1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the BaseObject class. |
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32 | */ |
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33 | |
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34 | #include "BaseObject.h" |
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35 | |
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36 | #include <tinyxml/tinyxml.h> |
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37 | |
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38 | #include "CoreIncludes.h" |
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39 | #include "Event.h" |
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40 | #include "EventIncludes.h" |
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41 | #include "Functor.h" |
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42 | #include "Iterator.h" |
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43 | #include "Template.h" |
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44 | #include "XMLFile.h" |
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45 | #include "XMLNameListener.h" |
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46 | #include "XMLPort.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | CreateFactory(BaseObject); |
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51 | |
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52 | /** |
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53 | @brief Constructor: Registers the object in the BaseObject-list. |
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54 | */ |
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55 | BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false) |
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56 | { |
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57 | RegisterRootObject(BaseObject); |
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58 | |
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59 | this->bInitialized_ = true; |
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60 | |
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61 | this->bActive_ = true; |
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62 | this->bVisible_ = true; |
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63 | this->oldGametype_ = 0; |
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64 | this->bRegisteredEventStates_ = false; |
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65 | |
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66 | this->lastLoadedXMLElement_ = 0; |
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67 | |
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68 | this->mainStateFunctor_ = 0; |
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69 | |
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70 | this->setCreator(creator); |
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71 | if (this->creator_) |
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72 | { |
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73 | this->setFile(this->creator_->getFile()); |
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74 | this->setNamespace(this->creator_->getNamespace()); |
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75 | this->setScene(this->creator_->getScene(), this->creator_->getSceneID()); |
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76 | this->setGametype(this->creator_->getGametype()); |
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77 | } |
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78 | else |
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79 | { |
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80 | this->file_ = 0; |
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81 | this->namespace_ = 0; |
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82 | this->scene_ = 0; |
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83 | this->sceneID_ = OBJECTID_UNKNOWN; |
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84 | this->gametype_ = 0; |
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85 | } |
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86 | } |
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87 | |
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88 | /** |
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89 | @brief Destructor |
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90 | */ |
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91 | BaseObject::~BaseObject() |
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92 | { |
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93 | if (this->isInitialized()) |
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94 | { |
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95 | for (std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ) |
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96 | this->removeEventSource((it++)->first); |
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97 | |
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98 | for (std::set<BaseObject*>::const_iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ) |
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99 | (*(it++))->removeEventSource(this); |
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100 | |
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101 | for (std::map<std::string, EventState*>::const_iterator it = this->eventStates_.begin(); it != this->eventStates_.end(); ++it) |
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102 | delete it->second; |
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103 | } |
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104 | } |
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105 | |
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106 | /** |
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107 | @brief XML loading and saving. |
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108 | @param xmlelement The XML-element |
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109 | @param loading Loading (true) or saving (false) |
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110 | */ |
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111 | void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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112 | { |
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113 | XMLPortParam(BaseObject, "name", setXMLName, getName, xmlelement, mode); |
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114 | XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode); |
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115 | XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode); |
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116 | XMLPortParam(BaseObject, "mainstate", setMainStateName, getMainStateName, xmlelement, mode); |
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117 | XMLPortParamTemplate(BaseObject, "template", addTemplate, getSingleTemplate, xmlelement, mode, const std::string&); |
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118 | |
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119 | XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*); |
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120 | XMLPortObject(BaseObject, BaseObject, "eventlisteners", addEventListener, getEventListener, xmlelement, mode); |
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121 | |
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122 | Element* events = 0; |
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123 | if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject) |
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124 | events = xmlelement.FirstChildElement("events", false); |
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125 | else if (mode == XMLPort::SaveObject) |
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126 | {} |
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127 | if (events) |
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128 | this->XMLEventPort(*events, mode); |
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129 | } |
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130 | |
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131 | /** |
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132 | @brief Defines the possible event states of this object and parses eventsources from an XML file. |
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133 | @param xmlelement The XML-element |
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134 | @param loading Loading (true) or saving (false) |
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135 | */ |
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136 | void BaseObject::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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137 | { |
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138 | XMLPortEventState(BaseObject, BaseObject, "activity", setActive, xmlelement, mode); |
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139 | XMLPortEventState(BaseObject, BaseObject, "visibility", setVisible, xmlelement, mode); |
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140 | XMLPortEventState(BaseObject, BaseObject, "mainstate", setMainState, xmlelement, mode); |
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141 | |
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142 | this->bRegisteredEventStates_ = true; |
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143 | } |
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144 | |
