[1963] | 1 | /* |
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| 2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 3 | |
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| 4 | This software is provided 'as-is', without any express or implied warranty. |
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| 5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 6 | Permission is granted to anyone to use this software for any purpose, |
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| 7 | including commercial applications, and to alter it and redistribute it freely, |
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| 8 | subject to the following restrictions: |
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| 9 | |
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| 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 12 | 3. This notice may not be removed or altered from any source distribution. |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | |
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| 17 | #ifndef SIMD__VECTOR3_H |
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| 18 | #define SIMD__VECTOR3_H |
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| 19 | |
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| 20 | |
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[2882] | 21 | #include "btScalar.h" |
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| 22 | #include "btScalar.h" |
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| 23 | #include "btMinMax.h" |
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[2430] | 24 | /**@brief btVector3 can be used to represent 3D points and vectors. |
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| 25 | * It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user |
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| 26 | * Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers |
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| 27 | */ |
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[1963] | 28 | |
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[2882] | 29 | ATTRIBUTE_ALIGNED16(class) btVector3 |
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| 30 | { |
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[1963] | 31 | public: |
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[2882] | 32 | |
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| 33 | #if defined (__SPU__) && defined (__CELLOS_LV2__) |
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| 34 | union { |
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| 35 | vec_float4 mVec128; |
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| 36 | btScalar m_floats[4]; |
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| 37 | }; |
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| 38 | public: |
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| 39 | vec_float4 get128() const |
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| 40 | { |
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| 41 | return mVec128; |
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| 42 | } |
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| 43 | public: |
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| 44 | #else //__CELLOS_LV2__ __SPU__ |
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| 45 | #ifdef BT_USE_SSE // WIN32 |
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| 46 | union { |
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| 47 | __m128 mVec128; |
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| 48 | btScalar m_floats[4]; |
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| 49 | }; |
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| 50 | SIMD_FORCE_INLINE __m128 get128() const |
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| 51 | { |
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| 52 | return mVec128; |
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| 53 | } |
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| 54 | SIMD_FORCE_INLINE void set128(__m128 v128) |
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| 55 | { |
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| 56 | mVec128 = v128; |
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| 57 | } |
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| 58 | #else |
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| 59 | btScalar m_floats[4]; |
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| 60 | #endif |
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| 61 | #endif //__CELLOS_LV2__ __SPU__ |
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| 62 | |
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| 63 | public: |
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| 64 | |
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[2430] | 65 | /**@brief No initialization constructor */ |
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[1963] | 66 | SIMD_FORCE_INLINE btVector3() {} |
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| 67 | |
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[2882] | 68 | |
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[1963] | 69 | |
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[2430] | 70 | /**@brief Constructor from scalars |
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| 71 | * @param x X value |
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| 72 | * @param y Y value |
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| 73 | * @param z Z value |
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| 74 | */ |
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[2882] | 75 | SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z) |
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[1963] | 76 | { |
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[2882] | 77 | m_floats[0] = x; |
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| 78 | m_floats[1] = y; |
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| 79 | m_floats[2] = z; |
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| 80 | m_floats[3] = btScalar(0.); |
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[1963] | 81 | } |
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| 82 | |
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| 83 | |
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[2430] | 84 | /**@brief Add a vector to this one |
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| 85 | * @param The vector to add to this one */ |
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[1963] | 86 | SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v) |
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| 87 | { |
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| 88 | |
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[2882] | 89 | m_floats[0] += v.m_floats[0]; m_floats[1] += v.m_floats[1];m_floats[2] += v.m_floats[2]; |
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[1963] | 90 | return *this; |
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| 91 | } |
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| 92 | |
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| 93 | |
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[2430] | 94 | /**@brief Subtract a vector from this one |
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| 95 | * @param The vector to subtract */ |
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[1963] | 96 | SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v) |
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| 97 | { |
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[2882] | 98 | m_floats[0] -= v.m_floats[0]; m_floats[1] -= v.m_floats[1];m_floats[2] -= v.m_floats[2]; |
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[1963] | 99 | return *this; |
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| 100 | } |
