1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | |
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17 | |
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18 | #include "btSolve2LinearConstraint.h" |
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19 | |
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20 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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21 | #include "LinearMath/btVector3.h" |
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22 | #include "btJacobianEntry.h" |
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23 | |
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24 | |
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25 | void btSolve2LinearConstraint::resolveUnilateralPairConstraint( |
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26 | btRigidBody* body1, |
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27 | btRigidBody* body2, |
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28 | |
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29 | const btMatrix3x3& world2A, |
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30 | const btMatrix3x3& world2B, |
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31 | |
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32 | const btVector3& invInertiaADiag, |
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33 | const btScalar invMassA, |
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34 | const btVector3& linvelA,const btVector3& angvelA, |
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35 | const btVector3& rel_posA1, |
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36 | const btVector3& invInertiaBDiag, |
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37 | const btScalar invMassB, |
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38 | const btVector3& linvelB,const btVector3& angvelB, |
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39 | const btVector3& rel_posA2, |
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40 | |
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41 | btScalar depthA, const btVector3& normalA, |
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42 | const btVector3& rel_posB1,const btVector3& rel_posB2, |
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43 | btScalar depthB, const btVector3& normalB, |
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44 | btScalar& imp0,btScalar& imp1) |
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45 | { |
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46 | (void)linvelA; |
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47 | (void)linvelB; |
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48 | (void)angvelB; |
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49 | (void)angvelA; |
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50 | |
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51 | |
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52 | |
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53 | imp0 = btScalar(0.); |
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54 | imp1 = btScalar(0.); |
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55 | |
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56 | btScalar len = btFabs(normalA.length()) - btScalar(1.); |
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57 | if (btFabs(len) >= SIMD_EPSILON) |
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58 | return; |
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59 | |
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60 | btAssert(len < SIMD_EPSILON); |
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61 | |
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62 | |
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63 | //this jacobian entry could be re-used for all iterations |
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64 | btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, |
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65 | invInertiaBDiag,invMassB); |
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66 | btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, |
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67 | invInertiaBDiag,invMassB); |
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68 | |
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69 | //const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); |
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70 | //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); |
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71 | |
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72 | const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); |
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73 | const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); |
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74 | |
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75 | // btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv |
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76 | btScalar massTerm = btScalar(1.) / (invMassA + invMassB); |
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77 | |
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78 | |
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79 | // calculate rhs (or error) terms |
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80 | const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping; |
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81 | const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping; |
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82 | |
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83 | |
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84 | // dC/dv * dv = -C |
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85 | |
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86 | // jacobian * impulse = -error |
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87 | // |
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88 | |
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89 | //impulse = jacobianInverse * -error |
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90 | |
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91 | // inverting 2x2 symmetric system (offdiagonal are equal!) |
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92 | // |
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93 | |
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94 | |
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95 | btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); |
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96 | btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); |
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97 | |
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98 | //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; |
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99 | //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; |
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100 | |
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101 | imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; |
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102 | imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; |
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103 | |
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104 | //[a b] [d -c] |
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105 | //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) |
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106 | |
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107 | //[jA nD] * [imp0] = [dv0] |
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108 | //[nD jB] [imp1] [dv1] |
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109 | |
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110 | } |
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111 | |
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112 | |
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113 | |
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114 | void btSolve2LinearConstraint::resolveBilateralPairConstraint( |
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115 | btRigidBody* body1, |
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116 | btRigidBody* body2, |
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117 | const btMatrix3x3& world2A, |
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118 | const btMatrix3x3& world2B, |
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119 | |
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120 | const btVector3& invInertiaADiag, |
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121 | const btScalar invMassA, |
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122 | const btVector3& linvelA,const btVector3& angvelA, |
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123 | const btVector3& rel_posA1, |
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124 | const btVector3& invInertiaBDiag, |
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125 | const btScalar invMassB, |
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126 | const btVector3& linvelB,const btVector3& angvelB, |
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127 | const btVector3& rel_posA2, |
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128 | |
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129 | btScalar depthA, const btVector3& normalA, |
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130 | const btVector3& rel_posB1,const btVector3& rel_posB2, |
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131 | btScalar depthB, const btVector3& normalB, |
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132 | btScalar& imp0,btScalar& imp1) |
