1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | /* |
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17 | Added by Roman Ponomarev (rponom@gmail.com) |
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18 | April 04, 2008 |
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19 | |
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20 | TODO: |
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21 | - add clamping od accumulated impulse to improve stability |
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22 | - add conversion for ODE constraint solver |
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23 | */ |
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24 | |
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25 | #ifndef SLIDER_CONSTRAINT_H |
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26 | #define SLIDER_CONSTRAINT_H |
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27 | |
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28 | //----------------------------------------------------------------------------- |
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29 | |
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30 | #include "LinearMath/btVector3.h" |
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31 | #include "btJacobianEntry.h" |
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32 | #include "btTypedConstraint.h" |
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33 | |
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34 | //----------------------------------------------------------------------------- |
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35 | |
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36 | class btRigidBody; |
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37 | |
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38 | //----------------------------------------------------------------------------- |
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39 | |
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40 | #define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0)) |
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41 | #define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0)) |
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42 | #define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7)) |
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43 | |
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44 | //----------------------------------------------------------------------------- |
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45 | |
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46 | class btSliderConstraint : public btTypedConstraint |
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47 | { |
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48 | protected: |
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49 | ///for backwards compatibility during the transition to 'getInfo/getInfo2' |
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50 | bool m_useSolveConstraintObsolete; |
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51 | btTransform m_frameInA; |
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52 | btTransform m_frameInB; |
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53 | // use frameA fo define limits, if true |
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54 | bool m_useLinearReferenceFrameA; |
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55 | // linear limits |
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56 | btScalar m_lowerLinLimit; |
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57 | btScalar m_upperLinLimit; |
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58 | // angular limits |
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59 | btScalar m_lowerAngLimit; |
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60 | btScalar m_upperAngLimit; |
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61 | // softness, restitution and damping for different cases |
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62 | // DirLin - moving inside linear limits |
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63 | // LimLin - hitting linear limit |
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64 | // DirAng - moving inside angular limits |
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65 | // LimAng - hitting angular limit |
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66 | // OrthoLin, OrthoAng - against constraint axis |
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67 | btScalar m_softnessDirLin; |
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68 | btScalar m_restitutionDirLin; |
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69 | btScalar m_dampingDirLin; |
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70 | btScalar m_softnessDirAng; |
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71 | btScalar m_restitutionDirAng; |
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72 | btScalar m_dampingDirAng; |
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73 | btScalar m_softnessLimLin; |
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74 | btScalar m_restitutionLimLin; |
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75 | btScalar m_dampingLimLin; |
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76 | btScalar m_softnessLimAng; |
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77 | btScalar m_restitutionLimAng; |
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78 | btScalar m_dampingLimAng; |
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79 | btScalar m_softnessOrthoLin; |
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80 | btScalar m_restitutionOrthoLin; |
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81 | btScalar m_dampingOrthoLin; |
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82 | btScalar m_softnessOrthoAng; |
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83 | btScalar m_restitutionOrthoAng; |
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84 | btScalar m_dampingOrthoAng; |
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85 | |
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86 | // for interlal use |
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87 | bool m_solveLinLim; |
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88 | bool m_solveAngLim; |
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89 | |
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90 | btJacobianEntry m_jacLin[3]; |
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91 | btScalar m_jacLinDiagABInv[3]; |
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92 | |
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93 | btJacobianEntry m_jacAng[3]; |
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94 | |
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95 | btScalar m_timeStep; |
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96 | btTransform m_calculatedTransformA; |
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97 | btTransform m_calculatedTransformB; |