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[2430] | 101 | /**@brief Scale the vector |
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| 102 | * @param s Scale factor */ |
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[1963] | 103 | SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s) |
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| 104 | { |
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[2882] | 105 | m_floats[0] *= s; m_floats[1] *= s;m_floats[2] *= s; |
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[1963] | 106 | return *this; |
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| 107 | } |
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| 108 | |
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[2430] | 109 | /**@brief Inversely scale the vector |
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| 110 | * @param s Scale factor to divide by */ |
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[1963] | 111 | SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s) |
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| 112 | { |
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| 113 | btFullAssert(s != btScalar(0.0)); |
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| 114 | return *this *= btScalar(1.0) / s; |
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| 115 | } |
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| 116 | |
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[2430] | 117 | /**@brief Return the dot product |
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| 118 | * @param v The other vector in the dot product */ |
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[1963] | 119 | SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const |
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| 120 | { |
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[2882] | 121 | return m_floats[0] * v.m_floats[0] + m_floats[1] * v.m_floats[1] +m_floats[2] * v.m_floats[2]; |
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[1963] | 122 | } |
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| 123 | |
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[2430] | 124 | /**@brief Return the length of the vector squared */ |
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[1963] | 125 | SIMD_FORCE_INLINE btScalar length2() const |
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| 126 | { |
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| 127 | return dot(*this); |
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| 128 | } |
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| 129 | |
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[2430] | 130 | /**@brief Return the length of the vector */ |
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[1963] | 131 | SIMD_FORCE_INLINE btScalar length() const |
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| 132 | { |
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| 133 | return btSqrt(length2()); |
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| 134 | } |
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| 135 | |
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[2430] | 136 | /**@brief Return the distance squared between the ends of this and another vector |
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| 137 | * This is symantically treating the vector like a point */ |
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[1963] | 138 | SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const; |
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| 139 | |
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[2430] | 140 | /**@brief Return the distance between the ends of this and another vector |
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| 141 | * This is symantically treating the vector like a point */ |
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[1963] | 142 | SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const; |
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| 143 | |
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[2430] | 144 | /**@brief Normalize this vector |
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| 145 | * x^2 + y^2 + z^2 = 1 */ |
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[1963] | 146 | SIMD_FORCE_INLINE btVector3& normalize() |
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| 147 | { |
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| 148 | return *this /= length(); |
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| 149 | } |
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| 150 | |
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[2430] | 151 | /**@brief Return a normalized version of this vector */ |
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[1963] | 152 | SIMD_FORCE_INLINE btVector3 normalized() const; |
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| 153 | |
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[2430] | 154 | /**@brief Rotate this vector |
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| 155 | * @param wAxis The axis to rotate about |
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| 156 | * @param angle The angle to rotate by */ |
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[1963] | 157 | SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle ); |
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| 158 | |
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[2430] | 159 | /**@brief Return the angle between this and another vector |
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| 160 | * @param v The other vector */ |
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[1963] | 161 | SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const |
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| 162 | { |
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| 163 | btScalar s = btSqrt(length2() * v.length2()); |
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| 164 | btFullAssert(s != btScalar(0.0)); |
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| 165 | return btAcos(dot(v) / s); |
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| 166 | } |
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[2430] | 167 | /**@brief Return a vector will the absolute values of each element */ |
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[1963] | 168 | SIMD_FORCE_INLINE btVector3 absolute() const |
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| 169 | { |
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| 170 | return btVector3( |
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[2430] | 171 | btFabs(m_floats[0]), |
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| 172 | btFabs(m_floats[1]), |
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| 173 | btFabs(m_floats[2])); |
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[1963] | 174 | } |
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[2430] | 175 | /**@brief Return the cross product between this and another vector |
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| 176 | * @param v The other vector */ |
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[1963] | 177 | SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const |
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| 178 | { |
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| 179 | return btVector3( |
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[2882] | 180 | m_floats[1] * v.m_floats[2] -m_floats[2] * v.m_floats[1], |
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| 181 | m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2], |
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| 182 | m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]); |
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[1963] | 183 | } |
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| 184 | |