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133 | { |
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134 | |
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135 | (void)linvelA; |
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136 | (void)linvelB; |
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137 | (void)angvelA; |
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138 | (void)angvelB; |
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139 | |
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140 | |
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141 | |
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142 | imp0 = btScalar(0.); |
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143 | imp1 = btScalar(0.); |
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144 | |
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145 | btScalar len = btFabs(normalA.length()) - btScalar(1.); |
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146 | if (btFabs(len) >= SIMD_EPSILON) |
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147 | return; |
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148 | |
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149 | btAssert(len < SIMD_EPSILON); |
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150 | |
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151 | |
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152 | //this jacobian entry could be re-used for all iterations |
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153 | btJacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, |
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154 | invInertiaBDiag,invMassB); |
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155 | btJacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, |
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156 | invInertiaBDiag,invMassB); |
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157 | |
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158 | //const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); |
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159 | //const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); |
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160 | |
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161 | const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); |
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162 | const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); |
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163 | |
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164 | // calculate rhs (or error) terms |
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165 | const btScalar dv0 = depthA * m_tau - vel0 * m_damping; |
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166 | const btScalar dv1 = depthB * m_tau - vel1 * m_damping; |
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167 | |
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168 | // dC/dv * dv = -C |
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169 | |
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170 | // jacobian * impulse = -error |
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171 | // |
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172 | |
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173 | //impulse = jacobianInverse * -error |
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174 | |
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175 | // inverting 2x2 symmetric system (offdiagonal are equal!) |
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176 | // |
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177 | |
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178 | |
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179 | btScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); |
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180 | btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); |
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181 | |
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182 | //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; |
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183 | //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; |
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184 | |
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185 | imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; |
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186 | imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; |
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187 | |
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188 | //[a b] [d -c] |
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189 | //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) |
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190 | |
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191 | //[jA nD] * [imp0] = [dv0] |
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192 | //[nD jB] [imp1] [dv1] |
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193 | |
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194 | if ( imp0 > btScalar(0.0)) |
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195 | { |
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196 | if ( imp1 > btScalar(0.0) ) |
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197 | { |
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198 | //both positive |
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199 | } |
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200 | else |
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201 | { |
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202 | imp1 = btScalar(0.); |
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203 | |
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204 | // now imp0>0 imp1<0 |
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205 | imp0 = dv0 / jacA.getDiagonal(); |
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206 | if ( imp0 > btScalar(0.0) ) |
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207 | { |
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208 | } else |
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209 | { |
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210 | imp0 = btScalar(0.); |
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211 | } |
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212 | } |
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213 | } |
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214 | else |
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215 | { |
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216 | imp0 = btScalar(0.); |
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217 | |
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218 | imp1 = dv1 / jacB.getDiagonal(); |
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219 | if ( imp1 <= btScalar(0.0) ) |
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220 | { |
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221 | imp1 = btScalar(0.); |
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222 | // now imp0>0 imp1<0 |
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223 | imp0 = dv0 / jacA.getDiagonal(); |
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224 | if ( imp0 > btScalar(0.0) ) |
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225 | { |
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226 | } else |
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227 | { |
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228 | imp0 = btScalar(0.); |
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229 | } |
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230 | } else |
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231 | { |
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232 | } |
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233 | } |
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234 | } |
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235 | |
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236 | |
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237 | /* |
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238 | void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invInertiaAWS, |
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239 | const btScalar invMassA, |
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240 | const btVector3& linvelA,const btVector3& angvelA, |
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241 | const btVector3& rel_posA1, |
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242 | const btMatrix3x3& invInertiaBWS, |
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243 | const btScalar invMassB, |
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244 | const btVector3& linvelB,const btVector3& angvelB, |
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245 | const btVector3& rel_posA2, |
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246 | |
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247 | btScalar depthA, const btVector3& normalA, |
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248 | const btVector3& rel_posB1,const btVector3& rel_posB2, |
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249 | btScalar depthB, const btVector3& normalB, |
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250 | btScalar& imp0,btScalar& imp1) |
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251 | { |
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252 | |
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253 | } |
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254 | */ |
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255 | |
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