[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[7401] | 30 | @defgroup BaseObject BaseObject |
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| 31 | @ingroup Core |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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[2171] | 35 | @file |
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[7401] | 36 | @ingroup BaseObject |
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| 37 | @brief Declaration of BaseObject, the base class of all objects in Orxonox. |
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[1505] | 38 | |
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| 39 | The BaseObject is the parent of all classes representing an instance in the game. |
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| 40 | */ |
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| 41 | |
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| 42 | #ifndef _BaseObject_H__ |
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| 43 | #define _BaseObject_H__ |
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| 44 | |
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| 45 | #include "CorePrereqs.h" |
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[5781] | 46 | |
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| 47 | #include <map> |
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| 48 | #include <list> |
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| 49 | |
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| 50 | #include "util/mbool.h" |
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[9667] | 51 | #include "class/OrxonoxClass.h" |
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| 52 | #include "class/Super.h" |
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[10624] | 53 | #include "object/StrongPtr.h" |
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[1505] | 54 | |
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| 55 | namespace orxonox |
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| 56 | { |
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[5781] | 57 | class Scene; |
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| 58 | class Gametype; |
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[7163] | 59 | class Level; |
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[5781] | 60 | |
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[7401] | 61 | /// The BaseObject is the parent of all classes representing an instance in the game. |
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[9667] | 62 | class _CoreExport BaseObject : public OrxonoxClass |
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[1505] | 63 | { |
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[5781] | 64 | template <class T> friend class XMLPortClassParamContainer; |
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| 65 | |
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[1505] | 66 | public: |
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[10624] | 67 | template <class T> |
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| 68 | class StrongOrWeakPtr |
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| 69 | { |
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| 70 | public: |
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| 71 | inline StrongOrWeakPtr(); |
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| 72 | inline StrongOrWeakPtr(const StrongPtr<T>& ptr); |
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| 73 | inline StrongOrWeakPtr(const WeakPtr<T>& ptr); |
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| 74 | |
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| 75 | inline T* get() const; |
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| 76 | inline StrongPtr<T> createStrongPtr() const; |
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| 77 | |
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| 78 | private: |
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| 79 | StrongPtr<T> strongPtr_; |
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| 80 | WeakPtr<T> weakPtr_; |
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| 81 | }; |
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| 82 | |
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| 83 | public: |
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[9667] | 84 | BaseObject(Context* context); |
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[1505] | 85 | virtual ~BaseObject(); |
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[5781] | 86 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[5929] | 87 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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[1505] | 88 | |
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[1558] | 89 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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| 90 | inline bool isInitialized() const { return this->bInitialized_; } |
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| 91 | |
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[5781] | 92 | /** @brief Sets the name of the object. @param name The name */ |
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| 93 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
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| 94 | /** @brief Returns the name of the object. */ |
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| 95 | inline const std::string& getName() const { return this->name_; } |
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| 96 | /** @brief Returns the old name of the object. */ |
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| 97 | inline const std::string& getOldName() const { return this->oldName_; } |
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| 98 | /** @brief This function gets called if the name of the object changes. */ |
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| 99 | virtual void changedName() {} |
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| 100 | |
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| 101 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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| 102 | inline void setActive(bool bActive) |
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| 103 | { |
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| 104 | if (this->bActive_ != bActive) |
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| 105 | { |
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| 106 | this->bActive_ = bActive; |
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| 107 | this->changedActivity(); |
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| 108 | } |
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| 109 | } |
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| 110 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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| 111 | inline const mbool& isActive() const { return this->bActive_; } |
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| 112 | /** @brief This function gets called if the activity of the object changes. */ |
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| 113 | virtual void changedActivity() {} |
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| 114 | |
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| 115 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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| 116 | inline void setVisible(bool bVisible) |
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| 117 | { |
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| 118 | if (this->bVisible_ != bVisible) |
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| 119 | { |
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| 120 | this->bVisible_ = bVisible; |
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| 121 | this->changedVisibility(); |
