[1505] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
[2171] | 30 | @file |
---|
[1505] | 31 | @brief Definition of the BaseObject class. |
---|
| 32 | |
---|
| 33 | The BaseObject is the parent of all classes representing an instance in the game. |
---|
| 34 | */ |
---|
| 35 | |
---|
| 36 | #ifndef _BaseObject_H__ |
---|
| 37 | #define _BaseObject_H__ |
---|
| 38 | |
---|
| 39 | #include "CorePrereqs.h" |
---|
[5781] | 40 | |
---|
| 41 | #include <map> |
---|
| 42 | #include <list> |
---|
| 43 | |
---|
| 44 | #include "util/mbool.h" |
---|
[3196] | 45 | #include "OrxonoxClass.h" |
---|
[5781] | 46 | #include "Super.h" |
---|
[5929] | 47 | #include "SmartPtr.h" |
---|
[1505] | 48 | |
---|
| 49 | namespace orxonox |
---|
| 50 | { |
---|
[5781] | 51 | class Scene; |
---|
| 52 | class Gametype; |
---|
| 53 | |
---|
[1505] | 54 | //! The BaseObject is the parent of all classes representing an instance in the game. |
---|
| 55 | class _CoreExport BaseObject : virtual public OrxonoxClass |
---|
| 56 | { |
---|
[5781] | 57 | template <class T> friend class XMLPortClassParamContainer; |
---|
| 58 | |
---|
[1505] | 59 | public: |
---|
[2087] | 60 | BaseObject(BaseObject* creator); |
---|
[1505] | 61 | virtual ~BaseObject(); |
---|
[5781] | 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[5929] | 63 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[1505] | 64 | |
---|
[1558] | 65 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
---|
| 66 | inline bool isInitialized() const { return this->bInitialized_; } |
---|
| 67 | |
---|
[5781] | 68 | /** @brief Sets the name of the object. @param name The name */ |
---|
| 69 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
---|
| 70 | /** @brief Returns the name of the object. */ |
---|
| 71 | inline const std::string& getName() const { return this->name_; } |
---|
| 72 | /** @brief Returns the old name of the object. */ |
---|
| 73 | inline const std::string& getOldName() const { return this->oldName_; } |
---|
| 74 | /** @brief This function gets called if the name of the object changes. */ |
---|
| 75 | virtual void changedName() {} |
---|
| 76 | |
---|
| 77 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
---|
| 78 | inline void setActive(bool bActive) |
---|
| 79 | { |
---|
| 80 | if (this->bActive_ != bActive) |
---|
| 81 | { |
---|
| 82 | this->bActive_ = bActive; |
---|
| 83 | this->changedActivity(); |
---|
| 84 | } |
---|
| 85 | } |
---|
| 86 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
---|
| 87 | inline const mbool& isActive() const { return this->bActive_; } |
---|
| 88 | /** @brief This function gets called if the activity of the object changes. */ |
---|
| 89 | virtual void changedActivity() {} |
---|
| 90 | |
---|
| 91 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
---|
| 92 | inline void setVisible(bool bVisible) |
---|
| 93 | { |
---|
| 94 | if (this->bVisible_ != bVisible) |
---|
| 95 | { |
---|
| 96 | this->bVisible_ = bVisible; |
---|
| 97 | this->changedVisibility(); |
---|
| 98 | } |
---|
| 99 | } |
---|
| 100 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
---|
| 101 | inline const mbool& isVisible() const { return this->bVisible_; } |
---|
| 102 | /** @brief This function gets called if the visibility of the object changes. */ |
---|
| 103 | virtual void changedVisibility() {} |
---|
| 104 | |
---|
| 105 | void setMainState(bool state); |
---|
| 106 | |
---|
[5929] | 107 | /** @brief Sets the name of the main state (used for event reactions). */ |
---|
| 108 | void setMainStateName(const std::string& name) |
---|
| 109 | { |
---|
| 110 | if (this->mainStateName_ != name) |
---|
| 111 | { |
---|
| 112 | this->mainStateName_ = name; |
---|
| 113 | this->changedMainStateName(); |
---|
| 114 | } |
---|
| 115 | } |
---|
| 116 | /** @brief Returns the name of the main state. */ |
---|
[5781] | 117 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
---|
[5929] | 118 | /** @brief This function gets called if the main state name of the object changes. */ |
---|
| 119 | virtual void changedMainStateName(); |
---|
[5781] | 120 | |
---|
| 121 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
---|
| 122 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
---|
| 123 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
---|
| 124 | inline const XMLFile* getFile() const { return this->file_; } |
---|
| 125 | const std::string& getFilename() const; |
---|
| 126 | |
---|
| 127 | void addTemplate(const std::string& name); |
---|
| 128 | void addTemplate(Template* temp); |
---|
| 129 | /** @brief Returns the set of all aplied templates. */ |
---|
| 130 | inline const std::set<Template*>& getTemplates() const |
---|
| 131 | { return this->templates_; } |
---|
| 132 | |
---|
| 133 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
---|
| 134 | inline Namespace* getNamespace() const { return this->namespace_; } |
---|
| 135 | |
---|
[2087] | 136 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
---|
| 137 | inline BaseObject* getCreator() const { return this->creator_; } |
---|
| 138 | |
---|
[5929] | 139 | inline void setScene(const SmartPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } |