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| 185 | SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const |
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| 186 | { |
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[2882] | 187 | return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) + |
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| 188 | m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) + |
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| 189 | m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]); |
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[1963] | 190 | } |
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| 191 | |
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[2430] | 192 | /**@brief Return the axis with the smallest value |
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| 193 | * Note return values are 0,1,2 for x, y, or z */ |
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[1963] | 194 | SIMD_FORCE_INLINE int minAxis() const |
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| 195 | { |
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[2882] | 196 | return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2); |
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[1963] | 197 | } |
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| 198 | |
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[2430] | 199 | /**@brief Return the axis with the largest value |
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| 200 | * Note return values are 0,1,2 for x, y, or z */ |
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[1963] | 201 | SIMD_FORCE_INLINE int maxAxis() const |
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| 202 | { |
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[2882] | 203 | return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0); |
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[1963] | 204 | } |
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| 205 | |
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| 206 | SIMD_FORCE_INLINE int furthestAxis() const |
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| 207 | { |
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| 208 | return absolute().minAxis(); |
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| 209 | } |
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| 210 | |
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| 211 | SIMD_FORCE_INLINE int closestAxis() const |
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| 212 | { |
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| 213 | return absolute().maxAxis(); |
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| 214 | } |
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| 215 | |
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| 216 | SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt) |
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| 217 | { |
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| 218 | btScalar s = btScalar(1.0) - rt; |
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[2882] | 219 | m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0]; |
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| 220 | m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1]; |
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| 221 | m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2]; |
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[1963] | 222 | //don't do the unused w component |
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| 223 | // m_co[3] = s * v0[3] + rt * v1[3]; |
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| 224 | } |
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| 225 | |
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[2430] | 226 | /**@brief Return the linear interpolation between this and another vector |
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| 227 | * @param v The other vector |
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| 228 | * @param t The ration of this to v (t = 0 => return this, t=1 => return other) */ |
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[1963] | 229 | SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const |
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| 230 | { |
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[2882] | 231 | return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t, |
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| 232 | m_floats[1] + (v.m_floats[1] - m_floats[1]) * t, |
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| 233 | m_floats[2] + (v.m_floats[2] -m_floats[2]) * t); |
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[1963] | 234 | } |
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| 235 | |
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[2430] | 236 | /**@brief Elementwise multiply this vector by the other |
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| 237 | * @param v The other vector */ |
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[1963] | 238 | SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v) |
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| 239 | { |
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[2882] | 240 | m_floats[0] *= v.m_floats[0]; m_floats[1] *= v.m_floats[1];m_floats[2] *= v.m_floats[2]; |
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[1963] | 241 | return *this; |
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| 242 | } |
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| 243 | |
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[2882] | 244 | /**@brief Return the x value */ |
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| 245 | SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; } |
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| 246 | /**@brief Return the y value */ |
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| 247 | SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; } |
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| 248 | /**@brief Return the z value */ |
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| 249 | SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; } |
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| 250 | /**@brief Set the x value */ |
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| 251 | SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x;}; |
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| 252 | /**@brief Set the y value */ |
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| 253 | SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y;}; |
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| 254 | /**@brief Set the z value */ |
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| 255 | SIMD_FORCE_INLINE void setZ(btScalar z) {m_floats[2] = z;}; |
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| 256 | /**@brief Set the w value */ |
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| 257 | SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w;}; |
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| 258 | /**@brief Return the x value */ |
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| 259 | SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; } |
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| 260 | /**@brief Return the y value */ |
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| 261 | SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; } |
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| 262 | /**@brief Return the z value */ |
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| 263 | SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; } |
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| 264 | /**@brief Return the w value */ |
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| 265 | SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; } |
