1 | /************************************************************************ |
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2 | filename: OgreCEGUIRenderer.cpp |
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3 | created: 11/5/2004 |
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4 | author: Paul D Turner |
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5 | |
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6 | purpose: Implementation of Renderer class for Ogre engine |
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7 | *************************************************************************/ |
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8 | /************************************************************************* |
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk) |
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) |
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11 | |
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12 | This library is free software; you can redistribute it and/or |
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13 | modify it under the terms of the GNU Lesser General Public |
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14 | License as published by the Free Software Foundation; either |
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15 | version 2.1 of the License, or (at your option) any later version. |
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16 | |
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17 | This library is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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20 | Lesser General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU Lesser General Public |
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23 | License along with this library; if not, write to the Free Software |
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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25 | *************************************************************************/ |
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26 | |
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27 | // Workaround for GCC 4.6 |
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28 | #include <cstddef> |
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29 | |
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30 | #include <CEGUIImagesetManager.h> |
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31 | #include <CEGUIImageset.h> |
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32 | #include <CEGUIImage.h> |
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33 | #include <CEGUIExceptions.h> |
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34 | #include <CEGUISystem.h> |
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35 | |
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36 | #include "OgreCEGUIRenderer.h" |
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37 | #include "OgreCEGUITexture.h" |
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38 | #include "OgreCEGUIResourceProvider.h" |
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39 | |
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40 | #include <OgreRenderSystem.h> |
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41 | #include <OgreRoot.h> |
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42 | #include <OgreHardwareBufferManager.h> |
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43 | #include <OgreRenderWindow.h> |
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44 | |
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45 | // Start of CEGUI namespace section |
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46 | namespace CEGUI |
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47 | { |
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48 | /************************************************************************* |
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49 | Constants definitions |
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50 | *************************************************************************/ |
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51 | const size_t OgreCEGUIRenderer::VERTEX_PER_QUAD = 6; |
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52 | const size_t OgreCEGUIRenderer::VERTEX_PER_TRIANGLE = 3; |
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53 | const size_t OgreCEGUIRenderer::VERTEXBUFFER_INITIAL_CAPACITY = 256; |
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54 | const size_t OgreCEGUIRenderer::UNDERUSED_FRAME_THRESHOLD = 50000; // halfs buffer every 8 minutes on 100fps |
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55 | |
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56 | /************************************************************************* |
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57 | Utility function to create a render operation and vertex buffer to render quads |
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58 | *************************************************************************/ |
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59 | static void createQuadRenderOp(Ogre::RenderOperation &d_render_op, |
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60 | Ogre::HardwareVertexBufferSharedPtr &d_buffer, size_t nquads) |
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61 | { |
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62 | using namespace Ogre; |
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63 | // Create and initialise the Ogre specific parts required for use in rendering later. |
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64 | d_render_op.vertexData = new VertexData; |
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65 | d_render_op.vertexData->vertexStart = 0; |
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66 | |
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67 | // setup vertex declaration for the vertex format we use |
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68 | VertexDeclaration* vd = d_render_op.vertexData->vertexDeclaration; |
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69 | size_t vd_offset = 0; |
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70 | vd->addElement(0, vd_offset, VET_FLOAT3, VES_POSITION); |
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71 | vd_offset += VertexElement::getTypeSize(VET_FLOAT3); |
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72 | vd->addElement(0, vd_offset, VET_COLOUR, VES_DIFFUSE); |
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73 | vd_offset += VertexElement::getTypeSize(VET_COLOUR); |
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74 | vd->addElement(0, vd_offset, VET_FLOAT2, VES_TEXTURE_COORDINATES); |
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75 | |
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76 | // create hardware vertex buffer |
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77 | d_buffer = HardwareBufferManager::getSingleton().createVertexBuffer(vd->getVertexSize(0), nquads, |