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98 | |
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99 | btVector3 m_sliderAxis; |
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100 | btVector3 m_realPivotAInW; |
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101 | btVector3 m_realPivotBInW; |
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102 | btVector3 m_projPivotInW; |
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103 | btVector3 m_delta; |
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104 | btVector3 m_depth; |
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105 | btVector3 m_relPosA; |
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106 | btVector3 m_relPosB; |
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107 | |
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108 | btScalar m_linPos; |
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109 | btScalar m_angPos; |
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110 | |
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111 | btScalar m_angDepth; |
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112 | btScalar m_kAngle; |
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113 | |
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114 | bool m_poweredLinMotor; |
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115 | btScalar m_targetLinMotorVelocity; |
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116 | btScalar m_maxLinMotorForce; |
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117 | btScalar m_accumulatedLinMotorImpulse; |
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118 | |
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119 | bool m_poweredAngMotor; |
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120 | btScalar m_targetAngMotorVelocity; |
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121 | btScalar m_maxAngMotorForce; |
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122 | btScalar m_accumulatedAngMotorImpulse; |
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123 | |
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124 | //------------------------ |
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125 | void initParams(); |
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126 | public: |
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127 | // constructors |
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128 | btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); |
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129 | btSliderConstraint(); |
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130 | // overrides |
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131 | virtual void buildJacobian(); |
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132 | virtual void getInfo1 (btConstraintInfo1* info); |
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133 | |
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134 | virtual void getInfo2 (btConstraintInfo2* info); |
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135 | |
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136 | virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep); |
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137 | |
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138 | |
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139 | // access |
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140 | const btRigidBody& getRigidBodyA() const { return m_rbA; } |
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141 | const btRigidBody& getRigidBodyB() const { return m_rbB; } |
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142 | const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; } |
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143 | const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; } |
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144 | const btTransform & getFrameOffsetA() const { return m_frameInA; } |
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145 | const btTransform & getFrameOffsetB() const { return m_frameInB; } |
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146 | btTransform & getFrameOffsetA() { return m_frameInA; } |
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147 | btTransform & getFrameOffsetB() { return m_frameInB; } |
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148 | btScalar getLowerLinLimit() { return m_lowerLinLimit; } |
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149 | void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; } |
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150 | btScalar getUpperLinLimit() { return m_upperLinLimit; } |
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151 | void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; } |
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152 | btScalar getLowerAngLimit() { return m_lowerAngLimit; } |
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153 | void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = lowerLimit; } |
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154 | btScalar getUpperAngLimit() { return m_upperAngLimit; } |
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155 | void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = upperLimit; } |
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156 | bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; } |
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157 | btScalar getSoftnessDirLin() { return m_softnessDirLin; } |
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158 | btScalar getRestitutionDirLin() { return m_restitutionDirLin; } |
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159 | btScalar getDampingDirLin() { return m_dampingDirLin ; } |
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160 | btScalar getSoftnessDirAng() { return m_softnessDirAng; } |
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161 | btScalar getRestitutionDirAng() { return m_restitutionDirAng; } |
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162 | btScalar getDampingDirAng() { return m_dampingDirAng; } |
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163 | btScalar getSoftnessLimLin() { return m_softnessLimLin; } |
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164 | btScalar getRestitutionLimLin() { return m_restitutionLimLin; } |
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165 | btScalar getDampingLimLin() { return m_dampingLimLin; } |
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166 | btScalar getSoftnessLimAng() { return m_softnessLimAng; } |
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167 | btScalar getRestitutionLimAng() { return m_restitutionLimAng; } |
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168 | btScalar getDampingLimAng() { return m_dampingLimAng; } |
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169 | btScalar getSoftnessOrthoLin() { return m_softnessOrthoLin; } |
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170 | btScalar getRestitutionOrthoLin() { return m_restitutionOrthoLin; } |
