); |
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| 309 | |
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| 310 | if (m_touchingContact) |
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| 311 | { |
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[8351] | 312 | if (m_normalizedDirection.dot(m_touchingNormal) > btScalar(0.0)) |
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| 313 | { |
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[2430] | 314 | updateTargetPositionBasedOnCollision (m_touchingNormal); |
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[8351] | 315 | } |
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[2430] | 316 | } |
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| 317 | |
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| 318 | int maxIter = 10; |
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| 319 | |
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| 320 | while (fraction > btScalar(0.01) && maxIter-- > 0) |
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| 321 | { |
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| 322 | start.setOrigin (m_currentPosition); |
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| 323 | end.setOrigin (m_targetPosition); |
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[8351] | 324 | btVector3 sweepDirNegative(m_currentPosition - m_targetPosition); |
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[2430] | 325 | |
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[8351] | 326 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, sweepDirNegative, btScalar(0.0)); |
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[2430] | 327 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; |
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| 328 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; |
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| 329 | |
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| 330 | |
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| 331 | btScalar margin = m_convexShape->getMargin(); |
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| 332 | m_convexShape->setMargin(margin + m_addedMargin); |
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| 333 | |
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| 334 | |
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| 335 | if (m_useGhostObjectSweepTest) |
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| 336 | { |
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| 337 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 338 | } else |
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| 339 | { |
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| 340 | collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 341 | } |
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| 342 | |
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| 343 | m_convexShape->setMargin(margin); |
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| 344 | |
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| 345 | |
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| 346 | fraction -= callback.m_closestHitFraction; |
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| 347 | |
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| 348 | if (callback.hasHit()) |
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| 349 | { |
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| 350 | // we moved only a fraction |
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[8351] | 351 | btScalar hitDistance; |
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| 352 | hitDistance = (callback.m_hitPointWorld - m_currentPosition).length(); |
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[2430] | 353 | |
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[8351] | 354 | // m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); |
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[2430] | 355 | |
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| 356 | updateTargetPositionBasedOnCollision (callback.m_hitNormalWorld); |
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| 357 | btVector3 currentDir = m_targetPosition - m_currentPosition; |
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| 358 | distance2 = currentDir.length2(); |
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| 359 | if (distance2 > SIMD_EPSILON) |
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| 360 | { |
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| 361 | currentDir.normalize(); |
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| 362 | /* See Quake2: "If velocity is against original velocity, stop ead to avoid tiny oscilations in sloping corners." */ |
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[8351] | 363 | if (currentDir.dot(m_normalizedDirection) <= btScalar(0.0)) |
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[2430] | 364 | { |
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| 365 | break; |
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| 366 | } |
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| 367 | } else |
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| 368 | { |
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| 369 | // printf("currentDir: don't normalize a zero vector\n"); |
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| 370 | break; |
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| 371 | } |
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[8351] | 372 | |
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[2430] | 373 | } else { |
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| 374 | // we moved whole way |
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| 375 | m_currentPosition = m_targetPosition; |
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| 376 | } |
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| 377 | |
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| 378 | // if (callback.m_closestHitFraction == 0.f) |
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| 379 | // break; |
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| 380 | |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | void btKinematicCharacterController::stepDown ( btCollisionWorld* collisionWorld, btScalar dt) |
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| 385 | { |
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| 386 | btTransform start, end; |
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| 387 | |
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| 388 | // phase 3: down |
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[8351] | 389 | /*btScalar additionalDownStep = (m_wasOnGround && !onGround()) ? m_stepHeight : 0.0; |
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| 390 | btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + additionalDownStep); |
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| 391 | btScalar downVelocity = (additionalDownStep == 0.0 && m_verticalVelocity<0.0?-m_verticalVelocity:0.0) * dt; |
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| 392 | btVector3 gravity_drop = getUpAxisDirections()[m_upAxis] * downVelocity; |
