[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | @file |
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[1505] | 31 | @brief Definition of the BaseObject class. |
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| 32 | |
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| 33 | The BaseObject is the parent of all classes representing an instance in the game. |
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| 34 | */ |
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| 35 | |
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| 36 | #ifndef _BaseObject_H__ |
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| 37 | #define _BaseObject_H__ |
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| 38 | |
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| 39 | #include "CorePrereqs.h" |
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[5781] | 40 | |
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| 41 | #include <map> |
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| 42 | #include <list> |
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| 43 | |
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| 44 | #include "util/mbool.h" |
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[3196] | 45 | #include "OrxonoxClass.h" |
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[5781] | 46 | #include "Super.h" |
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[5929] | 47 | #include "SmartPtr.h" |
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[1505] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[5781] | 51 | class Scene; |
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| 52 | class Gametype; |
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| 53 | |
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[1505] | 54 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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| 55 | class _CoreExport BaseObject : virtual public OrxonoxClass |
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| 56 | { |
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[5781] | 57 | template <class T> friend class XMLPortClassParamContainer; |
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| 58 | |
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[1505] | 59 | public: |
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[2087] | 60 | BaseObject(BaseObject* creator); |
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[1505] | 61 | virtual ~BaseObject(); |
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[5781] | 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[5929] | 63 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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[1505] | 64 | |
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[1558] | 65 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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| 66 | inline bool isInitialized() const { return this->bInitialized_; } |
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| 67 | |
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[5781] | 68 | /** @brief Sets the name of the object. @param name The name */ |
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| 69 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
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| 70 | /** @brief Returns the name of the object. */ |
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| 71 | inline const std::string& getName() const { return this->name_; } |
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| 72 | /** @brief Returns the old name of the object. */ |
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| 73 | inline const std::string& getOldName() const { return this->oldName_; } |
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| 74 | /** @brief This function gets called if the name of the object changes. */ |
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| 75 | virtual void changedName() {} |
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| 76 | |
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| 77 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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| 78 | inline void setActive(bool bActive) |
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| 79 | { |
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| 80 | if (this->bActive_ != bActive) |
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| 81 | { |
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| 82 | this->bActive_ = bActive; |
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| 83 | this->changedActivity(); |
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| 84 | } |
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| 85 | } |
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| 86 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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| 87 | inline const mbool& isActive() const { return this->bActive_; } |
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| 88 | /** @brief This function gets called if the activity of the object changes. */ |
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| 89 | virtual void changedActivity() {} |
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| 90 | |
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| 91 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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| 92 | inline void setVisible(bool bVisible) |
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| 93 | { |
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| 94 | if (this->bVisible_ != bVisible) |
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| 95 | { |
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| 96 | this->bVisible_ = bVisible; |
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| 97 | this->changedVisibility(); |
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| 98 | } |
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| 99 | } |
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| 100 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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| 101 | inline const mbool& isVisible() const { return this->bVisible_; } |
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| 102 | /** @brief This function gets called if the visibility of the object changes. */ |
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| 103 | virtual void changedVisibility() {} |
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| 104 | |
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| 105 | void setMainState(bool state); |
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| 106 | |
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[5929] | 107 | /** @brief Sets the name of the main state (used for event reactions). */ |
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| 108 | void setMainStateName(const std::string& name) |
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| 109 | { |
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| 110 | if (this->mainStateName_ != name) |
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| 111 | { |
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| 112 | this->mainStateName_ = name; |
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| 113 | this->changedMainStateName(); |
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| 114 | } |
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| 115 | } |
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| 116 | /** @brief Returns the name of the main state. */ |
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[5781] | 117 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
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[5929] | 118 | /** @brief This function gets called if the main state name of the object changes. */ |
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| 119 | virtual void changedMainStateName(); |
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[5781] | 120 | |
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| 121 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
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| 122 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
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| 123 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
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| 124 | inline const XMLFile* getFile() const { return this->file_; } |
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| 125 | const std::string& getFilename() const; |
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| 126 | |
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| 127 | void addTemplate(const std::string& name); |
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| 128 | void addTemplate(Template* temp); |
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| 129 | /** @brief Returns the set of all aplied templates. */ |
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| 130 | inline const std::set<Template*>& getTemplates() const |
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| 131 | { return this->templates_; } |
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| 132 | |
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| 133 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
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| 134 | inline Namespace* getNamespace() const { return this->namespace_; } |
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| 135 | |
