[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | @file |
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[1505] | 31 | @brief Definition of the BaseObject class. |
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| 32 | |
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| 33 | The BaseObject is the parent of all classes representing an instance in the game. |
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| 34 | */ |
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| 35 | |
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| 36 | #ifndef _BaseObject_H__ |
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| 37 | #define _BaseObject_H__ |
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| 38 | |
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[5781] | 39 | #define SetMainState(classname, statename, setfunction, getfunction) \ |
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| 40 | if (this->getMainStateName() == statename) \ |
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| 41 | { \ |
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| 42 | this->functorSetMainState_ = createFunctor(&classname::setfunction)->setObject(this); \ |
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| 43 | this->functorGetMainState_ = createFunctor(&classname::getfunction)->setObject(this); \ |
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| 44 | } |
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| 45 | |
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| 46 | |
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[1505] | 47 | #include "CorePrereqs.h" |
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[5781] | 48 | |
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| 49 | #include <map> |
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| 50 | #include <list> |
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| 51 | |
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| 52 | #include "util/mbool.h" |
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[3196] | 53 | #include "OrxonoxClass.h" |
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[5781] | 54 | #include "Super.h" |
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[1505] | 55 | |
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| 56 | namespace orxonox |
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| 57 | { |
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[5781] | 58 | class Scene; |
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| 59 | class Gametype; |
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| 60 | |
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[1505] | 61 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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| 62 | class _CoreExport BaseObject : virtual public OrxonoxClass |
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| 63 | { |
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[5781] | 64 | template <class T> friend class XMLPortClassParamContainer; |
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| 65 | |
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[1505] | 66 | public: |
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[2087] | 67 | BaseObject(BaseObject* creator); |
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[1505] | 68 | virtual ~BaseObject(); |
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[5781] | 69 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[1505] | 70 | |
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[1558] | 71 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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| 72 | inline bool isInitialized() const { return this->bInitialized_; } |
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| 73 | |
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[5781] | 74 | /** @brief Sets the name of the object. @param name The name */ |
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| 75 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
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| 76 | /** @brief Returns the name of the object. */ |
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| 77 | inline const std::string& getName() const { return this->name_; } |
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| 78 | /** @brief Returns the old name of the object. */ |
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| 79 | inline const std::string& getOldName() const { return this->oldName_; } |
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| 80 | /** @brief This function gets called if the name of the object changes. */ |
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| 81 | virtual void changedName() {} |
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| 82 | |
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| 83 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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| 84 | inline void setActive(bool bActive) |
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| 85 | { |
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| 86 | if (this->bActive_ != bActive) |
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| 87 | { |
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| 88 | this->bActive_ = bActive; |
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| 89 | this->changedActivity(); |
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| 90 | } |
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| 91 | } |
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| 92 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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| 93 | inline const mbool& isActive() const { return this->bActive_; } |
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| 94 | /** @brief This function gets called if the activity of the object changes. */ |
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| 95 | virtual void changedActivity() {} |
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| 96 | |
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| 97 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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| 98 | inline void setVisible(bool bVisible) |
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| 99 | { |
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| 100 | if (this->bVisible_ != bVisible) |
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| 101 | { |
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| 102 | this->bVisible_ = bVisible; |
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| 103 | this->changedVisibility(); |
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| 104 | } |
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| 105 | } |
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| 106 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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| 107 | inline const mbool& isVisible() const { return this->bVisible_; } |
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| 108 | /** @brief This function gets called if the visibility of the object changes. */ |
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| 109 | virtual void changedVisibility() {} |
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| 110 | |
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| 111 | void setMainState(bool state); |
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| 112 | bool getMainState() const; |
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| 113 | |
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| 114 | void setMainStateName(const std::string& name); |
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| 115 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
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| 116 | virtual void changedMainState(); |
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| 117 | |
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| 118 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
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| 119 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
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| 120 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
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| 121 | inline const XMLFile* getFile() const { return this->file_; } |
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| 122 | const std::string& getFilename() const; |
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| 123 | |
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| 124 | void addTemplate(const std::string& name); |
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| 125 | void addTemplate(Template* temp); |
