1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org |
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3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btGeneric6DofSpringConstraint.h" |
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17 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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18 | #include "LinearMath/btTransformUtil.h" |
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19 | |
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20 | |
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21 | btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA) |
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22 | : btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA) |
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23 | { |
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24 | m_objectType = D6_SPRING_CONSTRAINT_TYPE; |
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25 | |
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26 | for(int i = 0; i < 6; i++) |
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27 | { |
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28 | m_springEnabled[i] = false; |
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29 | m_equilibriumPoint[i] = btScalar(0.f); |
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30 | m_springStiffness[i] = btScalar(0.f); |
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31 | m_springDamping[i] = btScalar(1.f); |
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32 | } |
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33 | } |
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34 | |
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35 | |
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36 | void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff) |
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37 | { |
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38 | btAssert((index >= 0) && (index < 6)); |
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39 | m_springEnabled[index] = onOff; |
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40 | if(index < 3) |
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41 | { |
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42 | m_linearLimits.m_enableMotor[index] = onOff; |
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43 | } |
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44 | else |
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45 | { |
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46 | m_angularLimits[index - 3].m_enableMotor = onOff; |
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47 | } |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness) |
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53 | { |
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54 | btAssert((index >= 0) && (index < 6)); |
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55 | m_springStiffness[index] = stiffness; |
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56 | } |
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57 | |
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58 | |
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59 | void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping) |
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60 | { |
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61 | btAssert((index >= 0) && (index < 6)); |
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62 | m_springDamping[index] = damping; |
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63 | } |
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64 | |
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65 | |
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66 | void btGeneric6DofSpringConstraint::setEquilibriumPoint() |
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67 | { |
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68 | calculateTransforms(); |
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69 | int i; |
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70 | |
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71 | for( i = 0; i < 3; i++) |
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72 | { |
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73 | m_equilibriumPoint[i] = m_calculatedLinearDiff[i]; |
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74 | } |
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75 | for(i = 0; i < 3; i++) |
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76 | { |
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77 | m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i]; |
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78 | } |
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79 | } |
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80 | |
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81 | |
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82 | |
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83 | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index) |
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84 | { |
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85 | btAssert((index >= 0) && (index < 6)); |
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86 | calculateTransforms(); |
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87 | if(index < 3) |
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88 | { |
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89 | m_equilibriumPoint[index] = m_calculatedLinearDiff[index]; |
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90 | } |
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91 | else |
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92 | { |
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93 | m_equilibriumPoint[index] = m_calculatedAxisAngleDiff[index - 3]; |
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94 | } |
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95 | } |
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96 | |
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97 | void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val) |
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98 | { |
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99 | btAssert((index >= 0) && (index < 6)); |
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100 | m_equilibriumPoint[index] = val; |
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101 | } |
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102 | |
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103 | |
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104 | void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info) |
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105 | { |
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106 | // it is assumed that calculateTransforms() have been called before this call |
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107 | int i; |
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108 | btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity(); |
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109 | for(i = 0; i < 3; i++) |
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110 | { |
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111 | if(m_springEnabled[i]) |
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112 | { |
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113 | // get current position of constraint |
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114 | btScalar currPos = m_calculatedLinearDiff[i]; |
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115 | // calculate difference |
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116 | btScalar delta = currPos - m_equilibriumPoint[i]; |
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117 | // spring force is (delta * m_stiffness) according to Hooke's Law |
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118 | btScalar force = delta * m_springStiffness[i]; |
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119 | btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations); |
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120 | m_linearLimits.m_targetVelocity[i] = velFactor * force; |
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121 | m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps; |
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122 | } |
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123 | } |
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124 | for(i = 0; i < 3; i++) |
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125 | { |
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126 | if(m_springEnabled[i + 3]) |
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127 | { |
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128 | // get current position of constraint |
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129 | btScalar currPos = m_calculatedAxisAngleDiff[i]; |
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130 | // calculate difference |
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131 | btScalar delta = currPos - m_equilibriumPoint[i+3]; |
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132 | // spring force is (-delta * m_stiffness) according to Hooke's Law |
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133 | btScalar force = -delta * m_springStiffness[i+3]; |
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134 | btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations); |
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135 | m_angularLimits[i].m_targetVelocity = velFactor * force; |
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136 | m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps; |
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137 | } |
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138 | } |
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139 | } |
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140 | |
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141 | |
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142 | void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info) |
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143 | { |
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144 | // this will be called by constraint solver at the constraint setup stage |
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145 | // set current motor parameters |
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146 | internalUpdateSprings(info); |
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147 | // do the rest of job for constraint setup |
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148 | btGeneric6DofConstraint::getInfo2(info); |
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149 | } |
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150 | |
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151 | |
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152 | void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2) |
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153 | { |
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154 | btVector3 zAxis = axis1.normalized(); |
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155 | btVector3 yAxis = axis2.normalized(); |
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156 | btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system |
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157 | |
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158 | btTransform frameInW; |
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159 | frameInW.setIdentity(); |
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160 | frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0], |
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161 | xAxis[1], yAxis[1], zAxis[1], |
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162 | xAxis[2], yAxis[2], zAxis[2]); |
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163 | |
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164 | // now get constraint frame in local coordinate systems |
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165 | m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW; |
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166 | m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW; |
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167 | |
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168 | calculateTransforms(); |
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169 | } |
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170 | |
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171 | |
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172 | |
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