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source: code/trunk/src/external/ois/OISInputManager.cpp @ 9419

Last change on this file since 9419 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 7.5 KB
RevLine 
[1505]1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#include "OISInputManager.h"
24#include "OISException.h"
25#include "OISFactoryCreator.h"
26#include "OISObject.h"
27#include <sstream>
28#include <algorithm>
29
30//Bring in correct Header / InputManager for current build platform
31#if defined OIS_SDL_PLATFORM
32#  include "SDL/SDLInputManager.h"
33#elif defined OIS_WIN32_PLATFORM
34#  include "win32/Win32InputManager.h"
35#elif defined OIS_LINUX_PLATFORM
36#  include "linux/LinuxInputManager.h"
37#elif defined OIS_APPLE_PLATFORM
38#  include "mac/MacInputManager.h"
[8351]39#elif defined OIS_IPHONE_PLATFORM
40#  include "iphone/iPhoneInputManager.h"
[1505]41#elif defined OIS_XBOX_PLATFORM
42#  include "xbox/XBoxInputManager.h"
43#endif
44
45//Bring in extra controls
46#if defined OIS_LIRC_SUPPORT
47#  include "extras/LIRC/OISLIRCFactoryCreator.h"
48#endif
49#if defined OIS_WIN32_WIIMOTE_SUPPORT
50#  include "win32/extras/WiiMote/OISWiiMoteFactoryCreator.h"
51#endif
52
53
54using namespace OIS;
55
56//----------------------------------------------------------------------------//
57InputManager::InputManager(const std::string& name) :
58        m_VersionName(OIS_VERSION_NAME),
59        mInputSystemName(name),
60        m_lircSupport(0),
61        m_wiiMoteSupport(0)
62{
[8351]63    mFactories.clear();
64    mFactoryObjects.clear();
[1505]65}
66
67//----------------------------------------------------------------------------//
68InputManager::~InputManager()
69{
70#if defined OIS_LIRC_SUPPORT
71        delete m_lircSupport;
72#endif
73
74#if defined OIS_WIN32_WIIMOTE_SUPPORT
75        delete m_wiiMoteSupport;
76#endif
77}
78
79//----------------------------------------------------------------------------//
80unsigned int InputManager::getVersionNumber()
81{
82        return OIS_VERSION;
83}
84
85//----------------------------------------------------------------------------//
86const std::string &InputManager::getVersionName()
87{
88        return m_VersionName;
89}
90
91//----------------------------------------------------------------------------//
92InputManager* InputManager::createInputSystem( std::size_t windowhandle )
93{
94        ParamList pl;
95        std::ostringstream wnd;
96        wnd << windowhandle;
97        pl.insert(std::make_pair( std::string("WINDOW"), wnd.str() ));
98
99        return createInputSystem( pl );
100}
101
102//----------------------------------------------------------------------------//
103InputManager* InputManager::createInputSystem( ParamList &paramList )
104{
105        InputManager* im = 0;
106
107#if defined OIS_SDL_PLATFORM
108        im = new SDLInputManager();
109#elif defined OIS_WIN32_PLATFORM
110        im = new Win32InputManager();
111#elif defined OIS_XBOX_PLATFORM
112        im = new XBoxInputManager();
113#elif defined OIS_LINUX_PLATFORM
114        im = new LinuxInputManager();
115#elif defined OIS_APPLE_PLATFORM
116        im = new MacInputManager();
[8351]117#elif defined OIS_IPHONE_PLATFORM
118        im = new iPhoneInputManager();
[1505]119#else
120        OIS_EXCEPT(E_General, "No platform library.. check build platform defines!");
121#endif
122
123        try
124        {
125                im->_initialize(paramList);
126        }
127        catch(...)
128        {
129                delete im;
130                throw; //rethrow
131        }
132
133        return im;
134}
135
136//----------------------------------------------------------------------------//
137void InputManager::destroyInputSystem(InputManager* manager)
138{
139        if( manager == 0 )
140                return;
141
142        //Cleanup before deleting...