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| 122 | } |
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| 123 | } |
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| 124 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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| 125 | inline const mbool& isVisible() const { return this->bVisible_; } |
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| 126 | /** @brief This function gets called if the visibility of the object changes. */ |
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| 127 | virtual void changedVisibility() {} |
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| 128 | |
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| 129 | void setMainState(bool state); |
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| 130 | |
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[5929] | 131 | /** @brief Sets the name of the main state (used for event reactions). */ |
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| 132 | void setMainStateName(const std::string& name) |
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| 133 | { |
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| 134 | if (this->mainStateName_ != name) |
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| 135 | { |
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| 136 | this->mainStateName_ = name; |
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| 137 | this->changedMainStateName(); |
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| 138 | } |
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| 139 | } |
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| 140 | /** @brief Returns the name of the main state. */ |
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[5781] | 141 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
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[5929] | 142 | /** @brief This function gets called if the main state name of the object changes. */ |
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| 143 | virtual void changedMainStateName(); |
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[5781] | 144 | |
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| 145 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
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| 146 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
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| 147 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
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| 148 | inline const XMLFile* getFile() const { return this->file_; } |
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| 149 | const std::string& getFilename() const; |
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| 150 | |
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| 151 | void addTemplate(const std::string& name); |
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| 152 | void addTemplate(Template* temp); |
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| 153 | /** @brief Returns the set of all aplied templates. */ |
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| 154 | inline const std::set<Template*>& getTemplates() const |
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| 155 | { return this->templates_; } |
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| 156 | |
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[10624] | 157 | inline void setNamespace(const StrongOrWeakPtr<Namespace>& ns) { this->namespace_ = ns; } |
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| 158 | inline Namespace* getNamespace() const { return this->namespace_.get(); } |
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[5781] | 159 | |
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[2087] | 160 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
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| 161 | inline BaseObject* getCreator() const { return this->creator_; } |
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| 162 | |
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[10624] | 163 | inline void setScene(const StrongOrWeakPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } |
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| 164 | inline Scene* getScene() const { return this->scene_.get(); } |
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[5929] | 165 | inline virtual uint32_t getSceneID() const { return this->sceneID_; } |
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[5781] | 166 | |
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[10624] | 167 | inline void setGametype(const StrongOrWeakPtr<Gametype>& gametype) { this->gametype_ = gametype; } |
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| 168 | inline Gametype* getGametype() const { return this->gametype_.get(); } |
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[5781] | 169 | |
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[10624] | 170 | inline void setLevel(const StrongOrWeakPtr<Level>& level) { this->level_ = level; } |
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| 171 | inline Level* getLevel() const { return this->level_.get(); } |
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[7163] | 172 | |
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[5929] | 173 | void addEventSource(BaseObject* source, const std::string& state); |
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| 174 | void removeEventSource(BaseObject* source); |
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| 175 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; |
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[6417] | 176 | |
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[5929] | 177 | void addEventListener(BaseObject* listener); |
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| 178 | BaseObject* getEventListener(unsigned int index) const; |
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| 179 | |
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| 180 | void fireEvent(const std::string& name = ""); |
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| 181 | void fireEvent(bool activate, const std::string& name = ""); |
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| 182 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); |
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[5781] | 183 | void fireEvent(Event& event); |
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| 184 | |
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| 185 | virtual void processEvent(Event& event); |
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| 186 | |
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| 187 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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| 188 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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| 189 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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| 190 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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[6417] | 191 | |
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[5929] | 192 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); |
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[5781] | 193 | |
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| 194 | protected: |
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[5929] | 195 | void addEventState(const std::string& name, EventState* container); |
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| 196 | EventState* getEventState(const std::string& name) const; |
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| 197 | |
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[7163] | 198 | std::string name_; //!< The name of the object |
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| 199 | std::string oldName_; //!< The old name of the object |