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145 | /** |
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146 | @brief Loads the name of the object through XML and calls all XMLNameListener. |
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147 | @param name The name of the object |
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148 | */ |
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149 | void BaseObject::setXMLName(const std::string& name) |
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150 | { |
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151 | this->setName(name); |
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152 | |
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153 | for (ObjectList<XMLNameListener>::iterator it = ObjectList<XMLNameListener>::begin(); it != ObjectList<XMLNameListener>::end(); ++it) |
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154 | it->loadedNewXMLName(this); |
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155 | } |
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156 | |
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157 | /** |
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158 | @brief Returns the levelfile that loaded this object. |
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159 | @return The levelfile |
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160 | */ |
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161 | const std::string& BaseObject::getFilename() const |
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162 | { |
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163 | if (this->file_) |
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164 | return this->file_->getFilename(); |
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165 | else |
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166 | return BLANKSTRING; |
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167 | } |
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168 | |
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169 | /** |
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170 | @brief Adds a Template to the object. |
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171 | @param name The name of the Template |
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172 | */ |
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173 | void BaseObject::addTemplate(const std::string& name) |
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174 | { |
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175 | Template* temp = Template::getTemplate(name); |
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176 | if (temp) |
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177 | this->addTemplate(temp); |
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178 | else |
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179 | COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl; |
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180 | } |
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181 | |
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182 | /** |
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183 | @brief Adds a Template to the object. |
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184 | @param temp The Template |
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185 | */ |
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186 | void BaseObject::addTemplate(Template* temp) |
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187 | { |
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188 | this->templates_.insert(temp); |
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189 | temp->applyOn(this); |
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190 | } |
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191 | |
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192 | /** |
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193 | @brief Returns the name of the first Template. |
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194 | @return The name as string. |
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195 | */ |
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196 | const std::string& BaseObject::getSingleTemplate(void) const |
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197 | { |
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198 | if(this->templates_.empty()) |
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199 | return BLANKSTRING; |
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200 | |
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201 | return (*this->templates_.begin())->getName(); |
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202 | } |
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203 | |
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204 | /** |
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205 | @brief Returns the Template with the given index. |
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206 | @param index The index |
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207 | */ |
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208 | Template* BaseObject::getTemplate(unsigned int index) const |
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209 | { |
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210 | unsigned int i = 0; |
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211 | for (std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it) |
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212 | { |
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213 | if (i == index) |
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214 | return (*it); |
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215 | i++; |
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216 | } |
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217 | return 0; |
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218 | } |
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219 | |
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220 | /** |
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221 | @brief Adds a new event source for a specific state. |
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222 | @param source The object which sends events to this object |
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223 | @param state The state of this object which will be affected by the events |
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224 | */ |
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225 | void BaseObject::addEventSource(BaseObject* source, const std::string& state) |
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226 | { |
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227 | this->eventSources_[source] = state; |
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228 | source->registerEventListener(this); |
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229 | } |
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230 | |
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231 | /** |
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232 | @brief Removes an eventsource (but doesn't unregister itself at the source). |
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233 | */ |
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234 | void BaseObject::removeEventSource(BaseObject* source) |
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235 | { |
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236 | this->eventSources_.erase(source); |
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237 | source->unregisterEventListener(this); |
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238 | } |
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239 | |
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240 | /** |
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241 | @brief Returns an eventsource with a given index. |
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242 | */ |
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243 | BaseObject* BaseObject::getEventSource(unsigned int index, const std::string& state) const |
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244 | { |
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245 | unsigned int i = 0; |
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246 | for (std::map<BaseObject*, std::string>::const_iterator it = this->eventSources_.begin(); it != this->eventSources_.end(); ++it) |
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247 | { |
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248 | if (it->second != state) |
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249 | continue; |
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250 | |
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251 | if (i == index) |
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252 | return it->first; |
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253 | ++i; |
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254 | } |
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255 | return 0; |
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256 | } |
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257 | |
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258 | /** |
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259 | @brief Adds an object which listens to the events of this object. The events are sent to the other objects mainstate. |
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260 | */ |
