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source: code/trunk/src/external/ois/win32/Win32ForceFeedback.h @ 10158

Last change on this file since 10158 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2The zlib/libpng License
3
4Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
5
6This software is provided 'as-is', without any express or implied warranty. In no event will
7the authors be held liable for any damages arising from the use of this software.
8
9Permission is granted to anyone to use this software for any purpose, including commercial
10applications, and to alter it and redistribute it freely, subject to the following
11restrictions:
12
13    1. The origin of this software must not be misrepresented; you must not claim that
14                you wrote the original software. If you use this software in a product,
15                an acknowledgment in the product documentation would be appreciated but is
16                not required.
17
18    2. Altered source versions must be plainly marked as such, and must not be
19                misrepresented as being the original software.
20
21    3. This notice may not be removed or altered from any source distribution.
22*/
23#ifndef OIS_Win32ForceFeedBack_H
24#define OIS_Win32ForceFeedBack_H
25
26#include "OISPrereqs.h"
27#include "OISForceFeedback.h"
28#include "win32/Win32Prereqs.h"
29
30namespace OIS
31{
32        class Win32ForceFeedback : public ForceFeedback
33        {
34                Win32ForceFeedback() {}
35        public:
36                Win32ForceFeedback(IDirectInputDevice8* pDIJoy, const DIDEVCAPS* pDIJoyCaps);
37                ~Win32ForceFeedback();
38
39                /** @copydoc ForceFeedback::upload */
40                void upload( const Effect* effect );
41
42                /** @copydoc ForceFeedback::modify */
43                void modify( const Effect* effect );
44
45                /** @copydoc ForceFeedback::remove */
46                void remove( const Effect* effect );
47
48                /** @copydoc ForceFeedback::setMasterGain */
49                void setMasterGain( float level );
50               
51                /** @copydoc ForceFeedback::setAutoCenterMode */
52                void setAutoCenterMode( bool auto_on );
53
54                /** @copydoc ForceFeedback::getFFAxesNumber */
55                short getFFAxesNumber();
56
57                /** @copydoc ForceFeedback::getFFMemoryLoad */
58                unsigned short getFFMemoryLoad();
59
60                /**
61                        @remarks
62                        Internal use.. Used during enumeration to build a list of a devices
63                        support effects.
64                */
65                void _addEffectSupport( LPCDIEFFECTINFO pdei );
66
67                /**
68                        @remarks
69                        Internal use.. Used during axis enumeration to get number of FF axes
70                        support effects.
71                */
72                void _addFFAxis();
73
74        protected:
75
76                //Specific Effect Settings
77                void _updateConstantEffect( const Effect* effect );
78                void _updateRampEffect( const Effect* effect );
79                void _updatePeriodicEffect( const Effect* effect );
80                void _updateConditionalEffect( const Effect* effect );
81                void _updateCustomEffect( const Effect* effect );
82
83                //Sets the common properties to all effects
84                void _setCommonProperties( DIEFFECT* diEffect, DWORD* rgdwAxes,
85                                                                        LONG* rglDirection, DIENVELOPE* diEnvelope, DWORD struct_size, 
86                                                                        LPVOID struct_type, const Effect* effect, const Envelope* envelope );
87                //Actually do the upload
88                void _upload( GUID, DIEFFECT*, const Effect* );
89
90                // Map of currently uploaded effects (handle => effect)
91                typedef std::map<int,LPDIRECTINPUTEFFECT> EffectList;
92                EffectList mEffectList;
93
94                //Simple unique handle creation - allows for upto 2+ billion effects
95                //during the lifetime of application. Hopefully, that is enough.
96                int mHandles;
97
98                // Joystick device descriptor.
99                IDirectInputDevice8* mJoyStick;
100               
101                // Joystick capabilities.
102                const DIDEVCAPS* mpDIJoyCaps;
103
104                // Number of axis supporting FF.
105                short mFFAxes;
106        };
107}
108#endif //OIS_Win32ForceFeedBack_H
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