[7983] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org |
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| 3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btGeneric6DofSpringConstraint.h" |
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| 17 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 18 | #include "LinearMath/btTransformUtil.h" |
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| 19 | |
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| 20 | |
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| 21 | btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) |
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| 22 | : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA) |
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| 23 | { |
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[8393] | 24 | m_objectType = D6_SPRING_CONSTRAINT_TYPE; |
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| 25 | |
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[7983] | 26 | for(int i = 0; i < 6; i++) |
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| 27 | { |
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| 28 | m_springEnabled[i] = false; |
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| 29 | m_equilibriumPoint[i] = btScalar(0.f); |
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| 30 | m_springStiffness[i] = btScalar(0.f); |
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| 31 | m_springDamping[i] = btScalar(1.f); |
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| 32 | } |
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| 33 | } |
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| 34 | |
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| 35 | |
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| 36 | void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff) |
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| 37 | { |
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| 38 | btAssert((index >= 0) && (index < 6)); |
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| 39 | m_springEnabled[index] = onOff; |
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| 40 | if(index < 3) |
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| 41 | { |
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| 42 | m_linearLimits.m_enableMotor[index] = onOff; |
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| 43 | } |
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| 44 | else |
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| 45 | { |
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| 46 | m_angularLimits[index - 3].m_enableMotor = onOff; |
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| 47 | } |
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| 48 | } |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness) |
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| 53 | { |
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| 54 | btAssert((index >= 0) && (index < 6)); |
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| 55 | m_springStiffness[index] = stiffness; |
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| 56 | } |
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| 57 | |
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| 58 | |
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| 59 | void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping) |
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| 60 | { |
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| 61 | btAssert((index >= 0) && (index < 6)); |
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| 62 | m_springDamping[index] = damping; |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | void btGeneric6DofSpringConstraint::setEquilibriumPoint() |
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| 67 | { |
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| 68 | calculateTransforms(); |
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| 69 | int i; |
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| 70 | |
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| 71 | for( i = 0; i < 3; i++) |
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| 72 | { |
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| 73 | m_equilibriumPoint[i] = m_calculatedLinearDiff[i]; |
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| 74 | } |
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| 75 | for(i = 0; i < 3; i++) |
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| 76 | { |
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| 77 | m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i]; |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index) |
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| 84 | { |
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| 85 | btAssert((index >= 0) && (index < 6)); |
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| 86 | calculateTransforms(); |
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| 87 | if(index < 3) |
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| 88 | { |
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| 89 | m_equilibriumPoint[index] = m_calculatedLinearDiff[index]; |
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| 90 | } |
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| 91 | else |
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| 92 | { |
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| 93 | m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3]; |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val) |
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| 98 | { |
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| 99 | btAssert((index >= 0) && (index < 6)); |
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| 100 | m_equilibriumPoint[index] = val; |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info) |
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| 105 | { |
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| 106 | // it is assumed that calculateTransforms() have been called before this call |
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| 107 | int i; |
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| 108 | btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity(); |
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| 109 | for(i = 0; i < 3; i++) |
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| 110 | { |
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| 111 | if(m_springEnabled[i]) |
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| 112 | { |
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| 113 | // get current position of constraint |
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| 114 | btScalar currPos = m_calculatedLinearDiff[i]; |
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| 115 | // calculate difference |
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| 116 | btScalar delta = currPos - m_equilibriumPoint[i]; |
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| 117 | // spring force is (delta * m_stiffness) according to Hooke's Law |
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| 118 | btScalar force = delta * m_springStiffness[i]; |
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| 119 | btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations); |
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| 120 | m_linearLimits.m_targetVelocity[i] = velFactor * force; |
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| 121 | m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps; |
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| 122 | } |
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| 123 | } |
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| 124 | for(i = 0; i < 3; i++) |
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| 125 | { |
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| 126 | if(m_springEnabled[i + 3]) |
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| 127 | { |
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| 128 | // get current position of constraint |
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| 129 | btScalar currPos = m_calculatedAxisAngleDiff[i]; |
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| 130 | // calculate difference |
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| 131 | btScalar delta = currPos - m_equilibriumPoint[i+3]; |
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| 132 | // spring force is (-delta * m_stiffness) according to Hooke's Law |
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| 133 | btScalar force = -delta * m_springStiffness[i+3]; |
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| 134 | btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations); |
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| 135 | m_angularLimits[i].m_targetVelocity = velFactor * force; |
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| 136 | m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps; |
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| 137 | } |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | |
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| 142 | void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info) |
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| 143 | { |
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| 144 | // this will be called by constraint solver at the constraint setup stage |
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| 145 | // set current motor parameters |
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| 146 | internalUpdateSprings(info); |
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| 147 | // do the rest of job for constraint setup |
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| 148 | btGeneric6DofConstraint::getInfo2(info); |
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| 149 | } |
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| 150 | |
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| 151 | |
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[8393] | 152 | void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) |
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| 153 | { |
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| 154 | btVector3 zAxis = axis1.normalized(); |
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| 155 | btVector3 yAxis = axis2.normalized(); |
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| 156 | btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system |
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[7983] | 157 | |
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[8393] | 158 | btTransform frameInW; |
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| 159 | frameInW.setIdentity(); |
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| 160 | frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], |
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| 161 | xAxis[1], yAxis[1], zAxis[1], |
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| 162 | xAxis[2], yAxis[2], zAxis[2]); |
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[7983] | 163 | |
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[8393] | 164 | // now get constraint frame in local coordinate systems |
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| 165 | m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; |
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| 166 | m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; |
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| 167 | |
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| 168 | calculateTransforms(); |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | |
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