[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
[7401] | 30 | @defgroup BaseObject BaseObject |
---|
| 31 | @ingroup Core |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | /** |
---|
[2171] | 35 | @file |
---|
[7401] | 36 | @ingroup BaseObject |
---|
| 37 | @brief Declaration of BaseObject, the base class of all objects in Orxonox. |
---|
[1505] | 38 | |
---|
| 39 | The BaseObject is the parent of all classes representing an instance in the game. |
---|
| 40 | */ |
---|
| 41 | |
---|
| 42 | #ifndef _BaseObject_H__ |
---|
| 43 | #define _BaseObject_H__ |
---|
| 44 | |
---|
| 45 | #include "CorePrereqs.h" |
---|
[5781] | 46 | |
---|
| 47 | #include <map> |
---|
| 48 | #include <list> |
---|
| 49 | |
---|
| 50 | #include "util/mbool.h" |
---|
[9667] | 51 | #include "class/OrxonoxClass.h" |
---|
| 52 | #include "class/Super.h" |
---|
[10624] | 53 | #include "object/StrongPtr.h" |
---|
[1505] | 54 | |
---|
| 55 | namespace orxonox |
---|
| 56 | { |
---|
[5781] | 57 | class Scene; |
---|
| 58 | class Gametype; |
---|
[7163] | 59 | class Level; |
---|
[12028] | 60 | class ScriptableController; |
---|
[5781] | 61 | |
---|
[7401] | 62 | /// The BaseObject is the parent of all classes representing an instance in the game. |
---|
[9667] | 63 | class _CoreExport BaseObject : public OrxonoxClass |
---|
[1505] | 64 | { |
---|
[5781] | 65 | template <class T> friend class XMLPortClassParamContainer; |
---|
| 66 | |
---|
[1505] | 67 | public: |
---|
[10624] | 68 | template <class T> |
---|
| 69 | class StrongOrWeakPtr |
---|
| 70 | { |
---|
| 71 | public: |
---|
| 72 | inline StrongOrWeakPtr(); |
---|
| 73 | inline StrongOrWeakPtr(const StrongPtr<T>& ptr); |
---|
| 74 | inline StrongOrWeakPtr(const WeakPtr<T>& ptr); |
---|
| 75 | |
---|
| 76 | inline T* get() const; |
---|
| 77 | inline StrongPtr<T> createStrongPtr() const; |
---|
| 78 | |
---|
| 79 | private: |
---|
| 80 | StrongPtr<T> strongPtr_; |
---|
| 81 | WeakPtr<T> weakPtr_; |
---|
| 82 | }; |
---|
| 83 | |
---|
| 84 | public: |
---|
[9667] | 85 | BaseObject(Context* context); |
---|
[1505] | 86 | virtual ~BaseObject(); |
---|
[5781] | 87 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[5929] | 88 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[1505] | 89 | |
---|
[1558] | 90 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
---|
| 91 | inline bool isInitialized() const { return this->bInitialized_; } |
---|
| 92 | |
---|
[5781] | 93 | /** @brief Sets the name of the object. @param name The name */ |
---|
| 94 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
---|
| 95 | /** @brief Returns the name of the object. */ |
---|
| 96 | inline const std::string& getName() const { return this->name_; } |
---|
| 97 | /** @brief Returns the old name of the object. */ |
---|
| 98 | inline const std::string& getOldName() const { return this->oldName_; } |
---|
| 99 | /** @brief This function gets called if the name of the object changes. */ |
---|
| 100 | virtual void changedName() {} |
---|
| 101 | |
---|
| 102 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
---|
| 103 | inline void setActive(bool bActive) |
---|
| 104 | { |
---|
| 105 | if (this->bActive_ != bActive) |
---|
| 106 | { |
---|
| 107 | this->bActive_ = bActive; |
---|
| 108 | this->changedActivity(); |
---|
| 109 | } |
---|
| 110 | } |
---|
| 111 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
---|
| 112 | inline const mbool& isActive() const { return this->bActive_; } |
---|
| 113 | /** @brief This function gets called if the activity of the object changes. */ |
---|
| 114 | virtual void changedActivity() {} |
---|
| 115 | |
---|
| 116 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
---|
| 117 | inline void setVisible(bool bVisible) |
---|
| 118 | { |
---|
| 119 | if (this->bVisible_ != bVisible) |
---|
| 120 | { |
---|
| 121 | this->bVisible_ = bVisible; |
---|
| 122 | this->changedVisibility(); |
---|
| 123 | } |
---|
| 124 | } |
---|
| 125 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
---|
| 126 | inline const mbool& isVisible() const { return this->bVisible_; } |
---|