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| 126 | /** @brief Returns the set of all aplied templates. */ |
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| 127 | inline const std::set<Template*>& getTemplates() const |
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| 128 | { return this->templates_; } |
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| 129 | |
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| 130 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
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| 131 | inline Namespace* getNamespace() const { return this->namespace_; } |
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| 132 | |
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[2087] | 133 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
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| 134 | inline BaseObject* getCreator() const { return this->creator_; } |
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| 135 | |
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[5781] | 136 | inline void setScene(Scene* scene) { this->scene_ = scene; } |
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| 137 | inline Scene* getScene() const { return this->scene_; } |
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| 138 | |
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| 139 | inline void setGametype(Gametype* gametype) |
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| 140 | { |
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| 141 | if (gametype != this->gametype_) |
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| 142 | { |
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| 143 | this->oldGametype_ = this->gametype_; |
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| 144 | this->gametype_ = gametype; |
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| 145 | this->changedGametype(); |
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| 146 | } |
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| 147 | } |
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| 148 | inline Gametype* getGametype() const { return this->gametype_; } |
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| 149 | inline Gametype* getOldGametype() const { return this->oldGametype_; } |
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| 150 | virtual void changedGametype() {} |
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| 151 | |
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| 152 | void fireEvent(); |
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| 153 | void fireEvent(bool activate); |
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| 154 | void fireEvent(bool activate, BaseObject* originator); |
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| 155 | void fireEvent(Event& event); |
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| 156 | |
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| 157 | virtual void processEvent(Event& event); |
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| 158 | |
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| 159 | inline void registerEventListener(BaseObject* object, const std::string& sectionname) |
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| 160 | { this->eventListeners_[object] = sectionname; } |
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| 161 | inline void unregisterEventListener(BaseObject* object) |
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| 162 | { this->eventListeners_.erase(object); } |
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| 163 | |
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| 164 | void addEvent(BaseObject* event, const std::string& sectionname); |
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| 165 | void removeEvent(BaseObject* event); |
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| 166 | BaseObject* getEvent(unsigned int index) const; |
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| 167 | |
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| 168 | void addEventContainer(const std::string& sectionname, EventContainer* container); |
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| 169 | EventContainer* getEventContainer(const std::string& sectionname) const; |
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| 170 | |
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| 171 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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| 172 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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| 173 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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| 174 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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| 175 | |
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| 176 | protected: |
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| 177 | std::string name_; //!< The name of the object |
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| 178 | std::string oldName_; //!< The old name of the object |
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| 179 | mbool bActive_; //!< True = the object is active |
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| 180 | mbool bVisible_; //!< True = the object is visible |
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| 181 | std::string mainStateName_; |
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| 182 | Functor* functorSetMainState_; |
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| 183 | Functor* functorGetMainState_; |
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| 184 | |
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[2087] | 185 | private: |
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[5781] | 186 | void setXMLName(const std::string& name); |
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| 187 | Template* getTemplate(unsigned int index) const; |
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| 188 | |
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[2662] | 189 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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[5781] | 190 | const XMLFile* file_; //!< The XMLFile that loaded this object |
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| 191 | Element* lastLoadedXMLElement_; //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map |
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| 192 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
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| 193 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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| 194 | Namespace* namespace_; |
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[2662] | 195 | BaseObject* creator_; |
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[5781] | 196 | Scene* scene_; |
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| 197 | Gametype* gametype_; |
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| 198 | Gametype* oldGametype_; |
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| 199 | std::set<Template*> templates_; |
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| 200 | std::map<BaseObject*, std::string> eventListeners_; |
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| 201 | std::list<BaseObject*> events_; |
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| 202 | std::map<std::string, EventContainer*> eventContainers_; |
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[1505] | 203 | }; |
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[5781] | 204 | |
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| 205 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
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| 206 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
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| 207 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
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| 208 | SUPER_FUNCTION(4, BaseObject, processEvent, false); |
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| 209 | SUPER_FUNCTION(6, BaseObject, changedMainState, false); |
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| 210 | SUPER_FUNCTION(9, BaseObject, changedName, false); |
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| 211 | SUPER_FUNCTION(10, BaseObject, changedGametype, false); |
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[1505] | 212 | } |
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| 213 | |
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| 214 | #endif /* _BaseObject_H__ */ |
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