1 | /* |
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2 | * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ |
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3 | * |
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4 | * Permission to use, copy, modify, distribute and sell this software |
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5 | * and its documentation for any purpose is hereby granted without fee, |
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6 | * provided that the above copyright notice appear in all copies. |
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7 | * Erwin Coumans makes no representations about the suitability |
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8 | * of this software for any purpose. |
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9 | * It is provided "as is" without express or implied warranty. |
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10 | */ |
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11 | #ifndef RAYCASTVEHICLE_H |
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12 | #define RAYCASTVEHICLE_H |
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13 | |
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14 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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15 | #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" |
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16 | #include "btVehicleRaycaster.h" |
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17 | class btDynamicsWorld; |
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18 | #include "LinearMath/btAlignedObjectArray.h" |
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19 | #include "btWheelInfo.h" |
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20 | #include "BulletDynamics/Dynamics/btActionInterface.h" |
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21 | |
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22 | class btVehicleTuning; |
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23 | |
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24 | ///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle. |
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25 | class btRaycastVehicle : public btActionInterface |
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26 | { |
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27 | |
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28 | btAlignedObjectArray<btVector3> m_forwardWS; |
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29 | btAlignedObjectArray<btVector3> m_axle; |
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30 | btAlignedObjectArray<btScalar> m_forwardImpulse; |
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31 | btAlignedObjectArray<btScalar> m_sideImpulse; |
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32 | |
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33 | public: |
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34 | class btVehicleTuning |
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35 | { |
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36 | public: |
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37 | |
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38 | btVehicleTuning() |
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39 | :m_suspensionStiffness(btScalar(5.88)), |
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40 | m_suspensionCompression(btScalar(0.83)), |
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41 | m_suspensionDamping(btScalar(0.88)), |
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42 | m_maxSuspensionTravelCm(btScalar(500.)), |
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43 | m_frictionSlip(btScalar(10.5)) |
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44 | { |
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45 | } |
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46 | btScalar m_suspensionStiffness; |
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47 | btScalar m_suspensionCompression; |
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48 | btScalar m_suspensionDamping; |
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49 | btScalar m_maxSuspensionTravelCm; |
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50 | btScalar m_frictionSlip; |
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51 | |
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52 | }; |
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53 | private: |
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54 | |
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55 | btScalar m_tau; |
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56 | btScalar m_damping; |
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57 | btVehicleRaycaster* m_vehicleRaycaster; |
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58 | btScalar m_pitchControl; |
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59 | btScalar m_steeringValue; |
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60 | btScalar m_currentVehicleSpeedKmHour; |
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61 | |
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62 | btRigidBody* m_chassisBody; |
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63 | |
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64 | int m_indexRightAxis; |
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65 | int m_indexUpAxis; |
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66 | int m_indexForwardAxis; |
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67 | |
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68 | void defaultInit(const btVehicleTuning& tuning); |
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69 | |
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70 | public: |
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71 | |
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72 | //constructor to create a car from an existing rigidbody |
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73 | btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster ); |
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74 | |
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75 | virtual ~btRaycastVehicle() ; |
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76 | |
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77 | |
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78 | ///btActionInterface interface |
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79 | virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step) |
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80 | { |
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81 | updateVehicle(step); |
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82 | } |
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83 | |
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84 | |
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85 | ///btActionInterface interface |
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86 | void debugDraw(btIDebugDraw* debugDrawer); |
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87 | |
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88 | const btTransform& getChassisWorldTransform() const; |
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89 | |
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90 | btScalar rayCast(btWheelInfo& wheel); |
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91 | |
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92 | virtual void updateVehicle(btScalar step); |
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93 | |
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94 | |
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95 | void resetSuspension(); |
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96 | |
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97 | btScalar getSteeringValue(int wheel) const; |
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98 | |
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99 | void setSteeringValue(btScalar steering,int wheel); |
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100 | |
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101 | |
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102 | void applyEngineForce(btScalar force, int wheel); |
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103 | |
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104 | const btTransform& getWheelTransformWS( int wheelIndex ) const; |