| 127 | /** @brief This function gets called if the visibility of the object changes. */ |
---|
| 128 | virtual void changedVisibility() {} |
---|
| 129 | |
---|
| 130 | void setMainState(bool state); |
---|
| 131 | |
---|
[5929] | 132 | /** @brief Sets the name of the main state (used for event reactions). */ |
---|
| 133 | void setMainStateName(const std::string& name) |
---|
| 134 | { |
---|
| 135 | if (this->mainStateName_ != name) |
---|
| 136 | { |
---|
| 137 | this->mainStateName_ = name; |
---|
| 138 | this->changedMainStateName(); |
---|
| 139 | } |
---|
| 140 | } |
---|
| 141 | /** @brief Returns the name of the main state. */ |
---|
[5781] | 142 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
---|
[5929] | 143 | /** @brief This function gets called if the main state name of the object changes. */ |
---|
| 144 | virtual void changedMainStateName(); |
---|
[5781] | 145 | |
---|
| 146 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
---|
| 147 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
---|
| 148 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
---|
| 149 | inline const XMLFile* getFile() const { return this->file_; } |
---|
| 150 | const std::string& getFilename() const; |
---|
| 151 | |
---|
| 152 | void addTemplate(const std::string& name); |
---|
| 153 | void addTemplate(Template* temp); |
---|
| 154 | /** @brief Returns the set of all aplied templates. */ |
---|
| 155 | inline const std::set<Template*>& getTemplates() const |
---|
| 156 | { return this->templates_; } |
---|
| 157 | |
---|
[10624] | 158 | inline void setNamespace(const StrongOrWeakPtr<Namespace>& ns) { this->namespace_ = ns; } |
---|
| 159 | inline Namespace* getNamespace() const { return this->namespace_.get(); } |
---|
[5781] | 160 | |
---|
[2087] | 161 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
---|
| 162 | inline BaseObject* getCreator() const { return this->creator_; } |
---|
| 163 | |
---|
[10624] | 164 | inline void setScene(const StrongOrWeakPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } |
---|
| 165 | inline Scene* getScene() const { return this->scene_.get(); } |
---|
[11071] | 166 | virtual inline uint32_t getSceneID() const { return this->sceneID_; } |
---|
[5781] | 167 | |
---|
[10624] | 168 | inline void setGametype(const StrongOrWeakPtr<Gametype>& gametype) { this->gametype_ = gametype; } |
---|
| 169 | inline Gametype* getGametype() const { return this->gametype_.get(); } |
---|
[5781] | 170 | |
---|
[10624] | 171 | inline void setLevel(const StrongOrWeakPtr<Level>& level) { this->level_ = level; } |
---|
| 172 | inline Level* getLevel() const { return this->level_.get(); } |
---|
[7163] | 173 | |
---|
[5929] | 174 | void addEventSource(BaseObject* source, const std::string& state); |
---|
| 175 | void removeEventSource(BaseObject* source); |
---|
| 176 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; |
---|
[6417] | 177 | |
---|
[5929] | 178 | void addEventListener(BaseObject* listener); |
---|
| 179 | BaseObject* getEventListener(unsigned int index) const; |
---|
| 180 | |
---|
| 181 | void fireEvent(const std::string& name = ""); |
---|
| 182 | void fireEvent(bool activate, const std::string& name = ""); |
---|
| 183 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); |
---|
[5781] | 184 | void fireEvent(Event& event); |
---|
| 185 | |
---|
| 186 | virtual void processEvent(Event& event); |
---|
| 187 | |
---|
| 188 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
---|
| 189 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
---|
| 190 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
---|
| 191 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
---|
[6417] | 192 | |
---|
[5929] | 193 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); |
---|
[5781] | 194 | |
---|
[12028] | 195 | |
---|
[5781] | 196 | protected: |
---|
[5929] | 197 | void addEventState(const std::string& name, EventState* container); |
---|
| 198 | EventState* getEventState(const std::string& name) const; |
---|
| 199 | |
---|
[7163] | 200 | std::string name_; //!< The name of the object |
---|
| 201 | std::string oldName_; //!< The old name of the object |