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78 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); |
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79 | |
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80 | // bind vertex buffer |
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81 | d_render_op.vertexData->vertexBufferBinding->setBinding(0, d_buffer); |
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82 | |
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83 | // complete render operation basic initialisation |
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84 | d_render_op.operationType = RenderOperation::OT_TRIANGLE_LIST; |
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85 | d_render_op.useIndexes = false; |
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86 | } |
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87 | |
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88 | static void destroyQuadRenderOp(Ogre::RenderOperation &d_render_op, |
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89 | Ogre::HardwareVertexBufferSharedPtr &d_buffer) |
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90 | { |
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91 | delete d_render_op.vertexData; |
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92 | d_render_op.vertexData = 0; |
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93 | d_buffer.setNull(); |
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94 | } |
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95 | |
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96 | /************************************************************************* |
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97 | Constructor |
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98 | *************************************************************************/ |
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99 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) |
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100 | { |
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101 | constructor_impl(window, queue_id, post_queue, max_quads); |
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102 | } |
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103 | |
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104 | |
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105 | /************************************************************************* |
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106 | Constructor (specifying scene manager) |
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107 | *************************************************************************/ |
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108 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager) |
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109 | { |
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110 | constructor_impl(window, queue_id, post_queue, max_quads); |
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111 | |
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112 | // hook into ogre rendering system |
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113 | setTargetSceneManager(scene_manager); |
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114 | } |
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115 | |
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116 | |
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117 | /************************************************************************* |
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118 | Destructor |
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119 | *************************************************************************/ |
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120 | OgreCEGUIRenderer::~OgreCEGUIRenderer(void) |
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121 | { |
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122 | setTargetSceneManager(NULL); |
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123 | |
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124 | if (d_ourlistener) |
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125 | { |
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126 | delete d_ourlistener; |
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127 | } |
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128 | |
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129 | // cleanup vertex data we allocated in constructor |
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130 | destroyQuadRenderOp(d_render_op, d_buffer); |
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131 | destroyQuadRenderOp(d_direct_render_op, d_direct_buffer); |
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132 | |
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133 | destroyAllTextures(); |
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134 | } |
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135 | |
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136 | |
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137 | /************************************************************************* |
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138 | add's a quad to the list to be rendered |
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139 | *************************************************************************/ |
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140 | void OgreCEGUIRenderer::addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) |
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141 | { |
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142 | // if not queueing, render directly (as in, right now!). This is used for the mouse cursor. |
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143 | if (!d_queueing) |
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144 | { |
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145 | renderQuadDirect(dest_rect, z, tex, texture_rect, colours, quad_split_mode); |
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146 | } |
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147 | else |
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148 | { |
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149 | d_sorted = false; |
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150 | QuadInfo quad; |
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151 | |
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152 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset |
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153 | quad.position.d_left = dest_rect.d_left; |
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154 | quad.position.d_right = dest_rect.d_right; |
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155 | quad.position.d_top = d_display_area.getHeight() - dest_rect.d_top; |