---|
| 140 | inline const SmartPtr<Scene>& getScene() const { return this->scene_; } |
---|
| 141 | inline virtual uint32_t getSceneID() const { return this->sceneID_; } |
---|
[5781] | 142 | |
---|
[5929] | 143 | inline void setGametype(const SmartPtr<Gametype>& gametype) |
---|
[5781] | 144 | { |
---|
| 145 | if (gametype != this->gametype_) |
---|
| 146 | { |
---|
| 147 | this->oldGametype_ = this->gametype_; |
---|
| 148 | this->gametype_ = gametype; |
---|
| 149 | this->changedGametype(); |
---|
| 150 | } |
---|
| 151 | } |
---|
[5929] | 152 | inline const SmartPtr<Gametype>& getGametype() const { return this->gametype_; } |
---|
[5781] | 153 | inline Gametype* getOldGametype() const { return this->oldGametype_; } |
---|
| 154 | virtual void changedGametype() {} |
---|
| 155 | |
---|
[5929] | 156 | void addEventSource(BaseObject* source, const std::string& state); |
---|
| 157 | void removeEventSource(BaseObject* source); |
---|
| 158 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; |
---|
[6417] | 159 | |
---|
[5929] | 160 | void addEventListener(BaseObject* listener); |
---|
| 161 | BaseObject* getEventListener(unsigned int index) const; |
---|
| 162 | |
---|
| 163 | void fireEvent(const std::string& name = ""); |
---|
| 164 | void fireEvent(bool activate, const std::string& name = ""); |
---|
| 165 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); |
---|
[5781] | 166 | void fireEvent(Event& event); |
---|
| 167 | |
---|
| 168 | virtual void processEvent(Event& event); |
---|
| 169 | |
---|
| 170 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
---|
| 171 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
---|
| 172 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
---|
| 173 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
---|
[6417] | 174 | |
---|
[5929] | 175 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); |
---|
[5781] | 176 | |
---|
| 177 | protected: |
---|
[5929] | 178 | void addEventState(const std::string& name, EventState* container); |
---|
| 179 | EventState* getEventState(const std::string& name) const; |
---|
| 180 | |
---|
[5781] | 181 | std::string name_; //!< The name of the object |
---|
| 182 | std::string oldName_; //!< The old name of the object |
---|
| 183 | mbool bActive_; //!< True = the object is active |
---|
| 184 | mbool bVisible_; //!< True = the object is visible |
---|
| 185 | std::string mainStateName_; |
---|
[5929] | 186 | Functor* mainStateFunctor_; |
---|
[5781] | 187 | |
---|
[2087] | 188 | private: |
---|
[5929] | 189 | /** @brief Adds an object which listens to the events of this object. */ |
---|
| 190 | inline void registerEventListener(BaseObject* object) |
---|
| 191 | { this->eventListeners_.insert(object); } |
---|
| 192 | /** @brief Removes an event listener from this object. */ |
---|
| 193 | inline void unregisterEventListener(BaseObject* object) |
---|
| 194 | { this->eventListeners_.erase(object); } |
---|
| 195 | |
---|
[5781] | 196 | void setXMLName(const std::string& name); |
---|
[6524] | 197 | const std::string& getSingleTemplate(void) const; |
---|
[5781] | 198 | Template* getTemplate(unsigned int index) const; |
---|
[5929] | 199 | void registerEventStates(); |
---|
[5781] | 200 | |
---|
[2662] | 201 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
---|
[5781] | 202 | const XMLFile* file_; //!< The XMLFile that loaded this object |
---|
| 203 | Element* lastLoadedXMLElement_; //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map |
---|
| 204 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
---|
| 205 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
---|
| 206 | Namespace* namespace_; |
---|
[2662] | 207 | BaseObject* creator_; |
---|
[5929] | 208 | SmartPtr<Scene> scene_; |
---|
| 209 | uint32_t sceneID_; |
---|
| 210 | SmartPtr<Gametype> gametype_; |
---|
[5781] | 211 | Gametype* oldGametype_; |
---|
| 212 | std::set<Template*> templates_; |
---|
[6417] | 213 | |
---|
[5929] | 214 | std::map<BaseObject*, std::string> eventSources_; //!< List of objects which send events to this object, mapped to the state which they affect |
---|
| 215 | std::set<BaseObject*> eventListeners_; //!< List of objects which listen to the events of this object |
---|
| 216 | std::set<BaseObject*> eventListenersXML_; //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML |
---|
| 217 | std::map<std::string, EventState*> eventStates_; //!< Maps the name of the event states to their helper objects |
---|
| 218 | bool bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) |
---|
[1505] | 219 | }; |
---|
[5781] | 220 | |
---|
| 221 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
---|
| 222 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
---|
| 223 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
---|
[5929] | 224 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); |
---|
| 225 | SUPER_FUNCTION(8, BaseObject, changedName, false); |
---|
| 226 | SUPER_FUNCTION(9, BaseObject, changedGametype, false); |
---|
[1505] | 227 | } |
---|
| 228 | |
---|
| 229 | #endif /* _BaseObject_H__ */ |
---|