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105 | |
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106 | void updateWheelTransform( int wheelIndex, bool interpolatedTransform = true ); |
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107 | |
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108 | void setRaycastWheelInfo( int wheelIndex , bool isInContact, const btVector3& hitPoint, const btVector3& hitNormal,btScalar depth); |
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109 | |
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110 | btWheelInfo& addWheel( const btVector3& connectionPointCS0, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS,btScalar suspensionRestLength,btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel); |
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111 | |
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112 | inline int getNumWheels() const { |
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113 | return int (m_wheelInfo.size()); |
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114 | } |
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115 | |
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116 | btAlignedObjectArray<btWheelInfo> m_wheelInfo; |
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117 | |
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118 | |
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119 | const btWheelInfo& getWheelInfo(int index) const; |
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120 | |
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121 | btWheelInfo& getWheelInfo(int index); |
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122 | |
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123 | void updateWheelTransformsWS(btWheelInfo& wheel , bool interpolatedTransform = true); |
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124 | |
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125 | |
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126 | void setBrake(btScalar brake,int wheelIndex); |
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127 | |
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128 | void setPitchControl(btScalar pitch) |
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129 | { |
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130 | m_pitchControl = pitch; |
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131 | } |
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132 | |
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133 | void updateSuspension(btScalar deltaTime); |
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134 | |
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135 | virtual void updateFriction(btScalar timeStep); |
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136 | |
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137 | |
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138 | |
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139 | inline btRigidBody* getRigidBody() |
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140 | { |
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141 | return m_chassisBody; |
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142 | } |
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143 | |
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144 | const btRigidBody* getRigidBody() const |
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145 | { |
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146 | return m_chassisBody; |
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147 | } |
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148 | |
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149 | inline int getRightAxis() const |
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150 | { |
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151 | return m_indexRightAxis; |
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152 | } |
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153 | inline int getUpAxis() const |
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154 | { |
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155 | return m_indexUpAxis; |
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156 | } |
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157 | |
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158 | inline int getForwardAxis() const |
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159 | { |
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160 | return m_indexForwardAxis; |
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161 | } |
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162 | |
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163 | |
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164 | ///Worldspace forward vector |
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165 | btVector3 getForwardVector() const |
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166 | { |
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167 | const btTransform& chassisTrans = getChassisWorldTransform(); |
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168 | |
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169 | btVector3 forwardW ( |
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170 | chassisTrans.getBasis()[0][m_indexForwardAxis], |
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171 | chassisTrans.getBasis()[1][m_indexForwardAxis], |
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172 | chassisTrans.getBasis()[2][m_indexForwardAxis]); |
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173 | |
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174 | return forwardW; |
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175 | } |
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176 | |
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177 | ///Velocity of vehicle (positive if velocity vector has same direction as foward vector) |
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178 | btScalar getCurrentSpeedKmHour() const |
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179 | { |
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180 | return m_currentVehicleSpeedKmHour; |
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181 | } |
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182 | |
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183 | virtual void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) |
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184 | { |
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185 | m_indexRightAxis = rightIndex; |
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186 | m_indexUpAxis = upIndex; |
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187 | m_indexForwardAxis = forwardIndex; |
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188 | } |
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189 | |
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190 | |
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191 | |
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192 | }; |
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193 | |
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194 | class btDefaultVehicleRaycaster : public btVehicleRaycaster |
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195 | { |
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196 | btDynamicsWorld* m_dynamicsWorld; |
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197 | public: |
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198 | btDefaultVehicleRaycaster(btDynamicsWorld* world) |
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199 | :m_dynamicsWorld(world) |
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200 | { |
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201 | } |
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202 | |
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203 | virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result); |
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204 | |
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205 | }; |
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206 | |
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207 | |
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208 | #endif //RAYCASTVEHICLE_H |
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209 | |
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