Last change
on this file since 8497 was
7459,
checked in by adrfried, 14 years ago
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Merged ipv6 branch
Orxonox now includes a modified version of ENet 1.3.0
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-
Property svn:eol-style set to
native
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File size:
910 bytes
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Rev | Line | |
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[7328] | 1 | /** |
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| 2 | @page FAQ Frequently Answered Questions |
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| 3 | |
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| 4 | @section Q1 Is ENet thread safe? |
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| 5 | |
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| 6 | ENet does not use any significant global variables, the vast majority |
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| 7 | of state is encapsulated in the ENetHost structure. As such, as long |
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| 8 | as the application guards access to this structure, then ENet should |
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| 9 | operate fine in a multithreaded environment. |
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| 10 | |
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| 11 | @section Q2 Isn't ENet just re-inventing TCP?! What's the point? |
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| 12 | |
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| 13 | In a perfect world, that would be true. But as many have found, using |
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| 14 | TCP either in lieu of or in conjunction with UDP can lead to all kinds |
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| 15 | of nightmares. TCP is a good, solid protocol, however it simply isn't |
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| 16 | up to the task of real-time games. Too much of TCP's implementation |
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| 17 | dictates a policy that isn't practical for games. If you want to use |
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| 18 | TCP, then do so -- this library is for people that either don't want |
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| 19 | to use TCP or have tried and ended up being discouraged with the |
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| 20 | performance. |
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| 21 | |
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| 22 | */ |
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| 23 | |
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| 24 | |
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