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156 | quad.position.d_bottom = d_display_area.getHeight() - dest_rect.d_bottom; |
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157 | quad.position.offset(d_texelOffset); |
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158 | |
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159 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. |
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160 | quad.position.d_left /= (d_display_area.getWidth() * 0.5f); |
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161 | quad.position.d_right /= (d_display_area.getWidth() * 0.5f); |
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162 | quad.position.d_top /= (d_display_area.getHeight() * 0.5f); |
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163 | quad.position.d_bottom /= (d_display_area.getHeight() * 0.5f); |
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164 | quad.position.offset(Point(-1.0f, -1.0f)); |
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165 | |
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166 | quad.z = -1 + z; |
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167 | quad.texture = ((OgreCEGUITexture*)tex)->getOgreTexture(); |
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168 | quad.texPosition = texture_rect; |
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169 | |
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170 | // covert colours for ogre, note that top / bottom are switched. |
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171 | quad.topLeftCol = colourToOgre(colours.d_bottom_left); |
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172 | quad.topRightCol = colourToOgre(colours.d_bottom_right); |
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173 | quad.bottomLeftCol = colourToOgre(colours.d_top_left); |
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174 | quad.bottomRightCol = colourToOgre(colours.d_top_right); |
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175 | |
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176 | // set quad split mode |
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177 | quad.splitMode = quad_split_mode; |
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178 | |
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179 | d_quadlist.insert(quad); |
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180 | } |
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181 | } |
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182 | |
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183 | |
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184 | |
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185 | /************************************************************************* |
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186 | perform final rendering for all queued renderable quads. |
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187 | *************************************************************************/ |
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188 | void OgreCEGUIRenderer::doRender(void) |
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189 | { |
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190 | // Render if overlays enabled and the quad list is not empty |
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191 | if (d_render_sys->_getViewport()->getOverlaysEnabled() && !d_quadlist.empty()) |
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192 | { |
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193 | /// Quad list needs to be sorted and thus the vertex buffer rebuilt. If not, we can |
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194 | /// reuse the vertex buffer resulting in a nice speed gain. |
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195 | if(!d_sorted) |
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196 | { |
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197 | sortQuads(); |
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198 | /// Resize vertex buffer if it is too small |
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199 | size_t size = d_buffer->getNumVertices(); |
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200 | size_t requestedSize = d_quadlist.size()*VERTEX_PER_QUAD; |
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201 | if(size < requestedSize) |
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202 | { |
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203 | /// Double buffer size until smaller than requested size |
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204 | while(size < requestedSize) |
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205 | size = size * 2; |
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206 | /// Reallocate the buffer |
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207 | destroyQuadRenderOp(d_render_op, d_buffer); |
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208 | createQuadRenderOp(d_render_op, d_buffer, size); |
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209 | } |
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210 | else if(requestedSize < size/2 && d_underused_framecount >= UNDERUSED_FRAME_THRESHOLD) |
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211 | { |
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212 | /// Resize vertex buffer if it has been to big for too long |
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213 | size = size / 2; |
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214 | destroyQuadRenderOp(d_render_op, d_buffer); |
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215 | createQuadRenderOp(d_render_op, d_buffer, size); |
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216 | /// Reset underused framecount so it takes another UNDERUSED_FRAME_THRESHOLD to half again |
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217 | d_underused_framecount = 0; |
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218 | } |
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219 | /// Fill the buffer |
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220 | QuadVertex* buffmem; |
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221 | buffmem = (QuadVertex*)d_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); |
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222 | // iterate over each quad in the list |
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223 | for (QuadList::iterator i = d_quadlist.begin(); i != d_quadlist.end(); ++i) |
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224 | { |
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225 | const QuadInfo& quad = (*i); |
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226 | // setup Vertex 1... |
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227 | buffmem->x = quad.position.d_left; |
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228 | buffmem->y = quad.position.d_bottom; |
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229 | buffmem->z = quad.z; |
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230 | buffmem->diffuse = quad.topLeftCol; |
