[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btRigidBody.h" |
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| 17 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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| 18 | #include "LinearMath/btMinMax.h" |
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| 19 | #include "LinearMath/btTransformUtil.h" |
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| 20 | #include "LinearMath/btMotionState.h" |
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| 21 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
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| 22 | |
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| 23 | //'temporarily' global variables |
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| 24 | btScalar gDeactivationTime = btScalar(2.); |
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| 25 | bool gDisableDeactivation = false; |
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| 26 | static int uniqueId = 0; |
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| 27 | |
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| 28 | |
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| 29 | btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) |
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| 30 | { |
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| 31 | setupRigidBody(constructionInfo); |
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| 32 | } |
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| 33 | |
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| 34 | btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) |
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| 35 | { |
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| 36 | btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); |
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| 37 | setupRigidBody(cinfo); |
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| 38 | } |
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| 39 | |
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| 40 | void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) |
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| 41 | { |
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| 42 | |
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| 43 | m_internalType=CO_RIGID_BODY; |
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| 44 | |
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| 45 | m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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| 46 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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| 47 | m_angularFactor = btScalar(1.); |
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| 48 | m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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[2882] | 49 | m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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[1963] | 50 | m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); |
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| 51 | m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), |
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| 52 | m_linearDamping = btScalar(0.); |
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| 53 | m_angularDamping = btScalar(0.5); |
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| 54 | m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; |
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| 55 | m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; |
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| 56 | m_optionalMotionState = constructionInfo.m_motionState; |
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| 57 | m_contactSolverType = 0; |
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| 58 | m_frictionSolverType = 0; |
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| 59 | m_additionalDamping = constructionInfo.m_additionalDamping; |
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| 60 | m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; |
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| 61 | m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; |
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| 62 | m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; |
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| 63 | m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; |
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| 64 | |
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| 65 | if (m_optionalMotionState) |
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| 66 | { |
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| 67 | m_optionalMotionState->getWorldTransform(m_worldTransform); |
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| 68 | } else |
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| 69 | { |
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| 70 | m_worldTransform = constructionInfo.m_startWorldTransform; |
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| 71 | } |
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| 72 | |
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| 73 | m_interpolationWorldTransform = m_worldTransform; |
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| 74 | m_interpolationLinearVelocity.setValue(0,0,0); |
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| 75 | m_interpolationAngularVelocity.setValue(0,0,0); |
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| 76 | |
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| 77 | //moved to btCollisionObject |
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| 78 | m_friction = constructionInfo.m_friction; |
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| 79 | m_restitution = constructionInfo.m_restitution; |
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| 80 | |
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| 81 | setCollisionShape( constructionInfo.m_collisionShape ); |
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| 82 | m_debugBodyId = uniqueId++; |
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| 83 | |
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| 84 | setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); |
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| 85 | setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); |
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| 86 | updateInertiaTensor(); |
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| 87 | |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) |
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| 92 | { |
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| 93 | btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); |
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| 94 | } |
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| 95 | |
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| 96 | void btRigidBody::saveKinematicState(btScalar timeStep) |
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| 97 | { |
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| 98 | //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities |
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| 99 | if (timeStep != btScalar(0.)) |
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| 100 | { |
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| 101 | //if we use motionstate to synchronize world transforms, get the new kinematic/animated world transform |
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| 102 | if (getMotionState()) |
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| 103 | getMotionState()->getWorldTransform(m_worldTransform); |
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| 104 | btVector3 linVel,angVel; |
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| 105 | |
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| 106 | btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); |
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| 107 | m_interpolationLinearVelocity = m_linearVelocity; |
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| 108 | m_interpolationAngularVelocity = m_angularVelocity; |