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[2087] | 136 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
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| 137 | inline BaseObject* getCreator() const { return this->creator_; } |
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| 138 | |
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[5929] | 139 | inline void setScene(const SmartPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } |
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| 140 | inline const SmartPtr<Scene>& getScene() const { return this->scene_; } |
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| 141 | inline virtual uint32_t getSceneID() const { return this->sceneID_; } |
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[5781] | 142 | |
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[5929] | 143 | inline void setGametype(const SmartPtr<Gametype>& gametype) |
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[5781] | 144 | { |
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| 145 | if (gametype != this->gametype_) |
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| 146 | { |
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| 147 | this->oldGametype_ = this->gametype_; |
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| 148 | this->gametype_ = gametype; |
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| 149 | this->changedGametype(); |
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| 150 | } |
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| 151 | } |
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[5929] | 152 | inline const SmartPtr<Gametype>& getGametype() const { return this->gametype_; } |
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[5781] | 153 | inline Gametype* getOldGametype() const { return this->oldGametype_; } |
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| 154 | virtual void changedGametype() {} |
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| 155 | |
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[5929] | 156 | void addEventSource(BaseObject* source, const std::string& state); |
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| 157 | void removeEventSource(BaseObject* source); |
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| 158 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; |
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| 159 | |
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| 160 | void addEventListener(BaseObject* listener); |
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| 161 | BaseObject* getEventListener(unsigned int index) const; |
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| 162 | |
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| 163 | void fireEvent(const std::string& name = ""); |
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| 164 | void fireEvent(bool activate, const std::string& name = ""); |
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| 165 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); |
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[5781] | 166 | void fireEvent(Event& event); |
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| 167 | |
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| 168 | virtual void processEvent(Event& event); |
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| 169 | |
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| 170 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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| 171 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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| 172 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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| 173 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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[5929] | 174 | |
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| 175 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); |
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[5781] | 176 | |
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| 177 | protected: |
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[5929] | 178 | void addEventState(const std::string& name, EventState* container); |
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| 179 | EventState* getEventState(const std::string& name) const; |
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| 180 | |
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[5781] | 181 | std::string name_; //!< The name of the object |
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| 182 | std::string oldName_; //!< The old name of the object |
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| 183 | mbool bActive_; //!< True = the object is active |
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| 184 | mbool bVisible_; //!< True = the object is visible |
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| 185 | std::string mainStateName_; |
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[5929] | 186 | Functor* mainStateFunctor_; |
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[5781] | 187 | |
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[2087] | 188 | private: |
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[5929] | 189 | /** @brief Adds an object which listens to the events of this object. */ |
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| 190 | inline void registerEventListener(BaseObject* object) |
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| 191 | { this->eventListeners_.insert(object); } |
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| 192 | /** @brief Removes an event listener from this object. */ |
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| 193 | inline void unregisterEventListener(BaseObject* object) |
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| 194 | { this->eventListeners_.erase(object); } |
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| 195 | |
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[5781] | 196 | void setXMLName(const std::string& name); |
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| 197 | Template* getTemplate(unsigned int index) const; |
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[5929] | 198 | void registerEventStates(); |
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[5781] | 199 | |
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[2662] | 200 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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[5781] | 201 | const XMLFile* file_; //!< The XMLFile that loaded this object |
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| 202 | Element* lastLoadedXMLElement_; //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map |
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| 203 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
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| 204 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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| 205 | Namespace* namespace_; |
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[2662] | 206 | BaseObject* creator_; |
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[5929] | 207 | SmartPtr<Scene> scene_; |
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| 208 | uint32_t sceneID_; |
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| 209 | SmartPtr<Gametype> gametype_; |
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[5781] | 210 | Gametype* oldGametype_; |
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| 211 | std::set<Template*> templates_; |
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[5929] | 212 | |
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| 213 | std::map<BaseObject*, std::string> eventSources_; //!< List of objects which send events to this object, mapped to the state which they affect |
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| 214 | std::set<BaseObject*> eventListeners_; //!< List of objects which listen to the events of this object |
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| 215 | std::set<BaseObject*> eventListenersXML_; //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML |
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| 216 | std::map<std::string, EventState*> eventStates_; //!< Maps the name of the event states to their helper objects |
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| 217 | bool bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) |
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[1505] | 218 | }; |
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[5781] | 219 | |
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| 220 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
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| 221 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
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| 222 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
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[5929] | 223 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); |
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| 224 | SUPER_FUNCTION(8, BaseObject, changedName, false); |
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| 225 | SUPER_FUNCTION(9, BaseObject, changedGametype, false); |
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[1505] | 226 | } |
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| 227 | |
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| 228 | #endif /* _BaseObject_H__ */ |
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