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231 | buffmem->tu1 = quad.texPosition.d_left; |
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232 | buffmem->tv1 = quad.texPosition.d_bottom; |
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233 | ++buffmem; |
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234 | |
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235 | // setup Vertex 2... |
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236 | |
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237 | // top-left to bottom-right diagonal |
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238 | if (quad.splitMode == TopLeftToBottomRight) |
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239 | { |
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240 | buffmem->x = quad.position.d_right; |
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241 | buffmem->y = quad.position.d_bottom; |
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242 | buffmem->z = quad.z; |
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243 | buffmem->diffuse = quad.topRightCol; |
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244 | buffmem->tu1 = quad.texPosition.d_right; |
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245 | buffmem->tv1 = quad.texPosition.d_bottom; |
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246 | } |
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247 | // bottom-left to top-right diagonal |
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248 | else |
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249 | { |
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250 | buffmem->x = quad.position.d_right; |
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251 | buffmem->y = quad.position.d_top; |
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252 | buffmem->z = quad.z; |
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253 | buffmem->diffuse = quad.bottomRightCol; |
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254 | buffmem->tu1 = quad.texPosition.d_right; |
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255 | buffmem->tv1 = quad.texPosition.d_top; |
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256 | } |
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257 | ++buffmem; |
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258 | |
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259 | // setup Vertex 3... |
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260 | buffmem->x = quad.position.d_left; |
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261 | buffmem->y = quad.position.d_top; |
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262 | buffmem->z = quad.z; |
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263 | buffmem->diffuse = quad.bottomLeftCol; |
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264 | buffmem->tu1 = quad.texPosition.d_left; |
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265 | buffmem->tv1 = quad.texPosition.d_top; |
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266 | ++buffmem; |
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267 | |
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268 | // setup Vertex 4... |
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269 | buffmem->x = quad.position.d_right; |
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270 | buffmem->y = quad.position.d_bottom; |
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271 | buffmem->z = quad.z; |
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272 | buffmem->diffuse = quad.topRightCol; |
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273 | buffmem->tu1 = quad.texPosition.d_right; |
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274 | buffmem->tv1 = quad.texPosition.d_bottom; |
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275 | ++buffmem; |
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276 | |
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277 | // setup Vertex 5... |
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278 | buffmem->x = quad.position.d_right; |
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279 | buffmem->y = quad.position.d_top; |
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280 | buffmem->z = quad.z; |
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281 | buffmem->diffuse = quad.bottomRightCol; |
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282 | buffmem->tu1 = quad.texPosition.d_right; |
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283 | buffmem->tv1 = quad.texPosition.d_top; |
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284 | ++buffmem; |
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285 | |
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286 | // setup Vertex 6... |
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287 | |
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288 | // top-left to bottom-right diagonal |
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289 | if (quad.splitMode == TopLeftToBottomRight) |
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290 | { |
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291 | buffmem->x = quad.position.d_left; |
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292 | buffmem->y = quad.position.d_top; |
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293 | buffmem->z = quad.z; |
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294 | buffmem->diffuse = quad.bottomLeftCol; |
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295 | buffmem->tu1 = quad.texPosition.d_left; |
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296 | buffmem->tv1 = quad.texPosition.d_top; |
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297 | } |
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298 | // bottom-left to top-right diagonal |
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299 | else |
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300 | { |
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301 | buffmem->x = quad.position.d_left; |
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302 | buffmem->y = quad.position.d_bottom; |
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303 | buffmem->z = quad.z; |
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304 | buffmem->diffuse = quad.topLeftCol; |
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305 | buffmem->tu1 = quad.texPosition.d_left; |
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306 | buffmem->tv1 = quad.texPosition.d_bottom; |
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307 | } |
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308 | ++buffmem; |
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309 | } |
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310 | |
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311 | // ensure we leave the buffer in the unlocked state |
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312 | d_buffer->unlock(); |
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313 | } |