---|
| 202 | mbool bActive_; //!< True = the object is active |
---|
| 203 | mbool bVisible_; //!< True = the object is visible |
---|
| 204 | std::string mainStateName_; |
---|
[7284] | 205 | FunctorPtr mainStateFunctor_; |
---|
[7163] | 206 | std::set<std::string> networkTemplateNames_; |
---|
[5781] | 207 | |
---|
[2087] | 208 | private: |
---|
[5929] | 209 | /** @brief Adds an object which listens to the events of this object. */ |
---|
[6800] | 210 | void registerEventListener(BaseObject* object); |
---|
[5929] | 211 | /** @brief Removes an event listener from this object. */ |
---|
| 212 | inline void unregisterEventListener(BaseObject* object) |
---|
| 213 | { this->eventListeners_.erase(object); } |
---|
| 214 | |
---|
[5781] | 215 | void setXMLName(const std::string& name); |
---|
[6524] | 216 | const std::string& getSingleTemplate(void) const; |
---|
[5781] | 217 | Template* getTemplate(unsigned int index) const; |
---|
[5929] | 218 | void registerEventStates(); |
---|
[5781] | 219 | |
---|
[10624] | 220 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
---|
| 221 | const XMLFile* file_; //!< The XMLFile that loaded this object |
---|
[11071] | 222 | Element* lastLoadedXMLElement_; //!< Non nullptr if the TinyXML attributes have already been copied to our own lowercase map |
---|
[5781] | 223 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
---|
[10624] | 224 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
---|
| 225 | StrongOrWeakPtr<Namespace> namespace_; |
---|
| 226 | BaseObject* creator_; |
---|
| 227 | StrongOrWeakPtr<Scene> scene_; |
---|
| 228 | uint32_t sceneID_; |
---|
| 229 | StrongOrWeakPtr<Gametype> gametype_; |
---|
| 230 | StrongOrWeakPtr<Level> level_; |
---|
| 231 | std::set<Template*> templates_; |
---|
[6417] | 232 | |
---|
[5929] | 233 | std::map<BaseObject*, std::string> eventSources_; //!< List of objects which send events to this object, mapped to the state which they affect |
---|
| 234 | std::set<BaseObject*> eventListeners_; //!< List of objects which listen to the events of this object |
---|
| 235 | std::set<BaseObject*> eventListenersXML_; //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML |
---|
| 236 | std::map<std::string, EventState*> eventStates_; //!< Maps the name of the event states to their helper objects |
---|
| 237 | bool bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) |
---|
[1505] | 238 | }; |
---|
[5781] | 239 | |
---|
| 240 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
---|
| 241 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
---|
| 242 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
---|
[5929] | 243 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); |
---|
| 244 | SUPER_FUNCTION(8, BaseObject, changedName, false); |
---|
[10624] | 245 | |
---|
| 246 | template <class T> |
---|
| 247 | BaseObject::StrongOrWeakPtr<T>::StrongOrWeakPtr() |
---|
| 248 | { |
---|
| 249 | } |
---|
| 250 | |
---|
| 251 | template <class T> |
---|
| 252 | BaseObject::StrongOrWeakPtr<T>::StrongOrWeakPtr(const StrongPtr<T>& ptr) : strongPtr_(ptr) |
---|
| 253 | { |
---|
| 254 | } |
---|
| 255 | |
---|
| 256 | template <class T> |
---|
| 257 | BaseObject::StrongOrWeakPtr<T>::StrongOrWeakPtr(const WeakPtr<T>& ptr) : weakPtr_(ptr) |
---|
| 258 | { |
---|
| 259 | } |
---|
| 260 | |
---|
| 261 | template <class T> |
---|
| 262 | T* BaseObject::StrongOrWeakPtr<T>::get() const |
---|
| 263 | { |
---|
| 264 | if (this->strongPtr_) |
---|
| 265 | return this->strongPtr_; |
---|
| 266 | else if (this->weakPtr_) |
---|
| 267 | return this->weakPtr_; |
---|
| 268 | else |
---|
[11071] | 269 | return nullptr; |
---|
[10624] | 270 | } |
---|
| 271 | |
---|
| 272 | template <class T> |
---|
| 273 | StrongPtr<T> BaseObject::StrongOrWeakPtr<T>::createStrongPtr() const |
---|
| 274 | { |
---|
| 275 | if (this->strongPtr_) |
---|
| 276 | return this->strongPtr_; // creates a copy |
---|
| 277 | else |
---|
| 278 | return this->weakPtr_; // converts automatically to StrongPtr |
---|
| 279 | } |
---|
[1505] | 280 | } |
---|
| 281 | |
---|
| 282 | #endif /* _BaseObject_H__ */ |
---|