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[1963] | 266 | |
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[2882] | 267 | //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; } |
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| 268 | //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; } |
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| 269 | ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons. |
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| 270 | SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; } |
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| 271 | SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; } |
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| 272 | |
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| 273 | SIMD_FORCE_INLINE bool operator==(const btVector3& other) const |
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| 274 | { |
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| 275 | return ((m_floats[3]==other.m_floats[3]) && (m_floats[2]==other.m_floats[2]) && (m_floats[1]==other.m_floats[1]) && (m_floats[0]==other.m_floats[0])); |
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| 276 | } |
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| 277 | |
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| 278 | SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const |
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| 279 | { |
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| 280 | return !(*this == other); |
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| 281 | } |
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| 282 | |
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| 283 | /**@brief Set each element to the max of the current values and the values of another btVector3 |
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| 284 | * @param other The other btVector3 to compare with |
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| 285 | */ |
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| 286 | SIMD_FORCE_INLINE void setMax(const btVector3& other) |
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| 287 | { |
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| 288 | btSetMax(m_floats[0], other.m_floats[0]); |
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| 289 | btSetMax(m_floats[1], other.m_floats[1]); |
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| 290 | btSetMax(m_floats[2], other.m_floats[2]); |
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| 291 | btSetMax(m_floats[3], other.w()); |
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| 292 | } |
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| 293 | /**@brief Set each element to the min of the current values and the values of another btVector3 |
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| 294 | * @param other The other btVector3 to compare with |
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| 295 | */ |
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| 296 | SIMD_FORCE_INLINE void setMin(const btVector3& other) |
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| 297 | { |
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| 298 | btSetMin(m_floats[0], other.m_floats[0]); |
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| 299 | btSetMin(m_floats[1], other.m_floats[1]); |
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| 300 | btSetMin(m_floats[2], other.m_floats[2]); |
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| 301 | btSetMin(m_floats[3], other.w()); |
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| 302 | } |
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| 303 | |
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| 304 | SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z) |
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| 305 | { |
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| 306 | m_floats[0]=x; |
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| 307 | m_floats[1]=y; |
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| 308 | m_floats[2]=z; |
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| 309 | m_floats[3] = 0.f; |
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| 310 | } |
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| 311 | |
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| 312 | void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const |
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| 313 | { |
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| 314 | v0->setValue(0. ,-z() ,y()); |
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| 315 | v1->setValue(z() ,0. ,-x()); |
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| 316 | v2->setValue(-y() ,x() ,0.); |
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| 317 | } |
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| 318 | |
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[1963] | 319 | }; |
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| 320 | |
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[2430] | 321 | /**@brief Return the sum of two vectors (Point symantics)*/ |
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[1963] | 322 | SIMD_FORCE_INLINE btVector3 |
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| 323 | operator+(const btVector3& v1, const btVector3& v2) |
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| 324 | { |
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[2882] | 325 | return btVector3(v1.m_floats[0] + v2.m_floats[0], v1.m_floats[1] + v2.m_floats[1], v1.m_floats[2] + v2.m_floats[2]); |
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[1963] | 326 | } |
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| 327 | |
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[2430] | 328 | /**@brief Return the elementwise product of two vectors */ |
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[1963] | 329 | SIMD_FORCE_INLINE btVector3 |
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| 330 | operator*(const btVector3& v1, const btVector3& v2) |
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| 331 | { |
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[2882] | 332 | return btVector3(v1.m_floats[0] * v2.m_floats[0], v1.m_floats[1] * v2.m_floats[1], v1.m_floats[2] * v2.m_floats[2]); |
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[1963] | 333 | } |
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| 334 | |
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[2430] | 335 | /**@brief Return the difference between two vectors */ |
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[1963] | 336 | SIMD_FORCE_INLINE btVector3 |
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| 337 | operator-(const btVector3& v1, const btVector3& v2) |
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| 338 | { |
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[2882] | 339 | return btVector3(v1.m_floats[0] - v2.m_floats[0], v1.m_floats[1] - v2.m_floats[1], v1.m_floats[2] - v2.m_floats[2]); |
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[1963] | 340 | } |
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[2430] | 341 | /**@brief Return the negative of the vector */ |
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[1963] | 342 | SIMD_FORCE_INLINE btVector3 |
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| 343 | operator-(const btVector3& v) |
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| 344 | { |
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[2882] | 345 | return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]); |
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[1963] | 346 | } |
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| 347 | |
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[2430] | 348 | /**@brief Return the vector scaled by s */ |
