1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_SOLVE_2LINEAR_CONSTRAINT_H |
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17 | #define BT_SOLVE_2LINEAR_CONSTRAINT_H |
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18 | |
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19 | #include "LinearMath/btMatrix3x3.h" |
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20 | #include "LinearMath/btVector3.h" |
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21 | |
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22 | |
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23 | class btRigidBody; |
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24 | |
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25 | |
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26 | |
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27 | /// constraint class used for lateral tyre friction. |
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28 | class btSolve2LinearConstraint |
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29 | { |
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30 | btScalar m_tau; |
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31 | btScalar m_damping; |
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32 | |
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33 | public: |
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34 | |
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35 | btSolve2LinearConstraint(btScalar tau,btScalar damping) |
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36 | { |
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37 | m_tau = tau; |
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38 | m_damping = damping; |
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39 | } |
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40 | // |
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41 | // solve unilateral constraint (equality, direct method) |
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42 | // |
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43 | void resolveUnilateralPairConstraint( |
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44 | btRigidBody* body0, |
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45 | btRigidBody* body1, |
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46 | |
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47 | const btMatrix3x3& world2A, |
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48 | const btMatrix3x3& world2B, |
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49 | |
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50 | const btVector3& invInertiaADiag, |
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51 | const btScalar invMassA, |
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52 | const btVector3& linvelA,const btVector3& angvelA, |
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53 | const btVector3& rel_posA1, |
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54 | const btVector3& invInertiaBDiag, |
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55 | const btScalar invMassB, |
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56 | const btVector3& linvelB,const btVector3& angvelB, |
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57 | const btVector3& rel_posA2, |
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58 | |
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59 | btScalar depthA, const btVector3& normalA, |
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60 | const btVector3& rel_posB1,const btVector3& rel_posB2, |
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61 | btScalar depthB, const btVector3& normalB, |
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62 | btScalar& imp0,btScalar& imp1); |
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63 | |
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64 | |
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65 | // |
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66 | // solving 2x2 lcp problem (inequality, direct solution ) |
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67 | // |
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68 | void resolveBilateralPairConstraint( |
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69 | btRigidBody* body0, |
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70 | btRigidBody* body1, |
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71 | const btMatrix3x3& world2A, |
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72 | const btMatrix3x3& world2B, |
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73 | |
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74 | const btVector3& invInertiaADiag, |
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75 | const btScalar invMassA, |
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76 | const btVector3& linvelA,const btVector3& angvelA, |
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77 | const btVector3& rel_posA1, |
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78 | const btVector3& invInertiaBDiag, |
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79 | const btScalar invMassB, |
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80 | const btVector3& linvelB,const btVector3& angvelB, |
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81 | const btVector3& rel_posA2, |
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82 | |
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83 | btScalar depthA, const btVector3& normalA, |
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84 | const btVector3& rel_posB1,const btVector3& rel_posB2, |
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85 | btScalar depthB, const btVector3& normalB, |
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86 | btScalar& imp0,btScalar& imp1); |
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87 | |
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88 | /* |
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89 | void resolveAngularConstraint( const btMatrix3x3& invInertiaAWS, |
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90 | const btScalar invMassA, |
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91 | const btVector3& linvelA,const btVector3& angvelA, |
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92 | const btVector3& rel_posA1, |
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93 | const btMatrix3x3& invInertiaBWS, |
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94 | const btScalar invMassB, |
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95 | const btVector3& linvelB,const btVector3& angvelB, |
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96 | const btVector3& rel_posA2, |
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97 | |
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98 | btScalar depthA, const btVector3& normalA, |
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99 | const btVector3& rel_posB1,const btVector3& rel_posB2, |
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100 | btScalar depthB, const btVector3& normalB, |
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101 | btScalar& imp0,btScalar& imp1); |
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102 | |
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103 | */ |
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104 | |
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105 | }; |
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106 | |
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107 | #endif //BT_SOLVE_2LINEAR_CONSTRAINT_H |
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