1 | /* |
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2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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3 | |
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4 | This software is provided 'as-is', without any express or implied warranty. |
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5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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6 | Permission is granted to anyone to use this software for any purpose, |
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7 | including commercial applications, and to alter it and redistribute it freely, |
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8 | subject to the following restrictions: |
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9 | |
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10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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12 | 3. This notice may not be removed or altered from any source distribution. |
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13 | */ |
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14 | |
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15 | |
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16 | |
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17 | #ifndef AABB_UTIL2 |
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18 | #define AABB_UTIL2 |
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19 | |
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20 | #include "btTransform.h" |
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21 | #include "btVector3.h" |
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22 | #include "btMinMax.h" |
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23 | |
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24 | |
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25 | |
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26 | SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin, |
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27 | btVector3& aabbMax, |
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28 | const btVector3& expansionMin, |
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29 | const btVector3& expansionMax) |
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30 | { |
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31 | aabbMin = aabbMin + expansionMin; |
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32 | aabbMax = aabbMax + expansionMax; |
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33 | } |
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34 | |
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35 | /// conservative test for overlap between two aabbs |
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36 | SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, |
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37 | const btVector3 &point) |
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38 | { |
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39 | bool overlap = true; |
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40 | overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap; |
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41 | overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap; |
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42 | overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap; |
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43 | return overlap; |
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44 | } |
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45 | |
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46 | |
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47 | /// conservative test for overlap between two aabbs |
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48 | SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, |
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49 | const btVector3 &aabbMin2, const btVector3 &aabbMax2) |
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50 | { |
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51 | bool overlap = true; |
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52 | overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap; |
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53 | overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap; |
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54 | overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap; |
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55 | return overlap; |
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56 | } |
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57 | |
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58 | /// conservative test for overlap between triangle and aabb |
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59 | SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, |
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60 | const btVector3 &aabbMin, const btVector3 &aabbMax) |
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61 | { |
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62 | const btVector3 &p1 = vertices[0]; |
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63 | const btVector3 &p2 = vertices[1]; |
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64 | const btVector3 &p3 = vertices[2]; |
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65 | |
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66 | if (btMin(btMin(p1[0], p2[0]), p3[0]) > aabbMax[0]) return false; |
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67 | if (btMax(btMax(p1[0], p2[0]), p3[0]) < aabbMin[0]) return false; |
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68 | |
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69 | if (btMin(btMin(p1[2], p2[2]), p3[2]) > aabbMax[2]) return false; |
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70 | if (btMax(btMax(p1[2], p2[2]), p3[2]) < aabbMin[2]) return false; |
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71 | |
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72 | if (btMin(btMin(p1[1], p2[1]), p3[1]) > aabbMax[1]) return false; |
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73 | if (btMax(btMax(p1[1], p2[1]), p3[1]) < aabbMin[1]) return false; |
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74 | return true; |
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75 | } |
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76 | |
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77 | |
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78 | SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent) |
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79 | { |
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80 | return (p.getX() < -halfExtent.getX() ? 0x01 : 0x0) | |
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81 | (p.getX() > halfExtent.getX() ? 0x08 : 0x0) | |
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82 | (p.getY() < -halfExtent.getY() ? 0x02 : 0x0) | |
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83 | (p.getY() > halfExtent.getY() ? 0x10 : 0x0) | |
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84 | (p.getZ() < -halfExtent.getZ() ? 0x4 : 0x0) | |
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85 | (p.getZ() > halfExtent.getZ() ? 0x20 : 0x0); |
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86 | } |
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87 | |
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88 | |
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89 | |
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90 | SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom, |
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91 | const btVector3& rayInvDirection, |
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92 | const unsigned int raySign[3], |
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93 | const btVector3 bounds[2], |
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94 | btScalar& tmin, |
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95 | btScalar lambda_min, |
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96 | btScalar lambda_max) |
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97 | { |
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98 | btScalar tmax, tymin, tymax, tzmin, tzmax; |
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99 | tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX(); |
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100 | tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX(); |
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101 | tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY(); |
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102 | tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY(); |
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103 | |
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104 | if ( (tmin > tymax) || (tymin > tmax) ) |
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105 | return false; |
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106 | |
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107 | if (tymin > tmin) |
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108 | tmin = tymin; |
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109 | |
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110 | if (tymax < tmax) |
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111 | tmax = tymax; |
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112 | |
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113 | tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ(); |
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114 | tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ(); |
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115 | |
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116 | if ( (tmin > tzmax) || (tzmin > tmax) ) |
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117 | return false; |
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118 | if (tzmin > tmin) |
