1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org |
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3 | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_UNIVERSAL_CONSTRAINT_H |
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17 | #define BT_UNIVERSAL_CONSTRAINT_H |
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18 | |
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19 | |
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20 | |
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21 | #include "LinearMath/btVector3.h" |
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22 | #include "btTypedConstraint.h" |
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23 | #include "btGeneric6DofConstraint.h" |
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24 | |
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25 | |
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26 | |
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27 | /// Constraint similar to ODE Universal Joint |
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28 | /// has 2 rotatioonal degrees of freedom, similar to Euler rotations around Z (axis 1) |
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29 | /// and Y (axis 2) |
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30 | /// Description from ODE manual : |
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31 | /// "Given axis 1 on body 1, and axis 2 on body 2 that is perpendicular to axis 1, it keeps them perpendicular. |
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32 | /// In other words, rotation of the two bodies about the direction perpendicular to the two axes will be equal." |
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33 | |
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34 | class btUniversalConstraint : public btGeneric6DofConstraint |
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35 | { |
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36 | protected: |
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37 | btVector3 m_anchor; |
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38 | btVector3 m_axis1; |
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39 | btVector3 m_axis2; |
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40 | public: |
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41 | // constructor |
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42 | // anchor, axis1 and axis2 are in world coordinate system |
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43 | // axis1 must be orthogonal to axis2 |
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44 | btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2); |
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45 | // access |
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46 | const btVector3& getAnchor() { return m_calculatedTransformA.getOrigin(); } |
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47 | const btVector3& getAnchor2() { return m_calculatedTransformB.getOrigin(); } |
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48 | const btVector3& getAxis1() { return m_axis1; } |
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49 | const btVector3& getAxis2() { return m_axis2; } |
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50 | btScalar getAngle1() { return getAngle(2); } |
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51 | btScalar getAngle2() { return getAngle(1); } |
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52 | // limits |
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53 | void setUpperLimit(btScalar ang1max, btScalar ang2max) { setAngularUpperLimit(btVector3(0.f, ang1max, ang2max)); } |
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54 | void setLowerLimit(btScalar ang1min, btScalar ang2min) { setAngularLowerLimit(btVector3(0.f, ang1min, ang2min)); } |
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55 | |
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56 | void setAxis( const btVector3& axis1, const btVector3& axis2); |
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57 | }; |
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58 | |
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59 | |
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60 | |
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61 | #endif // BT_UNIVERSAL_CONSTRAINT_H |
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62 | |
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