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261 | void BaseObject::addEventListener(BaseObject* listener) |
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262 | { |
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263 | this->eventListenersXML_.insert(listener); |
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264 | listener->addEventSource(this, "mainstate"); |
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265 | } |
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266 | |
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267 | /** |
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268 | @brief Returns an event listener with a given index. |
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269 | */ |
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270 | BaseObject* BaseObject::getEventListener(unsigned int index) const |
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271 | { |
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272 | unsigned int i = 0; |
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273 | for (std::set<BaseObject*>::const_iterator it = this->eventListenersXML_.begin(); it != this->eventListenersXML_.end(); ++it) |
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274 | { |
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275 | if (i == index) |
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276 | return *it; |
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277 | ++i; |
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278 | } |
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279 | return 0; |
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280 | } |
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281 | |
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282 | /** |
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283 | @brief Adds a new event-state to the object. Event-states are states which can be changed by events. |
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284 | @param name The name of the event |
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285 | @param state The object containing information about the event-state |
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286 | */ |
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287 | void BaseObject::addEventState(const std::string& name, EventState* state) |
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288 | { |
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289 | std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(name); |
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290 | if (it != this->eventStates_.end()) |
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291 | { |
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292 | COUT(2) << "Warning: Overwriting EventState in class " << this->getIdentifier()->getName() << '.' << std::endl; |
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293 | delete (it->second); |
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294 | } |
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295 | |
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296 | this->eventStates_[name] = state; |
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297 | } |
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298 | |
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299 | /** |
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300 | @brief Returns the event-state with the given name. |
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301 | */ |
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302 | EventState* BaseObject::getEventState(const std::string& name) const |
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303 | { |
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304 | std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(name); |
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305 | if (it != this->eventStates_.end()) |
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306 | return (it->second); |
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307 | else |
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308 | return 0; |
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309 | } |
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310 | |
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311 | /** |
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312 | @brief Fires an event (without a state). |
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313 | */ |
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314 | void BaseObject::fireEvent(const std::string& name) |
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315 | { |
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316 | this->fireEvent(true, name); |
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317 | this->fireEvent(false, name); |
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318 | } |
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319 | |
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320 | /** |
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321 | @brief Fires an event which activates or deactivates a state. |
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322 | */ |
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323 | void BaseObject::fireEvent(bool activate, const std::string& name) |
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324 | { |
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325 | this->fireEvent(activate, this, name); |
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326 | } |
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327 | |
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328 | /** |
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329 | @brief Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). |
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330 | */ |
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331 | void BaseObject::fireEvent(bool activate, BaseObject* originator, const std::string& name) |
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332 | { |
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333 | Event event(activate, originator, name); |
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334 | |
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335 | for (std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it) |
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336 | { |
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337 | event.statename_ = (*it)->eventSources_[this]; |
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338 | (*it)->processEvent(event); |
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339 | } |
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340 | } |
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341 | |
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342 | /** |
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343 | @brief Fires an event, using the Event struct. |
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344 | */ |
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345 | void BaseObject::fireEvent(Event& event) |
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346 | { |
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347 | for (std::set<BaseObject*>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it) |
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348 | (*it)->processEvent(event); |
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349 | } |
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350 | |
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351 | /** |
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352 | @brief Processing an event by calling the right main state. |
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353 | @param event The event struct which contains the information about the event |
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354 | */ |
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355 | void BaseObject::processEvent(Event& event) |
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356 | { |
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357 | this->registerEventStates(); |
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358 | |
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359 | std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(event.statename_); |
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360 | if (it != this->eventStates_.end()) |
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361 | it->second->process(event, this); |
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362 | else if (!event.statename_.empty()) |
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363 | COUT(2) << "Warning: \"" << event.statename_ << "\" is not a valid state in object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl; |
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364 | else |
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365 | COUT(2) << "Warning: Event with invalid source sent to object \"" << this->getName() << "\" of class " << this->getIdentifier()->getName() << "." << std::endl; |
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366 | } |
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367 | |
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368 | /** |
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369 | @brief Sets the main state of the object to a given boolean value. |
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370 | |
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371 | Note: The main state of an object can be set with the @ref setMainStateName function. |