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314 | |
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315 | /// Render the buffer |
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316 | d_bufferPos = 0; |
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317 | bool first = true; |
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318 | |
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319 | // Iterate over each quad in the list and render it |
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320 | QuadList::iterator i = d_quadlist.begin(); |
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321 | while(i != d_quadlist.end()) |
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322 | { |
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323 | |
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324 | d_currTexture = i->texture; |
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325 | d_render_op.vertexData->vertexStart = d_bufferPos; |
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326 | for (; i != d_quadlist.end(); ++i) |
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327 | { |
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328 | const QuadInfo& quad = (*i); |
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329 | if (d_currTexture != quad.texture) |
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330 | { |
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331 | /// If it has a different texture, render this quad in next operation |
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332 | /// also need to reset render states |
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333 | first = true; |
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334 | break; |
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335 | } |
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336 | d_bufferPos += VERTEX_PER_QUAD; |
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337 | } |
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338 | d_render_op.vertexData->vertexCount = d_bufferPos - d_render_op.vertexData->vertexStart; |
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339 | /// Set texture, and do the render |
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340 | d_render_sys->_setTexture(0, true, d_currTexture); |
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341 | if (first) |
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342 | { |
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343 | initRenderStates(); |
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344 | first = false; |
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345 | } |
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346 | d_render_sys->_render(d_render_op); |
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347 | } |
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348 | |
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349 | } |
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350 | /// Count frames to check if utilization of vertex buffer was below half the capacity for 500,000 frames |
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351 | if(d_bufferPos < d_buffer->getNumVertices()/2) |
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352 | d_underused_framecount++; |
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353 | else |
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354 | d_underused_framecount = 0; |
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355 | } |
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356 | |
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357 | |
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358 | /************************************************************************* |
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359 | clear the queue |
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360 | *************************************************************************/ |
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361 | void OgreCEGUIRenderer::clearRenderList(void) |
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362 | { |
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363 | d_sorted = true; |
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364 | d_quadlist.clear(); |
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365 | } |
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366 | |
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367 | |
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368 | /************************************************************************* |
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369 | create an empty texture |
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370 | *************************************************************************/ |
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371 | Texture* OgreCEGUIRenderer::createTexture(void) |
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372 | { |
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373 | OgreCEGUITexture* tex = new OgreCEGUITexture(this); |
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374 | d_texturelist.push_back(tex); |
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375 | return tex; |
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376 | } |
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377 | |
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378 | |
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379 | /************************************************************************* |
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380 | create a texture and load it with the specified file. |
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381 | *************************************************************************/ |
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382 | Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup) |
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383 | { |
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384 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); |
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385 | tex->loadFromFile(filename, resourceGroup); |
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386 | |
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387 | return tex; |
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388 | } |
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389 | |
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390 | |
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391 | /************************************************************************* |
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392 | create a texture and set it to the specified size |
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393 | *************************************************************************/ |
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394 | Texture* OgreCEGUIRenderer::createTexture(float size) |