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| 200 | mbool bActive_; //!< True = the object is active |
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| 201 | mbool bVisible_; //!< True = the object is visible |
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| 202 | std::string mainStateName_; |
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[7284] | 203 | FunctorPtr mainStateFunctor_; |
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[7163] | 204 | std::set<std::string> networkTemplateNames_; |
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[5781] | 205 | |
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[2087] | 206 | private: |
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[5929] | 207 | /** @brief Adds an object which listens to the events of this object. */ |
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[6800] | 208 | void registerEventListener(BaseObject* object); |
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[5929] | 209 | /** @brief Removes an event listener from this object. */ |
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| 210 | inline void unregisterEventListener(BaseObject* object) |
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| 211 | { this->eventListeners_.erase(object); } |
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| 212 | |
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[5781] | 213 | void setXMLName(const std::string& name); |
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[6524] | 214 | const std::string& getSingleTemplate(void) const; |
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[5781] | 215 | Template* getTemplate(unsigned int index) const; |
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[5929] | 216 | void registerEventStates(); |
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[5781] | 217 | |
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[10624] | 218 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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| 219 | const XMLFile* file_; //!< The XMLFile that loaded this object |
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| 220 | Element* lastLoadedXMLElement_; //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map |
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[5781] | 221 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
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[10624] | 222 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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| 223 | StrongOrWeakPtr<Namespace> namespace_; |
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| 224 | BaseObject* creator_; |
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| 225 | StrongOrWeakPtr<Scene> scene_; |
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| 226 | uint32_t sceneID_; |
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| 227 | StrongOrWeakPtr<Gametype> gametype_; |
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| 228 | StrongOrWeakPtr<Level> level_; |
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| 229 | std::set<Template*> templates_; |
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[6417] | 230 | |
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[5929] | 231 | std::map<BaseObject*, std::string> eventSources_; //!< List of objects which send events to this object, mapped to the state which they affect |
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| 232 | std::set<BaseObject*> eventListeners_; //!< List of objects which listen to the events of this object |
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| 233 | std::set<BaseObject*> eventListenersXML_; //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML |
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| 234 | std::map<std::string, EventState*> eventStates_; //!< Maps the name of the event states to their helper objects |
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| 235 | bool bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) |
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[1505] | 236 | }; |
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[5781] | 237 | |
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| 238 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
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| 239 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
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| 240 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
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[5929] | 241 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); |
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| 242 | SUPER_FUNCTION(8, BaseObject, changedName, false); |
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[10624] | 243 | |
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| 244 | template <class T> |
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| 245 | BaseObject::StrongOrWeakPtr<T>::StrongOrWeakPtr() |
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| 246 | { |
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| 247 | } |
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| 248 | |
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| 249 | template <class T> |
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| 250 | BaseObject::StrongOrWeakPtr<T>::StrongOrWeakPtr(const StrongPtr<T>& ptr) : strongPtr_(ptr) |
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| 251 | { |
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| 252 | } |
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| 253 | |
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| 254 | template <class T> |
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| 255 | BaseObject::StrongOrWeakPtr<T>::StrongOrWeakPtr(const WeakPtr<T>& ptr) : weakPtr_(ptr) |
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| 256 | { |
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| 257 | } |
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| 258 | |
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| 259 | template <class T> |
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| 260 | T* BaseObject::StrongOrWeakPtr<T>::get() const |
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| 261 | { |
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| 262 | if (this->strongPtr_) |
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| 263 | return this->strongPtr_; |
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| 264 | else if (this->weakPtr_) |
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| 265 | return this->weakPtr_; |
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| 266 | else |
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| 267 | return NULL; |
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| 268 | } |
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| 269 | |
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| 270 | template <class T> |
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| 271 | StrongPtr<T> BaseObject::StrongOrWeakPtr<T>::createStrongPtr() const |
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| 272 | { |
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| 273 | if (this->strongPtr_) |
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| 274 | return this->strongPtr_; // creates a copy |
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| 275 | else |
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| 276 | return this->weakPtr_; // converts automatically to StrongPtr |
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| 277 | } |
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[1505] | 278 | } |
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| 279 | |
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| 280 | #endif /* _BaseObject_H__ */ |
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