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| 393 | m_targetPosition -= (step_drop + gravity_drop);*/ |
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[2430] | 394 | |
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[8351] | 395 | btScalar downVelocity = (m_verticalVelocity<0.f?-m_verticalVelocity:0.f) * dt; |
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| 396 | if(downVelocity > 0.0 && downVelocity < m_stepHeight |
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| 397 | && (m_wasOnGround || !m_wasJumping)) |
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| 398 | { |
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| 399 | downVelocity = m_stepHeight; |
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| 400 | } |
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| 401 | |
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| 402 | btVector3 step_drop = getUpAxisDirections()[m_upAxis] * (m_currentStepOffset + downVelocity); |
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| 403 | m_targetPosition -= step_drop; |
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| 404 | |
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[2430] | 405 | start.setIdentity (); |
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| 406 | end.setIdentity (); |
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| 407 | |
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| 408 | start.setOrigin (m_currentPosition); |
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| 409 | end.setOrigin (m_targetPosition); |
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| 410 | |
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[8351] | 411 | btKinematicClosestNotMeConvexResultCallback callback (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine); |
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[2430] | 412 | callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup; |
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| 413 | callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask; |
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| 414 | |
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| 415 | if (m_useGhostObjectSweepTest) |
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| 416 | { |
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| 417 | m_ghostObject->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 418 | } else |
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| 419 | { |
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| 420 | collisionWorld->convexSweepTest (m_convexShape, start, end, callback, collisionWorld->getDispatchInfo().m_allowedCcdPenetration); |
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| 421 | } |
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| 422 | |
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| 423 | if (callback.hasHit()) |
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| 424 | { |
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| 425 | // we dropped a fraction of the height -> hit floor |
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| 426 | m_currentPosition.setInterpolate3 (m_currentPosition, m_targetPosition, callback.m_closestHitFraction); |
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[8351] | 427 | m_verticalVelocity = 0.0; |
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| 428 | m_verticalOffset = 0.0; |
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| 429 | m_wasJumping = false; |
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[2430] | 430 | } else { |
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| 431 | // we dropped the full height |
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| 432 | |
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| 433 | m_currentPosition = m_targetPosition; |
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| 434 | } |
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| 435 | } |
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| 436 | |
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[8351] | 437 | |
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| 438 | |
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| 439 | void btKinematicCharacterController::setWalkDirection |
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| 440 | ( |
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| 441 | const btVector3& walkDirection |
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| 442 | ) |
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| 443 | { |
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| 444 | m_useWalkDirection = true; |
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| 445 | m_walkDirection = walkDirection; |
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| 446 | m_normalizedDirection = getNormalizedVector(m_walkDirection); |
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| 447 | } |
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| 448 | |
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| 449 | |
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| 450 | |
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| 451 | void btKinematicCharacterController::setVelocityForTimeInterval |
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| 452 | ( |
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| 453 | const btVector3& velocity, |
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| 454 | btScalar timeInterval |
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| 455 | ) |
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| 456 | { |
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| 457 | // printf("setVelocity!\n"); |
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| 458 | // printf(" interval: %f\n", timeInterval); |
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| 459 | // printf(" velocity: (%f, %f, %f)\n", |
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| 460 | // velocity.x(), velocity.y(), velocity.z()); |
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| 461 | |
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| 462 | m_useWalkDirection = false; |
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| 463 | m_walkDirection = velocity; |
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| 464 | m_normalizedDirection = getNormalizedVector(m_walkDirection); |
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| 465 | m_velocityTimeInterval = timeInterval; |
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| 466 | } |
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| 467 | |
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| 468 | |
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| 469 | |
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[2430] | 470 | void btKinematicCharacterController::reset () |
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| 471 | { |
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| 472 | } |
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| 473 | |
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| 474 | void btKinematicCharacterController::warp (const btVector3& origin) |
