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2 | /*************************************************************************************************** |
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3 | ** |
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4 | ** Real-Time Hierarchical Profiling for Game Programming Gems 3 |
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5 | ** |
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6 | ** by Greg Hjelstrom & Byon Garrabrant |
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7 | ** |
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8 | ***************************************************************************************************/ |
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9 | |
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10 | // Credits: The Clock class was inspired by the Timer classes in |
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11 | // Ogre (www.ogre3d.org). |
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12 | |
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13 | |
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14 | |
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15 | #ifndef BT_QUICK_PROF_H |
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16 | #define BT_QUICK_PROF_H |
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17 | |
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18 | //To disable built-in profiling, please comment out next line |
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19 | //#define BT_NO_PROFILE 1 |
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20 | #ifndef BT_NO_PROFILE |
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21 | #include <stdio.h>//@todo remove this, backwards compatibility |
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22 | #include "btScalar.h" |
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23 | #include "btAlignedAllocator.h" |
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24 | #include <new> |
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25 | |
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26 | |
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27 | |
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28 | |
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29 | |
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30 | #define USE_BT_CLOCK 1 |
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31 | |
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32 | #ifdef USE_BT_CLOCK |
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33 | |
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34 | ///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling. |
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35 | class btClock |
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36 | { |
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37 | public: |
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38 | btClock(); |
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39 | |
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40 | btClock(const btClock& other); |
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41 | btClock& operator=(const btClock& other); |
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42 | |
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43 | ~btClock(); |
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44 | |
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45 | /// Resets the initial reference time. |
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46 | void reset(); |
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47 | |
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48 | /// Returns the time in ms since the last call to reset or since |
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49 | /// the btClock was created. |
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50 | unsigned long int getTimeMilliseconds(); |
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51 | |
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52 | /// Returns the time in us since the last call to reset or since |
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53 | /// the Clock was created. |
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54 | unsigned long int getTimeMicroseconds(); |
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55 | private: |
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56 | struct btClockData* m_data; |
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57 | }; |
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58 | |
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59 | #endif //USE_BT_CLOCK |
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60 | |
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61 | |
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62 | |
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63 | |
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64 | ///A node in the Profile Hierarchy Tree |
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65 | class CProfileNode { |
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66 | |
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67 | public: |
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68 | CProfileNode( const char * name, CProfileNode * parent ); |
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69 | ~CProfileNode( void ); |
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70 | |
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71 | CProfileNode * Get_Sub_Node( const char * name ); |
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72 | |
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73 | CProfileNode * Get_Parent( void ) { return Parent; } |
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74 | CProfileNode * Get_Sibling( void ) { return Sibling; } |
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75 | CProfileNode * Get_Child( void ) { return Child; } |
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76 | |
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77 | void CleanupMemory(); |
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78 | void Reset( void ); |
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79 | void Call( void ); |
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80 | bool Return( void ); |
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81 | |
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82 | const char * Get_Name( void ) { return Name; } |
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83 | int Get_Total_Calls( void ) { return TotalCalls; } |
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84 | float Get_Total_Time( void ) { return TotalTime; } |
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85 | |
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86 | protected: |
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87 | |
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88 | const char * Name; |
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89 | int TotalCalls; |
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90 | float TotalTime; |
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91 | unsigned long int StartTime; |
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92 | int RecursionCounter; |
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93 | |
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94 | CProfileNode * Parent; |
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95 | CProfileNode * Child; |
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96 | CProfileNode * Sibling; |
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97 | }; |
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98 | |
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99 | ///An iterator to navigate through the tree |
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100 | class CProfileIterator |
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101 | { |
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102 | public: |
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103 | // Access all the children of the current parent |
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104 | void First(void); |
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105 | void Next(void); |
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106 | bool Is_Done(void); |
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107 | bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); } |
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108 | |
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109 | void Enter_Child( int index ); // Make the given child the new parent |
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110 | void Enter_Largest_Child( void ); // Make the largest child the new parent |
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111 | void Enter_Parent( void ); // Make the current parent's parent the new parent |
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112 | |
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113 | // Access the current child |
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114 | const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); } |
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115 | int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); } |
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116 | float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); } |
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117 | |
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118 | // Access the current parent |
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119 | const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); } |
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120 | int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); } |
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121 | float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); } |
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122 | |
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123 | protected: |
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124 | |
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125 | CProfileNode * CurrentParent; |
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126 | CProfileNode * CurrentChild; |
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127 | |
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128 | CProfileIterator( CProfileNode * start ); |
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129 | friend class CProfileManager; |
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130 | }; |
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131 | |
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132 | |
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133 | ///The Manager for the Profile system |
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134 | class CProfileManager { |
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135 | public: |
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136 | static void Start_Profile( const char * name ); |
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137 | static void Stop_Profile( void ); |
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138 | |
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139 | static void CleanupMemory(void) |
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140 | { |
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141 | Root.CleanupMemory(); |
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142 | } |
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143 | |
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144 | static void Reset( void ); |
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145 | static void Increment_Frame_Counter( void ); |
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146 | static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; } |
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147 | static float Get_Time_Since_Reset( void ); |
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148 | |
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149 | static CProfileIterator * Get_Iterator( void ) |
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150 | { |
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151 | |
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152 | return new CProfileIterator( &Root ); |
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153 | } |
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154 | static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); } |
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155 | |
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156 | static void dumpRecursive(CProfileIterator* profileIterator, int spacing); |
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157 | |
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158 | static void dumpAll(); |
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159 | |
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160 | private: |
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161 | static CProfileNode Root; |
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162 | static CProfileNode * CurrentNode; |
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163 | static int FrameCounter; |
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164 | static unsigned long int ResetTime; |
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165 | }; |
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166 | |
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167 | |
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168 | ///ProfileSampleClass is a simple way to profile a function's scope |
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169 | ///Use the BT_PROFILE macro at the start of scope to time |
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170 | class CProfileSample { |
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171 | public: |
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172 | CProfileSample( const char * name ) |
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173 | { |
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174 | CProfileManager::Start_Profile( name ); |
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175 | } |
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176 | |
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177 | ~CProfileSample( void ) |
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178 | { |
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179 | CProfileManager::Stop_Profile(); |
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180 | } |
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181 | }; |
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182 | |
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183 | |
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184 | #define BT_PROFILE( name ) CProfileSample __profile( name ) |
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185 | |
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186 | #else |
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187 | |
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188 | #define BT_PROFILE( name ) |
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189 | |
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190 | #endif //#ifndef BT_NO_PROFILE |
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191 | |
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192 | |
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193 | |
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194 | #endif //BT_QUICK_PROF_H |
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195 | |
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196 | |
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