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| 109 | m_interpolationWorldTransform = m_worldTransform; |
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| 110 | //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); |
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| 111 | } |
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| 112 | } |
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| 113 | |
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| 114 | void btRigidBody::getAabb(btVector3& aabbMin,btVector3& aabbMax) const |
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| 115 | { |
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| 116 | getCollisionShape()->getAabb(m_worldTransform,aabbMin,aabbMax); |
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| 117 | } |
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| 118 | |
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| 119 | |
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| 120 | |
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| 121 | |
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| 122 | void btRigidBody::setGravity(const btVector3& acceleration) |
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| 123 | { |
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| 124 | if (m_inverseMass != btScalar(0.0)) |
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| 125 | { |
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| 126 | m_gravity = acceleration * (btScalar(1.0) / m_inverseMass); |
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| 127 | } |
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[2882] | 128 | m_gravity_acceleration = acceleration; |
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[1963] | 129 | } |
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| 130 | |
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| 131 | |
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| 132 | |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) |
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| 137 | { |
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| 138 | m_linearDamping = GEN_clamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 139 | m_angularDamping = GEN_clamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | |
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| 144 | |
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| 145 | ///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping |
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| 146 | void btRigidBody::applyDamping(btScalar timeStep) |
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| 147 | { |
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| 148 | //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74 |
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| 149 | //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway |
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| 150 | |
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| 151 | //#define USE_OLD_DAMPING_METHOD 1 |
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| 152 | #ifdef USE_OLD_DAMPING_METHOD |
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| 153 | m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 154 | m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); |
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| 155 | #else |
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| 156 | m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep); |
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| 157 | m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); |
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| 158 | #endif |
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| 159 | |
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| 160 | if (m_additionalDamping) |
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| 161 | { |
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| 162 | //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. |
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| 163 | //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete |
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| 164 | if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && |
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| 165 | (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) |
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| 166 | { |
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| 167 | m_angularVelocity *= m_additionalDampingFactor; |
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| 168 | m_linearVelocity *= m_additionalDampingFactor; |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | btScalar speed = m_linearVelocity.length(); |
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| 173 | if (speed < m_linearDamping) |
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| 174 | { |
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| 175 | btScalar dampVel = btScalar(0.005); |
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| 176 | if (speed > dampVel) |
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| 177 | { |
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| 178 | btVector3 dir = m_linearVelocity.normalized(); |
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| 179 | m_linearVelocity -= dir * dampVel; |
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| 180 | } else |
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| 181 | { |
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| 182 | m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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| 183 | } |
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| 184 | } |
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| 185 | |
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| 186 | btScalar angSpeed = m_angularVelocity.length(); |
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| 187 | if (angSpeed < m_angularDamping) |
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| 188 | { |
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| 189 | btScalar angDampVel = btScalar(0.005); |
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| 190 | if (angSpeed > angDampVel) |
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| 191 | { |
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| 192 | btVector3 dir = m_angularVelocity.normalized(); |
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| 193 | m_angularVelocity -= dir * angDampVel; |
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| 194 | } else |
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| 195 | { |
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| 196 | m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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| 197 | } |
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| 198 | } |
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| 199 | } |
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| 200 | } |
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| 201 | |
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| 202 | |
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| 203 | void btRigidBody::applyGravity() |
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| 204 | { |
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| 205 | if (isStaticOrKinematicObject()) |
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| 206 | return; |
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| 207 | |
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| 208 | applyCentralForce(m_gravity); |
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| 209 | |
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| 210 | } |
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| 211 | |
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| 212 | void btRigidBody::proceedToTransform(const btTransform& newTrans) |
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| 213 | { |
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| 214 | setCenterOfMassTransform( newTrans ); |
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| 215 | } |
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| 216 | |
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| 217 | |