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| 475 | { |
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| 476 | btTransform xform; |
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| 477 | xform.setIdentity(); |
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| 478 | xform.setOrigin (origin); |
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| 479 | m_ghostObject->setWorldTransform (xform); |
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| 480 | } |
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| 481 | |
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| 482 | |
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[2882] | 483 | void btKinematicCharacterController::preStep ( btCollisionWorld* collisionWorld) |
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[2430] | 484 | { |
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| 485 | |
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| 486 | int numPenetrationLoops = 0; |
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| 487 | m_touchingContact = false; |
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| 488 | while (recoverFromPenetration (collisionWorld)) |
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| 489 | { |
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| 490 | numPenetrationLoops++; |
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| 491 | m_touchingContact = true; |
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| 492 | if (numPenetrationLoops > 4) |
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| 493 | { |
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[8351] | 494 | //printf("character could not recover from penetration = %d\n", numPenetrationLoops); |
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[2430] | 495 | break; |
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| 496 | } |
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| 497 | } |
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| 498 | |
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| 499 | m_currentPosition = m_ghostObject->getWorldTransform().getOrigin(); |
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| 500 | m_targetPosition = m_currentPosition; |
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| 501 | // printf("m_targetPosition=%f,%f,%f\n",m_targetPosition[0],m_targetPosition[1],m_targetPosition[2]); |
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| 502 | |
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| 503 | |
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| 504 | } |
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| 505 | |
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[8351] | 506 | #include <stdio.h> |
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| 507 | |
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[2882] | 508 | void btKinematicCharacterController::playerStep ( btCollisionWorld* collisionWorld, btScalar dt) |
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[2430] | 509 | { |
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[8351] | 510 | // printf("playerStep(): "); |
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| 511 | // printf(" dt = %f", dt); |
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| 512 | |
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| 513 | // quick check... |
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| 514 | if (!m_useWalkDirection && m_velocityTimeInterval <= 0.0) { |
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| 515 | // printf("\n"); |
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| 516 | return; // no motion |
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| 517 | } |
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| 518 | |
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| 519 | m_wasOnGround = onGround(); |
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| 520 | |
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| 521 | // Update fall velocity. |
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| 522 | m_verticalVelocity -= m_gravity * dt; |
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| 523 | if(m_verticalVelocity > 0.0 && m_verticalVelocity > m_jumpSpeed) |
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| 524 | { |
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| 525 | m_verticalVelocity = m_jumpSpeed; |
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| 526 | } |
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| 527 | if(m_verticalVelocity < 0.0 && btFabs(m_verticalVelocity) > btFabs(m_fallSpeed)) |
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| 528 | { |
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| 529 | m_verticalVelocity = -btFabs(m_fallSpeed); |
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| 530 | } |
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| 531 | m_verticalOffset = m_verticalVelocity * dt; |
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| 532 | |
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| 533 | |
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[2430] | 534 | btTransform xform; |
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| 535 | xform = m_ghostObject->getWorldTransform (); |
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| 536 | |
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| 537 | // printf("walkDirection(%f,%f,%f)\n",walkDirection[0],walkDirection[1],walkDirection[2]); |
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| 538 | // printf("walkSpeed=%f\n",walkSpeed); |
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| 539 | |
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| 540 | stepUp (collisionWorld); |
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[8351] | 541 | if (m_useWalkDirection) { |
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| 542 | stepForwardAndStrafe (collisionWorld, m_walkDirection); |
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| 543 | } else { |
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| 544 | //printf(" time: %f", m_velocityTimeInterval); |
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| 545 | // still have some time left for moving! |
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| 546 | btScalar dtMoving = |
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| 547 | (dt < m_velocityTimeInterval) ? dt : m_velocityTimeInterval; |
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| 548 | m_velocityTimeInterval -= dt; |
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| 549 | |
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| 550 | // how far will we move while we are moving? |
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| 551 | btVector3 move = m_walkDirection * dtMoving; |
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| 552 | |
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| 553 | //printf(" dtMoving: %f", dtMoving); |
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| 554 | |
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| 555 | // okay, step |
