source:
code/trunk/src/external/bullet/LinearMath/btMotionState.h
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1 | /* |
2 | Bullet Continuous Collision Detection and Physics Library |
3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
4 | |
5 | This software is provided 'as-is', without any express or implied warranty. |
6 | In no event will the authors be held liable for any damages arising from the use of this software. |
7 | Permission is granted to anyone to use this software for any purpose, |
8 | including commercial applications, and to alter it and redistribute it freely, |
9 | subject to the following restrictions: |
10 | |
11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
13 | 3. This notice may not be removed or altered from any source distribution. |
14 | */ |
15 | |
16 | #ifndef BT_MOTIONSTATE_H |
17 | #define BT_MOTIONSTATE_H |
18 | |
19 | #include "btTransform.h" |
20 | |
21 | ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics |
22 | ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) |
23 | class btMotionState |
24 | { |
25 | public: |
26 | |
27 | virtual ~btMotionState() |
28 | { |
29 | |
30 | } |
31 | |
32 | virtual void getWorldTransform(btTransform& worldTrans ) const =0; |
33 | |
34 | //Bullet only calls the update of worldtransform for active objects |
35 | virtual void setWorldTransform(const btTransform& worldTrans)=0; |
36 | |
37 | |
38 | }; |
39 | |
40 | #endif //BT_MOTIONSTATE_H |
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