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[1963] | 349 | SIMD_FORCE_INLINE btVector3 |
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| 350 | operator*(const btVector3& v, const btScalar& s) |
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| 351 | { |
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[2882] | 352 | return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s); |
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[1963] | 353 | } |
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| 354 | |
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[2430] | 355 | /**@brief Return the vector scaled by s */ |
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[1963] | 356 | SIMD_FORCE_INLINE btVector3 |
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| 357 | operator*(const btScalar& s, const btVector3& v) |
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| 358 | { |
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| 359 | return v * s; |
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| 360 | } |
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| 361 | |
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[2430] | 362 | /**@brief Return the vector inversely scaled by s */ |
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[1963] | 363 | SIMD_FORCE_INLINE btVector3 |
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| 364 | operator/(const btVector3& v, const btScalar& s) |
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| 365 | { |
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| 366 | btFullAssert(s != btScalar(0.0)); |
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| 367 | return v * (btScalar(1.0) / s); |
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| 368 | } |
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| 369 | |
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[2430] | 370 | /**@brief Return the vector inversely scaled by s */ |
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[1963] | 371 | SIMD_FORCE_INLINE btVector3 |
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| 372 | operator/(const btVector3& v1, const btVector3& v2) |
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| 373 | { |
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[2882] | 374 | return btVector3(v1.m_floats[0] / v2.m_floats[0],v1.m_floats[1] / v2.m_floats[1],v1.m_floats[2] / v2.m_floats[2]); |
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[1963] | 375 | } |
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| 376 | |
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[2430] | 377 | /**@brief Return the dot product between two vectors */ |
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[1963] | 378 | SIMD_FORCE_INLINE btScalar |
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| 379 | dot(const btVector3& v1, const btVector3& v2) |
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| 380 | { |
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| 381 | return v1.dot(v2); |
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| 382 | } |
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| 383 | |
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| 384 | |
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[2430] | 385 | /**@brief Return the distance squared between two vectors */ |
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[1963] | 386 | SIMD_FORCE_INLINE btScalar |
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| 387 | distance2(const btVector3& v1, const btVector3& v2) |
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| 388 | { |
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| 389 | return v1.distance2(v2); |
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| 390 | } |
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| 391 | |
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| 392 | |
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[2430] | 393 | /**@brief Return the distance between two vectors */ |
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[1963] | 394 | SIMD_FORCE_INLINE btScalar |
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| 395 | distance(const btVector3& v1, const btVector3& v2) |
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| 396 | { |
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| 397 | return v1.distance(v2); |
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| 398 | } |
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| 399 | |
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[2430] | 400 | /**@brief Return the angle between two vectors */ |
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[1963] | 401 | SIMD_FORCE_INLINE btScalar |
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| 402 | angle(const btVector3& v1, const btVector3& v2) |
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| 403 | { |
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| 404 | return v1.angle(v2); |
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| 405 | } |
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| 406 | |
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[2430] | 407 | /**@brief Return the cross product of two vectors */ |
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[1963] | 408 | SIMD_FORCE_INLINE btVector3 |
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| 409 | cross(const btVector3& v1, const btVector3& v2) |
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| 410 | { |
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| 411 | return v1.cross(v2); |
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| 412 | } |
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| 413 | |
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| 414 | SIMD_FORCE_INLINE btScalar |
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| 415 | triple(const btVector3& v1, const btVector3& v2, const btVector3& v3) |
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| 416 | { |
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| 417 | return v1.triple(v2, v3); |
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| 418 | } |
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| 419 | |
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[2430] | 420 | /**@brief Return the linear interpolation between two vectors |
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| 421 | * @param v1 One vector |
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| 422 | * @param v2 The other vector |
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| 423 | * @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */ |
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[1963] | 424 | SIMD_FORCE_INLINE btVector3 |
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| 425 | lerp(const btVector3& v1, const btVector3& v2, const btScalar& t) |
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| 426 | { |
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| 427 | return v1.lerp(v2, t); |
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| 428 | } |
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| 429 | |
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| 430 | |
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[2882] | 431 | |
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[1963] | 432 | SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const |
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| 433 | { |
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| 434 | return (v - *this).length2(); |
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| 435 | } |
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| 436 | |
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| 437 | SIMD_FORCE_INLINE btScalar btVector3::distance(const btVector3& v) const |
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| 438 | { |
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| 439 | return (v - *this).length(); |