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| 556 | stepForwardAndStrafe(collisionWorld, move); |
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| 557 | } |
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[2430] | 558 | stepDown (collisionWorld, dt); |
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| 559 | |
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[8351] | 560 | // printf("\n"); |
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| 561 | |
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[2430] | 562 | xform.setOrigin (m_currentPosition); |
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| 563 | m_ghostObject->setWorldTransform (xform); |
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| 564 | } |
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| 565 | |
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| 566 | void btKinematicCharacterController::setFallSpeed (btScalar fallSpeed) |
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| 567 | { |
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| 568 | m_fallSpeed = fallSpeed; |
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| 569 | } |
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| 570 | |
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| 571 | void btKinematicCharacterController::setJumpSpeed (btScalar jumpSpeed) |
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| 572 | { |
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| 573 | m_jumpSpeed = jumpSpeed; |
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| 574 | } |
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| 575 | |
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| 576 | void btKinematicCharacterController::setMaxJumpHeight (btScalar maxJumpHeight) |
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| 577 | { |
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| 578 | m_maxJumpHeight = maxJumpHeight; |
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| 579 | } |
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| 580 | |
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| 581 | bool btKinematicCharacterController::canJump () const |
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| 582 | { |
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| 583 | return onGround(); |
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| 584 | } |
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| 585 | |
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| 586 | void btKinematicCharacterController::jump () |
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| 587 | { |
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| 588 | if (!canJump()) |
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| 589 | return; |
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| 590 | |
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[8351] | 591 | m_verticalVelocity = m_jumpSpeed; |
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| 592 | m_wasJumping = true; |
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| 593 | |
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[2430] | 594 | #if 0 |
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| 595 | currently no jumping. |
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| 596 | btTransform xform; |
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| 597 | m_rigidBody->getMotionState()->getWorldTransform (xform); |
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| 598 | btVector3 up = xform.getBasis()[1]; |
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| 599 | up.normalize (); |
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| 600 | btScalar magnitude = (btScalar(1.0)/m_rigidBody->getInvMass()) * btScalar(8.0); |
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| 601 | m_rigidBody->applyCentralImpulse (up * magnitude); |
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| 602 | #endif |
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| 603 | } |
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| 604 | |
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[8351] | 605 | void btKinematicCharacterController::setGravity(btScalar gravity) |
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| 606 | { |
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| 607 | m_gravity = gravity; |
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| 608 | } |
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| 609 | |
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| 610 | btScalar btKinematicCharacterController::getGravity() const |
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| 611 | { |
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| 612 | return m_gravity; |
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| 613 | } |
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| 614 | |
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| 615 | void btKinematicCharacterController::setMaxSlope(btScalar slopeRadians) |
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| 616 | { |
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| 617 | m_maxSlopeRadians = slopeRadians; |
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| 618 | m_maxSlopeCosine = btCos(slopeRadians); |
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| 619 | } |
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| 620 | |
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| 621 | btScalar btKinematicCharacterController::getMaxSlope() const |
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| 622 | { |
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| 623 | return m_maxSlopeRadians; |
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| 624 | } |
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| 625 | |
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[2430] | 626 | bool btKinematicCharacterController::onGround () const |
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| 627 | { |
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[8351] | 628 | return m_verticalVelocity == 0.0 && m_verticalOffset == 0.0; |
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[2430] | 629 | } |
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[2882] | 630 | |
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| 631 | |
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[8351] | 632 | btVector3* btKinematicCharacterController::getUpAxisDirections() |
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[2882] | 633 | { |
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[8351] | 634 | static btVector3 sUpAxisDirection[3] = { btVector3(1.0f, 0.0f, 0.0f), btVector3(0.0f, 1.0f, 0.0f), btVector3(0.0f, 0.0f, 1.0f) }; |
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| 635 | |
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| 636 | return sUpAxisDirection; |
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| 637 | } |
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| 638 | |
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| 639 | void btKinematicCharacterController::debugDraw(btIDebugDraw* debugDrawer) |
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| 640 | { |
---|
| 641 | } |
---|