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372 | It's part of the eventsystem and used for event forwarding (when the target object can't specify a specific state, |
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373 | the main state is used by default). |
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374 | */ |
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375 | void BaseObject::setMainState(bool state) |
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376 | { |
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377 | if (this->mainStateFunctor_) |
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378 | { |
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379 | if (this->mainStateFunctor_->getParamCount() == 0) |
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380 | { |
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381 | if (state) |
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382 | (*this->mainStateFunctor_)(); |
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383 | } |
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384 | else |
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385 | { |
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386 | (*this->mainStateFunctor_)(state); |
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387 | } |
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388 | } |
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389 | else |
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390 | COUT(2) << "Warning: No MainState defined in object \"" << this->getName() << "\" (" << this->getIdentifier()->getName() << ")" << std::endl; |
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391 | } |
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392 | |
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393 | /** |
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394 | @brief This function gets called if the main state name of the object changes. |
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395 | */ |
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396 | void BaseObject::changedMainStateName() |
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397 | { |
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398 | this->mainStateFunctor_ = 0; |
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399 | |
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400 | if (!this->mainStateName_.empty()) |
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401 | { |
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402 | this->registerEventStates(); |
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403 | |
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404 | std::map<std::string, EventState*>::const_iterator it = this->eventStates_.find(this->mainStateName_); |
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405 | if (it != this->eventStates_.end() && it->second->getFunctor()) |
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406 | { |
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407 | if (it->second->getFunctor()->getParamCount() <= 1) |
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408 | this->mainStateFunctor_ = it->second->getFunctor(); |
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409 | else |
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410 | COUT(2) << "Warning: Can't use \"" << this->mainStateName_ << "\" as MainState because it needs a second argument." << std::endl; |
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411 | } |
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412 | else |
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413 | COUT(2) << "Warning: \"" << this->mainStateName_ << "\" is not a valid MainState." << std::endl; |
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414 | } |
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415 | } |
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416 | |
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417 | /** |
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418 | @brief Calls XMLEventPort with an empty XML-element to register the event states if necessary. |
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419 | */ |
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420 | void BaseObject::registerEventStates() |
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421 | { |
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422 | if (!this->bRegisteredEventStates_) |
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423 | { |
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424 | Element xmlelement; |
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425 | this->XMLEventPort(xmlelement, XMLPort::NOP); |
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426 | } |
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427 | } |
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428 | |
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429 | /** |
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430 | @brief Manually loads all event states, even if the class doesn't officially support them. This is needed by some classes like @ref EventDispatcher or @ref EventTarget. |
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431 | */ |
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432 | void BaseObject::loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier) |
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433 | { |
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434 | Element* events = xmlelement.FirstChildElement("events", false); |
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435 | if (events) |
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436 | { |
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437 | // get the list of all states present |
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438 | std::list<std::string> eventnames; |
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439 | if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject) |
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440 | { |
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441 | for (ticpp::Iterator<ticpp::Element> child = events->FirstChildElement(false); child != child.end(); child++) |
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442 | eventnames.push_back(child->Value()); |
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443 | } |
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444 | else if (mode == XMLPort::SaveObject) |
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445 | { |
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446 | } |
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447 | |
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448 | // iterate through all states and get the event sources |
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449 | for (std::list<std::string>::iterator it = eventnames.begin(); it != eventnames.end(); ++it) |
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450 | { |
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451 | const std::string& statename = (*it); |
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452 | |
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453 | // if the event state is already known, continue with the next state |
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454 | orxonox::EventState* eventstate = object->getEventState(statename); |
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455 | if (eventstate) |
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456 | continue; |
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457 | |
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458 | XMLPortClassObjectContainer<BaseObject, BaseObject>* container = (XMLPortClassObjectContainer<BaseObject, BaseObject>*)(identifier->getXMLPortObjectContainer(statename)); |
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459 | if (!container) |
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460 | { |
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461 | ExecutorMember<BaseObject>* setfunctor = createExecutor(createFunctor(&BaseObject::addEventSource), std::string( "BaseObject" ) + "::" + "addEventSource" + '(' + statename + ')'); |
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462 | ExecutorMember<BaseObject>* getfunctor = createExecutor(createFunctor(&BaseObject::getEventSource), std::string( "BaseObject" ) + "::" + "getEventSource" + '(' + statename + ')'); |
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463 | setfunctor->setDefaultValue(1, statename); |
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464 | getfunctor->setDefaultValue(1, statename); |
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465 | |
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466 | container = new XMLPortClassObjectContainer<BaseObject, BaseObject>(statename, identifier, setfunctor, getfunctor, false, true); |
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467 | identifier->addXMLPortObjectContainer(statename, container); |
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468 | } |
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469 | container->port(object, *events, mode); |
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470 | } |
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471 | } |
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472 | } |
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473 | } |
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