143        for( FactoryCreatedObject::iterator i = manager->mFactoryObjects.begin(); 
144                i != manager->mFactoryObjects.end(); ++i )
145        {
146                i->second->destroyObject( i->first );
147        }
148
149        manager->mFactoryObjects.clear();
150        delete manager;
151}
152
153//--------------------------------------------------------------------------------//
154const std::string& InputManager::inputSystemName()
155{
156        return mInputSystemName;
157}
158
159//--------------------------------------------------------------------------------//
160int InputManager::getNumberOfDevices( Type iType )
161{
162        //Count up all the factories devices
163        int factoyObjects = 0;
164        FactoryList::iterator i = mFactories.begin(), e = mFactories.end();
165        for( ; i != e; ++i )
166                factoyObjects += (*i)->totalDevices(iType);
167
168        return factoyObjects;
169}
170
171//----------------------------------------------------------------------------//
172DeviceList InputManager::listFreeDevices()
173{
174        DeviceList list;
175        FactoryList::iterator i = mFactories.begin(), e = mFactories.end();
176        for( ; i != e; ++i )
177        {
178                DeviceList temp = (*i)->freeDeviceList();
179                list.insert(temp.begin(), temp.end());
180        }
181
182        return list;
183}
184
185//----------------------------------------------------------------------------//
186Object* InputManager::createInputObject( Type iType, bool bufferMode, const std::string &vendor )
187{
188        Object* obj = 0;
189        FactoryList::iterator i = mFactories.begin(), e = mFactories.end();
190        for( ; i != e; ++i)
191        {
192                if( (*i)->freeDevices(iType) > 0 )
193                {
194                        if( vendor == "" || (*i)->vendorExist(iType, vendor) )
195                        {
196                                obj = (*i)->createObject(this, iType, bufferMode, vendor);
197                                mFactoryObjects[obj] = (*i);
198                                break;
199                        }
200                }
201        }
202
203        if(!obj)
204                OIS_EXCEPT(E_InputDeviceNonExistant, "No devices match requested type.");
205
206        try
207        {       //Intialize device
208                obj->_initialize();
209        }
210        catch(...)
211        {       //Somekind of error, cleanup and rethrow
212                destroyInputObject(obj);
213                throw;
214        }
215
216        return obj;
217}
218
219//----------------------------------------------------------------------------//
220void InputManager::destroyInputObject( Object* obj )
221{
222        if( obj == 0 )
223                return;
224
225        FactoryCreatedObject::iterator i = mFactoryObjects.find(obj);
226        if( i != mFactoryObjects.end() )
227        {
228                i->second->destroyObject(obj);
229                mFactoryObjects.erase(i);
230        }
231        else
232        {
233                OIS_EXCEPT(E_General, "Object creator not known.");
234        }
235}
236
237//----------------------------------------------------------------------------//
238void InputManager::addFactoryCreator( FactoryCreator* factory )
239{
240        if(factory != 0)
241                mFactories.push_back(factory);
242}
243
244//----------------------------------------------------------------------------//
245void InputManager::removeFactoryCreator( FactoryCreator* factory )
246{
247        if(factory != 0)
248        {
249                //First, destroy all devices created with the factory
250                for( FactoryCreatedObject::iterator i = mFactoryObjects.begin(); i != mFactoryObjects.end(); ++i )
251                {
252                        if( i->second == factory )
253                        {
254                                i->second->destroyObject(i->first);
255                                mFactoryObjects.erase(i++);
256                        }
257                }
258
259                //Now, remove the factory itself
260                FactoryList::iterator fact = std::find(mFactories.begin(), mFactories.end(), factory);
261                if( fact != mFactories.end() )
262                        mFactories.erase(fact);
263        }
264}
265
266//----------------------------------------------------------------------------//
267void InputManager::enableAddOnFactory(AddOnFactories factory)
268{
269#if defined OIS_LIRC_SUPPORT
270        if( factory == AddOn_LIRC || factory == AddOn_All )
271        {
272                if( m_lircSupport == 0 )
273                {
274                        m_lircSupport = new LIRCFactoryCreator();
275                        addFactoryCreator(m_lircSupport);
276                }
277        }
278#endif
279
280#if defined OIS_WIN32_WIIMOTE_SUPPORT
281        if( factory == AddOn_WiiMote || factory == AddOn_All )
282        {
283                if( m_wiiMoteSupport == 0 )
284                {
285                        m_wiiMoteSupport = new WiiMoteFactoryCreator();
286                        addFactoryCreator(m_wiiMoteSupport);
287                }
288        }
289#endif
290}
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