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119 | tmin = tzmin; |
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120 | if (tzmax < tmax) |
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121 | tmax = tzmax; |
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122 | return ( (tmin < lambda_max) && (tmax > lambda_min) ); |
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123 | } |
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124 | |
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125 | SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom, |
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126 | const btVector3& rayTo, |
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127 | const btVector3& aabbMin, |
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128 | const btVector3& aabbMax, |
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129 | btScalar& param, btVector3& normal) |
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130 | { |
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131 | btVector3 aabbHalfExtent = (aabbMax-aabbMin)* btScalar(0.5); |
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132 | btVector3 aabbCenter = (aabbMax+aabbMin)* btScalar(0.5); |
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133 | btVector3 source = rayFrom - aabbCenter; |
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134 | btVector3 target = rayTo - aabbCenter; |
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135 | int sourceOutcode = btOutcode(source,aabbHalfExtent); |
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136 | int targetOutcode = btOutcode(target,aabbHalfExtent); |
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137 | if ((sourceOutcode & targetOutcode) == 0x0) |
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138 | { |
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139 | btScalar lambda_enter = btScalar(0.0); |
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140 | btScalar lambda_exit = param; |
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141 | btVector3 r = target - source; |
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142 | int i; |
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143 | btScalar normSign = 1; |
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144 | btVector3 hitNormal(0,0,0); |
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145 | int bit=1; |
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146 | |
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147 | for (int j=0;j<2;j++) |
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148 | { |
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149 | for (i = 0; i != 3; ++i) |
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150 | { |
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151 | if (sourceOutcode & bit) |
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152 | { |
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153 | btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i]; |
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154 | if (lambda_enter <= lambda) |
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155 | { |
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156 | lambda_enter = lambda; |
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157 | hitNormal.setValue(0,0,0); |
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158 | hitNormal[i] = normSign; |
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159 | } |
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160 | } |
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161 | else if (targetOutcode & bit) |
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162 | { |
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163 | btScalar lambda = (-source[i] - aabbHalfExtent[i]*normSign) / r[i]; |
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164 | btSetMin(lambda_exit, lambda); |
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165 | } |
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166 | bit<<=1; |
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167 | } |
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168 | normSign = btScalar(-1.); |
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169 | } |
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170 | if (lambda_enter <= lambda_exit) |
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171 | { |
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172 | param = lambda_enter; |
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173 | normal = hitNormal; |
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174 | return true; |
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175 | } |
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176 | } |
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177 | return false; |
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178 | } |
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179 | |
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180 | |
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181 | |
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182 | SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut) |
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183 | { |
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184 | btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin); |
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185 | btMatrix3x3 abs_b = t.getBasis().absolute(); |
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186 | btVector3 center = t.getOrigin(); |
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187 | btVector3 extent = btVector3(abs_b[0].dot(halfExtentsWithMargin), |
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188 | abs_b[1].dot(halfExtentsWithMargin), |
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189 | abs_b[2].dot(halfExtentsWithMargin)); |
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190 | aabbMinOut = center - extent; |
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191 | aabbMaxOut = center + extent; |
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192 | } |
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193 | |
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194 | |
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195 | SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut) |
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196 | { |
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197 | btAssert(localAabbMin.getX() <= localAabbMax.getX()); |
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198 | btAssert(localAabbMin.getY() <= localAabbMax.getY()); |
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199 | btAssert(localAabbMin.getZ() <= localAabbMax.getZ()); |
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200 | btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); |
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201 | localHalfExtents+=btVector3(margin,margin,margin); |
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202 | |
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203 | btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); |
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204 | btMatrix3x3 abs_b = trans.getBasis().absolute(); |
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205 | btVector3 center = trans(localCenter); |
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206 | btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), |
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207 | abs_b[1].dot(localHalfExtents), |
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208 | abs_b[2].dot(localHalfExtents)); |
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209 | aabbMinOut = center-extent; |
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210 | aabbMaxOut = center+extent; |
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211 | } |
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212 | |
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213 | #define USE_BANCHLESS 1 |
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214 | #ifdef USE_BANCHLESS |
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215 | //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360) |
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216 | SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) |
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217 | { |
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218 | return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) |
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219 | & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) |
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220 | & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])), |
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221 | 1, 0)); |
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222 | } |
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223 | #else |
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224 | SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) |
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225 | { |
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226 | bool overlap = true; |
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227 | overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap; |
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228 | overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap; |
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229 | overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap; |
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230 | return overlap; |
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231 | } |
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232 | #endif //USE_BANCHLESS |
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233 | |
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234 | #endif |
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235 | |
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236 | |
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