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395 | { |
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396 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); |
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397 | tex->setOgreTextureSize((uint)size); |
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398 | |
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399 | return tex; |
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400 | } |
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401 | |
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402 | |
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403 | /************************************************************************* |
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404 | destroy the given texture |
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405 | *************************************************************************/ |
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406 | void OgreCEGUIRenderer::destroyTexture(Texture* texture) |
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407 | { |
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408 | if (texture != NULL) |
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409 | { |
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410 | OgreCEGUITexture* tex = (OgreCEGUITexture*)texture; |
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411 | |
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412 | d_texturelist.remove(tex); |
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413 | delete tex; |
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414 | } |
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415 | } |
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416 | |
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417 | |
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418 | /************************************************************************* |
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419 | destroy all textures still active |
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420 | *************************************************************************/ |
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421 | void OgreCEGUIRenderer::destroyAllTextures(void) |
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422 | { |
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423 | while (!d_texturelist.empty()) |
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424 | { |
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425 | destroyTexture(*(d_texturelist.begin())); |
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426 | } |
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427 | } |
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428 | |
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429 | |
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430 | /************************************************************************* |
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431 | setup states etc |
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432 | *************************************************************************/ |
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433 | void OgreCEGUIRenderer::initRenderStates(void) |
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434 | { |
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435 | using namespace Ogre; |
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436 | |
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437 | // set-up matrices |
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438 | d_render_sys->_setWorldMatrix(Matrix4::IDENTITY); |
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439 | d_render_sys->_setViewMatrix(Matrix4::IDENTITY); |
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440 | d_render_sys->_setProjectionMatrix(Matrix4::IDENTITY); |
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441 | |
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442 | // initialise render settings |
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443 | d_render_sys->setLightingEnabled(false); |
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444 | d_render_sys->_setDepthBufferParams(false, false); |
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445 | d_render_sys->_setDepthBias(0, 0); |
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446 | d_render_sys->_setCullingMode(CULL_NONE); |
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447 | d_render_sys->_setFog(FOG_NONE); |
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448 | d_render_sys->_setColourBufferWriteEnabled(true, true, true, true); |
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449 | d_render_sys->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); |
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450 | d_render_sys->unbindGpuProgram(GPT_VERTEX_PROGRAM); |
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451 | d_render_sys->setShadingType(SO_GOURAUD); |
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452 | d_render_sys->_setPolygonMode(PM_SOLID); |
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453 | |
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454 | // initialise texture settings |
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455 | d_render_sys->_setTextureCoordCalculation(0, TEXCALC_NONE); |
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456 | d_render_sys->_setTextureCoordSet(0, 0); |
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457 | d_render_sys->_setTextureUnitFiltering(0, FO_LINEAR, FO_LINEAR, FO_POINT); |
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458 | d_render_sys->_setTextureAddressingMode(0, d_uvwAddressMode); |
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459 | d_render_sys->_setTextureMatrix(0, Matrix4::IDENTITY); |
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460 | d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0, false); |
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461 | d_render_sys->_setTextureBlendMode(0, d_colourBlendMode); |
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462 | d_render_sys->_setTextureBlendMode(0, d_alphaBlendMode); |
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463 | d_render_sys->_disableTextureUnitsFrom(1); |
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464 | |
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465 | // enable alpha blending |
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466 | d_render_sys->_setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); |
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467 | } |
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468 | |
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469 | |
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470 | |
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471 | /************************************************************************* |
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472 | sort quads list according to texture |