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| 218 | void btRigidBody::setMassProps(btScalar mass, const btVector3& inertia) |
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| 219 | { |
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| 220 | if (mass == btScalar(0.)) |
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| 221 | { |
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| 222 | m_collisionFlags |= btCollisionObject::CF_STATIC_OBJECT; |
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| 223 | m_inverseMass = btScalar(0.); |
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| 224 | } else |
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| 225 | { |
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| 226 | m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT); |
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| 227 | m_inverseMass = btScalar(1.0) / mass; |
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| 228 | } |
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| 229 | |
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| 230 | m_invInertiaLocal.setValue(inertia.x() != btScalar(0.0) ? btScalar(1.0) / inertia.x(): btScalar(0.0), |
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| 231 | inertia.y() != btScalar(0.0) ? btScalar(1.0) / inertia.y(): btScalar(0.0), |
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| 232 | inertia.z() != btScalar(0.0) ? btScalar(1.0) / inertia.z(): btScalar(0.0)); |
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| 233 | |
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| 234 | } |
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| 235 | |
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| 236 | |
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| 237 | |
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| 238 | void btRigidBody::updateInertiaTensor() |
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| 239 | { |
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| 240 | m_invInertiaTensorWorld = m_worldTransform.getBasis().scaled(m_invInertiaLocal) * m_worldTransform.getBasis().transpose(); |
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| 241 | } |
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| 242 | |
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| 243 | |
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| 244 | void btRigidBody::integrateVelocities(btScalar step) |
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| 245 | { |
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| 246 | if (isStaticOrKinematicObject()) |
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| 247 | return; |
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| 248 | |
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| 249 | m_linearVelocity += m_totalForce * (m_inverseMass * step); |
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| 250 | m_angularVelocity += m_invInertiaTensorWorld * m_totalTorque * step; |
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| 251 | |
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| 252 | #define MAX_ANGVEL SIMD_HALF_PI |
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| 253 | /// clamp angular velocity. collision calculations will fail on higher angular velocities |
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| 254 | btScalar angvel = m_angularVelocity.length(); |
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| 255 | if (angvel*step > MAX_ANGVEL) |
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| 256 | { |
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| 257 | m_angularVelocity *= (MAX_ANGVEL/step) /angvel; |
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| 258 | } |
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| 259 | |
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| 260 | } |
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| 261 | |
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| 262 | btQuaternion btRigidBody::getOrientation() const |
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| 263 | { |
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| 264 | btQuaternion orn; |
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| 265 | m_worldTransform.getBasis().getRotation(orn); |
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| 266 | return orn; |
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| 267 | } |
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| 268 | |
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| 269 | |
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| 270 | void btRigidBody::setCenterOfMassTransform(const btTransform& xform) |
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| 271 | { |
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| 272 | |
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| 273 | if (isStaticOrKinematicObject()) |
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| 274 | { |
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| 275 | m_interpolationWorldTransform = m_worldTransform; |
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| 276 | } else |
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| 277 | { |
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| 278 | m_interpolationWorldTransform = xform; |
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| 279 | } |
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| 280 | m_interpolationLinearVelocity = getLinearVelocity(); |
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| 281 | m_interpolationAngularVelocity = getAngularVelocity(); |
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| 282 | m_worldTransform = xform; |
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| 283 | updateInertiaTensor(); |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | bool btRigidBody::checkCollideWithOverride(btCollisionObject* co) |
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| 288 | { |
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| 289 | btRigidBody* otherRb = btRigidBody::upcast(co); |
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| 290 | if (!otherRb) |
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| 291 | return true; |
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| 292 | |
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| 293 | for (int i = 0; i < m_constraintRefs.size(); ++i) |
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| 294 | { |
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| 295 | btTypedConstraint* c = m_constraintRefs[i]; |
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| 296 | if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb) |
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| 297 | return false; |
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| 298 | } |
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| 299 | |
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| 300 | return true; |
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| 301 | } |
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| 302 | |
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| 303 | void btRigidBody::addConstraintRef(btTypedConstraint* c) |
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| 304 | { |
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| 305 | int index = m_constraintRefs.findLinearSearch(c); |
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| 306 | if (index == m_constraintRefs.size()) |
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| 307 | m_constraintRefs.push_back(c); |
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| 308 | |
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| 309 | m_checkCollideWith = true; |
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| 310 | } |
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| 311 | |
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| 312 | void btRigidBody::removeConstraintRef(btTypedConstraint* c) |
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| 313 | { |
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| 314 | m_constraintRefs.remove(c); |
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| 315 | m_checkCollideWith = m_constraintRefs.size() > 0; |
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| 316 | } |
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