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| 440 | } |
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| 441 | |
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| 442 | SIMD_FORCE_INLINE btVector3 btVector3::normalized() const |
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| 443 | { |
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| 444 | return *this / length(); |
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| 445 | } |
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| 446 | |
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| 447 | SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle ) |
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| 448 | { |
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| 449 | // wAxis must be a unit lenght vector |
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| 450 | |
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| 451 | btVector3 o = wAxis * wAxis.dot( *this ); |
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| 452 | btVector3 x = *this - o; |
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| 453 | btVector3 y; |
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| 454 | |
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| 455 | y = wAxis.cross( *this ); |
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| 456 | |
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| 457 | return ( o + x * btCos( angle ) + y * btSin( angle ) ); |
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| 458 | } |
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| 459 | |
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| 460 | class btVector4 : public btVector3 |
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| 461 | { |
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| 462 | public: |
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| 463 | |
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| 464 | SIMD_FORCE_INLINE btVector4() {} |
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| 465 | |
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| 466 | |
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| 467 | SIMD_FORCE_INLINE btVector4(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w) |
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| 468 | : btVector3(x,y,z) |
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| 469 | { |
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[2430] | 470 | m_floats[3] = w; |
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[1963] | 471 | } |
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| 472 | |
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| 473 | |
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| 474 | SIMD_FORCE_INLINE btVector4 absolute4() const |
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| 475 | { |
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| 476 | return btVector4( |
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[2430] | 477 | btFabs(m_floats[0]), |
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| 478 | btFabs(m_floats[1]), |
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| 479 | btFabs(m_floats[2]), |
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| 480 | btFabs(m_floats[3])); |
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[1963] | 481 | } |
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| 482 | |
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| 483 | |
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| 484 | |
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[2430] | 485 | btScalar getW() const { return m_floats[3];} |
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[1963] | 486 | |
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| 487 | |
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| 488 | SIMD_FORCE_INLINE int maxAxis4() const |
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| 489 | { |
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| 490 | int maxIndex = -1; |
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| 491 | btScalar maxVal = btScalar(-1e30); |
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[2430] | 492 | if (m_floats[0] > maxVal) |
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[1963] | 493 | { |
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| 494 | maxIndex = 0; |
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[2430] | 495 | maxVal = m_floats[0]; |
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[1963] | 496 | } |
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[2430] | 497 | if (m_floats[1] > maxVal) |
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[1963] | 498 | { |
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| 499 | maxIndex = 1; |
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[2430] | 500 | maxVal = m_floats[1]; |
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[1963] | 501 | } |
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[2430] | 502 | if (m_floats[2] > maxVal) |
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[1963] | 503 | { |
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| 504 | maxIndex = 2; |
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[2882] | 505 | maxVal =m_floats[2]; |
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[1963] | 506 | } |
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[2430] | 507 | if (m_floats[3] > maxVal) |
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[1963] | 508 | { |
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| 509 | maxIndex = 3; |
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[2430] | 510 | maxVal = m_floats[3]; |
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[1963] | 511 | } |
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| 512 | |
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| 513 | |
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| 514 | |
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| 515 | |
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| 516 | return maxIndex; |
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| 517 | |
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| 518 | } |
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| 519 | |
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| 520 | |
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| 521 | SIMD_FORCE_INLINE int minAxis4() const |
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| 522 | { |
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| 523 | int minIndex = -1; |
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| 524 | btScalar minVal = btScalar(1e30); |
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[2430] | 525 | if (m_floats[0] < minVal) |
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[1963] | 526 | { |
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| 527 | minIndex = 0; |
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[2430] | 528 | minVal = m_floats[0]; |
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[1963] | 529 | } |
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[2430] | 530 | if (m_floats[1] < minVal) |
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[1963] | 531 | { |
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| 532 | minIndex = 1; |
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[2430] | 533 | minVal = m_floats[1]; |
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[1963] | 534 | } |
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[2430] | 535 | if (m_floats[2] < minVal) |
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[1963] | 536 | { |
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| 537 | minIndex = 2; |
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[2882] | 538 | minVal =m_floats[2]; |
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[1963] | 539 | } |