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473 | *************************************************************************/ |
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474 | void OgreCEGUIRenderer::sortQuads(void) |
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475 | { |
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476 | if (!d_sorted) |
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477 | { |
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478 | d_sorted = true; |
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479 | } |
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480 | |
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481 | } |
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482 | |
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483 | /************************************************************************* |
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484 | render a quad directly to the display |
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485 | *************************************************************************/ |
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486 | void OgreCEGUIRenderer::renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) |
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487 | { |
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488 | if (d_render_sys->_getViewport()->getOverlaysEnabled()) |
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489 | { |
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490 | z = -1 + z; |
---|
491 | |
---|
492 | Rect final_rect; |
---|
493 | |
---|
494 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset |
---|
495 | final_rect.d_left = dest_rect.d_left; |
---|
496 | final_rect.d_right = dest_rect.d_right; |
---|
497 | final_rect.d_top = d_display_area.getHeight() - dest_rect.d_top; |
---|
498 | final_rect.d_bottom = d_display_area.getHeight() - dest_rect.d_bottom; |
---|
499 | final_rect.offset(d_texelOffset); |
---|
500 | |
---|
501 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. |
---|
502 | final_rect.d_left /= (d_display_area.getWidth() * 0.5f); |
---|
503 | final_rect.d_right /= (d_display_area.getWidth() * 0.5f); |
---|
504 | final_rect.d_top /= (d_display_area.getHeight() * 0.5f); |
---|
505 | final_rect.d_bottom /= (d_display_area.getHeight() * 0.5f); |
---|
506 | final_rect.offset(Point(-1.0f, -1.0f)); |
---|
507 | |
---|
508 | // convert colours for ogre, note that top / bottom are switched. |
---|
509 | uint32 topLeftCol = colourToOgre(colours.d_bottom_left); |
---|
510 | uint32 topRightCol = colourToOgre(colours.d_bottom_right); |
---|
511 | uint32 bottomLeftCol = colourToOgre(colours.d_top_left); |
---|
512 | uint32 bottomRightCol= colourToOgre(colours.d_top_right); |
---|
513 | |
---|
514 | QuadVertex* buffmem = (QuadVertex*)d_direct_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); |
---|
515 | |
---|
516 | // setup Vertex 1... |
---|
517 | buffmem->x = final_rect.d_left; |
---|
518 | buffmem->y = final_rect. d_bottom; |
---|
519 | buffmem->z = z; |
---|
520 | buffmem->diffuse = topLeftCol; |
---|
521 | buffmem->tu1 = texture_rect.d_left; |
---|
522 | buffmem->tv1 = texture_rect.d_bottom; |
---|
523 | ++buffmem; |
---|
524 | |
---|
525 | // setup Vertex 2... |
---|
526 | |
---|
527 | // top-left to bottom-right diagonal |
---|
528 | if (quad_split_mode == TopLeftToBottomRight) |
---|
529 | { |
---|
530 | buffmem->x = final_rect.d_right; |
---|
531 | buffmem->y = final_rect.d_bottom; |
---|
532 | buffmem->z = z; |
---|
533 | buffmem->diffuse = topRightCol; |
---|
534 | buffmem->tu1 = texture_rect.d_right; |
---|
535 | buffmem->tv1 = texture_rect.d_bottom; |
---|
536 | ++buffmem; |
---|
537 | } |
---|
538 | // bottom-left to top-right diagonal |
---|
539 | else |
---|
540 | { |
---|
541 | buffmem->x = final_rect.d_right; |
---|
542 | buffmem->y = final_rect.d_top; |
---|
543 | buffmem->z = z; |
---|
544 | buffmem->diffuse = bottomRightCol; |
---|
545 | buffmem->tu1 = texture_rect.d_right; |
---|
546 | buffmem->tv1 = texture_rect.d_top; |
---|
547 | ++buffmem; |
---|
548 | } |
---|
549 | |
---|
550 | // setup Vertex 3... |
---|
551 | buffmem->x = final_rect.d_left; |
---|
552 | buffmem->y = final_rect.d_top; |
---|
553 | buffmem->z = z; |
---|
554 | buffmem->diffuse = bottomLeftCol; |
---|
555 | buffmem->tu1 = texture_rect.d_left; |
---|
556 | buffmem->tv1 = texture_rect.d_top; |
---|
557 | ++buffmem; |
---|
558 | |
---|
559 | // setup Vertex 4... |
---|
560 | buffmem->x = final_rect.d_right; |
---|
561 | buffmem->y = final_rect.d_bottom; |
---|
562 | buffmem->z = z; |
---|
563 | buffmem->diffuse = topRightCol; |
---|
564 | buffmem->tu1 = texture_rect.d_right; |
---|
565 | buffmem->tv1 = texture_rect.d_bottom; |
---|
566 | ++buffmem; |
---|
567 | |
---|
568 | // setup Vertex 5... |
---|
569 | buffmem->x = final_rect.d_right; |
---|
570 | buffmem->y = final_rect.d_top; |
---|
571 | buffmem->z = z; |
---|
572 | buffmem->diffuse = bottomRightCol; |
---|
573 | buffmem->tu1 = texture_rect.d_right; |
---|
574 | buffmem->tv1 = texture_rect.d_top; |
---|
575 | ++buffmem; |
---|
576 | |
---|
577 | // setup Vertex 6... |
---|
578 | |
---|
579 | // top-left to bottom-right diagonal |
---|
580 | if (quad_split_mode == TopLeftToBottomRight) |
---|
581 | { |
---|
582 | buffmem->x = final_rect.d_left; |
---|
583 | buffmem->y = final_rect.d_top; |
---|
584 | buffmem->z = z; |
---|
585 | buffmem->diffuse = bottomLeftCol; |
---|
586 | buffmem->tu1 = texture_rect.d_left; |
---|
587 | buffmem->tv1 = texture_rect.d_top; |
---|
588 | } |
---|
589 | // bottom-left to top-right diagonal |
---|
590 | else |
---|
591 | { |
---|
592 | buffmem->x = final_rect.d_left; |
---|
593 | buffmem->y = final_rect.d_bottom; |
---|
594 | buffmem->z = z; |
---|
595 | buffmem->diffuse = topLeftCol; |
---|
596 | buffmem->tu1 = texture_rect.d_left; |
---|
597 | buffmem->tv1 = texture_rect.d_bottom; |
---|
598 | } |
---|
599 | |
---|
600 | d_direct_buffer->unlock(); |
---|
601 | |
---|
602 | // |
---|
603 | // perform rendering... |
---|
604 | // |
---|
605 | d_render_sys->_setTexture(0, true, ((OgreCEGUITexture*)tex)->getOgreTexture()->getName()); |
---|
606 | initRenderStates(); |
---|
607 | d_direct_render_op.vertexData->vertexCount = VERTEX_PER_QUAD; |
---|
608 | d_render_sys->_render(d_direct_render_op); |
---|
609 | } |
---|
610 | |
---|
611 | } |
---|
612 | |
---|
613 | /************************************************************************* |
---|
614 | convert ARGB colour value to whatever the Ogre render system is |
---|
615 | expecting. |
---|
616 | *************************************************************************/ |
---|
617 | uint32 OgreCEGUIRenderer::colourToOgre(const colour& col) const |
---|
618 | { |
---|
619 | Ogre::ColourValue cv(col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha()); |
---|
620 | |
---|
621 | uint32 final; |
---|
622 | d_render_sys->convertColourValue(cv, &final); |
---|
623 | |
---|
624 | return final; |
---|
625 | } |
---|
626 | |
---|
627 | |
---|
628 | /************************************************************************* |