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171 | btScalar getDampingOrthoLin() { return m_dampingOrthoLin; } |
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172 | btScalar getSoftnessOrthoAng() { return m_softnessOrthoAng; } |
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173 | btScalar getRestitutionOrthoAng() { return m_restitutionOrthoAng; } |
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174 | btScalar getDampingOrthoAng() { return m_dampingOrthoAng; } |
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175 | void setSoftnessDirLin(btScalar softnessDirLin) { m_softnessDirLin = softnessDirLin; } |
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176 | void setRestitutionDirLin(btScalar restitutionDirLin) { m_restitutionDirLin = restitutionDirLin; } |
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177 | void setDampingDirLin(btScalar dampingDirLin) { m_dampingDirLin = dampingDirLin; } |
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178 | void setSoftnessDirAng(btScalar softnessDirAng) { m_softnessDirAng = softnessDirAng; } |
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179 | void setRestitutionDirAng(btScalar restitutionDirAng) { m_restitutionDirAng = restitutionDirAng; } |
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180 | void setDampingDirAng(btScalar dampingDirAng) { m_dampingDirAng = dampingDirAng; } |
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181 | void setSoftnessLimLin(btScalar softnessLimLin) { m_softnessLimLin = softnessLimLin; } |
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182 | void setRestitutionLimLin(btScalar restitutionLimLin) { m_restitutionLimLin = restitutionLimLin; } |
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183 | void setDampingLimLin(btScalar dampingLimLin) { m_dampingLimLin = dampingLimLin; } |
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184 | void setSoftnessLimAng(btScalar softnessLimAng) { m_softnessLimAng = softnessLimAng; } |
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185 | void setRestitutionLimAng(btScalar restitutionLimAng) { m_restitutionLimAng = restitutionLimAng; } |
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186 | void setDampingLimAng(btScalar dampingLimAng) { m_dampingLimAng = dampingLimAng; } |
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187 | void setSoftnessOrthoLin(btScalar softnessOrthoLin) { m_softnessOrthoLin = softnessOrthoLin; } |
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188 | void setRestitutionOrthoLin(btScalar restitutionOrthoLin) { m_restitutionOrthoLin = restitutionOrthoLin; } |
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189 | void setDampingOrthoLin(btScalar dampingOrthoLin) { m_dampingOrthoLin = dampingOrthoLin; } |
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190 | void setSoftnessOrthoAng(btScalar softnessOrthoAng) { m_softnessOrthoAng = softnessOrthoAng; } |
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191 | void setRestitutionOrthoAng(btScalar restitutionOrthoAng) { m_restitutionOrthoAng = restitutionOrthoAng; } |
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192 | void setDampingOrthoAng(btScalar dampingOrthoAng) { m_dampingOrthoAng = dampingOrthoAng; } |
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193 | void setPoweredLinMotor(bool onOff) { m_poweredLinMotor = onOff; } |
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194 | bool getPoweredLinMotor() { return m_poweredLinMotor; } |
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195 | void setTargetLinMotorVelocity(btScalar targetLinMotorVelocity) { m_targetLinMotorVelocity = targetLinMotorVelocity; } |
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196 | btScalar getTargetLinMotorVelocity() { return m_targetLinMotorVelocity; } |
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197 | void setMaxLinMotorForce(btScalar maxLinMotorForce) { m_maxLinMotorForce = maxLinMotorForce; } |
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198 | btScalar getMaxLinMotorForce() { return m_maxLinMotorForce; } |
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199 | void setPoweredAngMotor(bool onOff) { m_poweredAngMotor = onOff; } |
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200 | bool getPoweredAngMotor() { return m_poweredAngMotor; } |
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201 | void setTargetAngMotorVelocity(btScalar targetAngMotorVelocity) { m_targetAngMotorVelocity = targetAngMotorVelocity; } |
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202 | btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; } |
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203 | void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; } |
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204 | btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; } |
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205 | btScalar getLinearPos() { return m_linPos; } |
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206 | |
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207 | |
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208 | // access for ODE solver |
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209 | bool getSolveLinLimit() { return m_solveLinLim; } |
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210 | btScalar getLinDepth() { return m_depth[0]; } |
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211 | bool getSolveAngLimit() { return m_solveAngLim; } |
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212 | btScalar getAngDepth() { return m_angDepth; } |
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213 | // internal |
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214 | void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB); |
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215 | void solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB); |
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216 | // shared code used by ODE solver |
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217 | void calculateTransforms(void); |
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218 | void testLinLimits(void); |
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219 | void testLinLimits2(btConstraintInfo2* info); |
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220 | void testAngLimits(void); |
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221 | // access for PE Solver |
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222 | btVector3 getAncorInA(void); |
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223 | btVector3 getAncorInB(void); |
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224 | }; |
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225 | |
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226 | //----------------------------------------------------------------------------- |
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227 | |
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228 | #endif //SLIDER_CONSTRAINT_H |
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229 | |
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