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[2430] | 540 | if (m_floats[3] < minVal) |
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[1963] | 541 | { |
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| 542 | minIndex = 3; |
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[2430] | 543 | minVal = m_floats[3]; |
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[1963] | 544 | } |
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| 545 | |
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| 546 | return minIndex; |
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| 547 | |
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| 548 | } |
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| 549 | |
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| 550 | |
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| 551 | SIMD_FORCE_INLINE int closestAxis4() const |
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| 552 | { |
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| 553 | return absolute4().maxAxis4(); |
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| 554 | } |
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| 555 | |
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[2882] | 556 | |
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| 557 | |
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| 558 | |
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| 559 | /**@brief Set x,y,z and zero w |
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| 560 | * @param x Value of x |
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| 561 | * @param y Value of y |
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| 562 | * @param z Value of z |
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| 563 | */ |
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| 564 | |
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| 565 | |
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| 566 | /* void getValue(btScalar *m) const |
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| 567 | { |
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| 568 | m[0] = m_floats[0]; |
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| 569 | m[1] = m_floats[1]; |
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| 570 | m[2] =m_floats[2]; |
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| 571 | } |
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| 572 | */ |
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| 573 | /**@brief Set the values |
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| 574 | * @param x Value of x |
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| 575 | * @param y Value of y |
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| 576 | * @param z Value of z |
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| 577 | * @param w Value of w |
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| 578 | */ |
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| 579 | SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w) |
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| 580 | { |
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| 581 | m_floats[0]=x; |
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| 582 | m_floats[1]=y; |
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| 583 | m_floats[2]=z; |
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| 584 | m_floats[3]=w; |
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| 585 | } |
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| 586 | |
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| 587 | |
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| 588 | |
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| 589 | |
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[1963] | 590 | }; |
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| 591 | |
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| 592 | |
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| 593 | ///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization |
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| 594 | SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal) |
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| 595 | { |
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| 596 | #ifdef BT_USE_DOUBLE_PRECISION |
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| 597 | unsigned char* dest = (unsigned char*) &destVal; |
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| 598 | unsigned char* src = (unsigned char*) &sourceVal; |
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| 599 | dest[0] = src[7]; |
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| 600 | dest[1] = src[6]; |
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| 601 | dest[2] = src[5]; |
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| 602 | dest[3] = src[4]; |
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| 603 | dest[4] = src[3]; |
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| 604 | dest[5] = src[2]; |
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| 605 | dest[6] = src[1]; |
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| 606 | dest[7] = src[0]; |
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| 607 | #else |
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| 608 | unsigned char* dest = (unsigned char*) &destVal; |
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| 609 | unsigned char* src = (unsigned char*) &sourceVal; |
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| 610 | dest[0] = src[3]; |
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| 611 | dest[1] = src[2]; |
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| 612 | dest[2] = src[1]; |
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| 613 | dest[3] = src[0]; |
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| 614 | #endif //BT_USE_DOUBLE_PRECISION |
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| 615 | } |
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| 616 | ///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization |
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| 617 | SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec) |
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| 618 | { |
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| 619 | for (int i=0;i<4;i++) |
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| 620 | { |
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| 621 | btSwapScalarEndian(sourceVec[i],destVec[i]); |
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| 622 | } |
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| 623 | |
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| 624 | } |
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| 625 | |
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| 626 | ///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization |
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| 627 | SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector) |
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| 628 | { |
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| 629 | |
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| 630 | btVector3 swappedVec; |
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| 631 | for (int i=0;i<4;i++) |
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| 632 | { |
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| 633 | btSwapScalarEndian(vector[i],swappedVec[i]); |
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| 634 | } |
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| 635 | vector = swappedVec; |
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| 636 | } |
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| 637 | |
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| 638 | #endif //SIMD__VECTOR3_H |
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