---|
629 | Set the scene manager to be used for rendering the GUI. |
---|
630 | *************************************************************************/ |
---|
631 | void OgreCEGUIRenderer::setTargetSceneManager(Ogre::SceneManager* scene_manager) |
---|
632 | { |
---|
633 | // unhook from current scene manager. |
---|
634 | if (d_sceneMngr != NULL) |
---|
635 | { |
---|
636 | d_sceneMngr->removeRenderQueueListener(d_ourlistener); |
---|
637 | d_sceneMngr = NULL; |
---|
638 | } |
---|
639 | |
---|
640 | // hook new scene manager if that is not NULL |
---|
641 | if (scene_manager != NULL) |
---|
642 | { |
---|
643 | d_sceneMngr = scene_manager; |
---|
644 | d_sceneMngr->addRenderQueueListener(d_ourlistener); |
---|
645 | } |
---|
646 | |
---|
647 | } |
---|
648 | |
---|
649 | |
---|
650 | /************************************************************************* |
---|
651 | Set the target render queue for GUI rendering. |
---|
652 | *************************************************************************/ |
---|
653 | void OgreCEGUIRenderer::setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue) |
---|
654 | { |
---|
655 | d_queue_id = queue_id; |
---|
656 | d_post_queue = post_queue; |
---|
657 | |
---|
658 | if (d_ourlistener != NULL) |
---|
659 | { |
---|
660 | d_ourlistener->setTargetRenderQueue(queue_id); |
---|
661 | d_ourlistener->setPostRenderQueue(post_queue); |
---|
662 | } |
---|
663 | |
---|
664 | } |
---|
665 | |
---|
666 | |
---|
667 | /************************************************************************* |
---|
668 | perform main work of the constructor |
---|
669 | *************************************************************************/ |
---|
670 | void OgreCEGUIRenderer::constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) |
---|
671 | { |
---|
672 | using namespace Ogre; |
---|
673 | |
---|
674 | // initialise the renderer fields |
---|
675 | d_queueing = true; |
---|
676 | d_queue_id = queue_id; |
---|
677 | d_currTexture.isNull(); |
---|
678 | d_post_queue = post_queue; |
---|
679 | d_sceneMngr = NULL; |
---|
680 | d_bufferPos = 0; |
---|
681 | d_sorted = true; |
---|
682 | d_ogre_root = Root::getSingletonPtr(); |
---|
683 | d_render_sys = d_ogre_root->getRenderSystem(); |
---|
684 | // set ID string |
---|
685 | d_identifierString = "CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI"; |
---|
686 | |
---|
687 | // Create and initialise the Ogre specific parts required for use in rendering later. |
---|
688 | // Main GUI |
---|
689 | createQuadRenderOp(d_render_op, d_buffer, VERTEXBUFFER_INITIAL_CAPACITY); |
---|
690 | d_underused_framecount = 0; |
---|
691 | |
---|
692 | // Mouse cursor |
---|
693 | createQuadRenderOp(d_direct_render_op, d_direct_buffer, VERTEX_PER_QUAD); |
---|
694 | |
---|
695 | // Discover display settings and setup d_display_area |
---|
696 | d_display_area.d_left = 0; |
---|
697 | d_display_area.d_top = 0; |
---|
698 | d_display_area.d_right = window->getWidth(); |
---|
699 | d_display_area.d_bottom = window->getHeight(); |
---|
700 | |
---|
701 | // initialise required texel offset |
---|
702 | d_texelOffset = Point((float)d_render_sys->getHorizontalTexelOffset(), -(float)d_render_sys->getVerticalTexelOffset()); |
---|
703 | |
---|
704 | // create listener which will handler the rendering side of things for us. |
---|
705 | d_ourlistener = new CEGUIRQListener(this, queue_id, post_queue); |
---|
706 | |
---|
707 | // Initialise blending modes to be used. |
---|
708 | d_colourBlendMode.blendType = Ogre::LBT_COLOUR; |
---|
709 | d_colourBlendMode.source1 = Ogre::LBS_TEXTURE; |
---|
710 | d_colourBlendMode.source2 = Ogre::LBS_DIFFUSE; |
---|
711 | d_colourBlendMode.operation = Ogre::LBX_MODULATE; |
---|
712 | |
---|
713 | d_alphaBlendMode.blendType = Ogre::LBT_ALPHA; |
---|
714 | d_alphaBlendMode.source1 = Ogre::LBS_TEXTURE; |
---|
715 | d_alphaBlendMode.source2 = Ogre::LBS_DIFFUSE; |
---|
716 | d_alphaBlendMode.operation = Ogre::LBX_MODULATE; |
---|
717 | |
---|
718 | d_uvwAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP; |
---|
719 | d_uvwAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP; |
---|
720 | d_uvwAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP; |
---|
721 | } |
---|
722 | |
---|
723 | |
---|
724 | /************************************************************************* |
---|
725 | Create a texture from an existing Ogre::TexturePtr object |
---|
726 | *************************************************************************/ |
---|
727 | Texture* OgreCEGUIRenderer::createTexture(Ogre::TexturePtr& texture) |
---|
728 | { |
---|
729 | OgreCEGUITexture* t = (OgreCEGUITexture*)createTexture(); |
---|
730 | |
---|
731 | if (!texture.isNull()) |
---|
732 | { |
---|
733 | t->setOgreTexture(texture); |
---|
734 | } |
---|
735 | |
---|
736 | return t; |
---|
737 | |
---|
738 | } |
---|
739 | |
---|
740 | /************************************************************************* |
---|
741 | Create a resource provider object |
---|
742 | *************************************************************************/ |
---|
743 | ResourceProvider* OgreCEGUIRenderer::createResourceProvider(void) |
---|
744 | { |
---|
745 | d_resourceProvider = new OgreCEGUIResourceProvider(); |
---|
746 | return d_resourceProvider; |
---|
747 | } |
---|
748 | |
---|
749 | /************************************************************************* |
---|
750 | Set the size of the display in pixels. |
---|
751 | *************************************************************************/ |
---|
752 | void OgreCEGUIRenderer::setDisplaySize(const Size& sz) |
---|
753 | { |
---|
754 | if (d_display_area.getSize() != sz) |
---|
755 | { |
---|
756 | d_display_area.setSize(sz); |
---|
757 | |
---|
758 | EventArgs args; |
---|
759 | fireEvent(EventDisplaySizeChanged, args, EventNamespace); |
---|
760 | } |
---|
761 | |
---|
762 | } |
---|
763 | |
---|
764 | /************************************************************************* |
---|
765 | Callback from Ogre invoked before other stuff in our target queue |
---|
766 | is rendered |
---|
767 | *************************************************************************/ |
---|
768 | void CEGUIRQListener::renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, |
---|
769 | bool& skipThisQueue) |
---|
770 | { |
---|
771 | if ((!d_post_queue) && (d_queue_id == id)) |
---|
772 | { |
---|
773 | CEGUI::System::getSingleton().renderGUI(); |
---|
774 | } |
---|
775 | |
---|
776 | } |
---|
777 | |
---|
778 | |
---|
779 | /************************************************************************* |
---|
780 | Callback from Ogre invoked after other stuff in our target queue |
---|
781 | is rendered |
---|
782 | *************************************************************************/ |
---|
783 | void CEGUIRQListener::renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue) |
---|
784 | { |
---|
785 | if ((d_post_queue) && (d_queue_id == id)) |
---|
786 | { |
---|
787 | CEGUI::System::getSingleton().renderGUI(); |
---|
788 | } |
---|
789 | |
---|
790 | } |
---|
791 | |
---|
792 | } // End of CEGUI namespace section |
---|