[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[7401] | 30 | @defgroup BaseObject BaseObject |
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| 31 | @ingroup Core |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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[2171] | 35 | @file |
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[7401] | 36 | @ingroup BaseObject |
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| 37 | @brief Declaration of BaseObject, the base class of all objects in Orxonox. |
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[1505] | 38 | |
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| 39 | The BaseObject is the parent of all classes representing an instance in the game. |
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| 40 | */ |
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| 41 | |
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| 42 | #ifndef _BaseObject_H__ |
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| 43 | #define _BaseObject_H__ |
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| 44 | |
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| 45 | #include "CorePrereqs.h" |
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[5781] | 46 | |
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| 47 | #include <map> |
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| 48 | #include <list> |
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| 49 | |
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| 50 | #include "util/mbool.h" |
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[3196] | 51 | #include "OrxonoxClass.h" |
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[5781] | 52 | #include "Super.h" |
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[5929] | 53 | #include "SmartPtr.h" |
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[1505] | 54 | |
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| 55 | namespace orxonox |
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| 56 | { |
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[5781] | 57 | class Scene; |
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| 58 | class Gametype; |
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[7163] | 59 | class Level; |
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[5781] | 60 | |
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[7401] | 61 | /// The BaseObject is the parent of all classes representing an instance in the game. |
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[1505] | 62 | class _CoreExport BaseObject : virtual public OrxonoxClass |
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| 63 | { |
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[5781] | 64 | template <class T> friend class XMLPortClassParamContainer; |
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| 65 | |
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[1505] | 66 | public: |
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[2087] | 67 | BaseObject(BaseObject* creator); |
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[1505] | 68 | virtual ~BaseObject(); |
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[5781] | 69 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[5929] | 70 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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[1505] | 71 | |
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[1558] | 72 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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| 73 | inline bool isInitialized() const { return this->bInitialized_; } |
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| 74 | |
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[5781] | 75 | /** @brief Sets the name of the object. @param name The name */ |
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| 76 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
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| 77 | /** @brief Returns the name of the object. */ |
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| 78 | inline const std::string& getName() const { return this->name_; } |
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| 79 | /** @brief Returns the old name of the object. */ |
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| 80 | inline const std::string& getOldName() const { return this->oldName_; } |
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| 81 | /** @brief This function gets called if the name of the object changes. */ |
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| 82 | virtual void changedName() {} |
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| 83 | |
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| 84 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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| 85 | inline void setActive(bool bActive) |
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| 86 | { |
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| 87 | if (this->bActive_ != bActive) |
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| 88 | { |
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| 89 | this->bActive_ = bActive; |
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| 90 | this->changedActivity(); |
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| 91 | } |
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| 92 | } |
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| 93 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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| 94 | inline const mbool& isActive() const { return this->bActive_; } |
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| 95 | /** @brief This function gets called if the activity of the object changes. */ |
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| 96 | virtual void changedActivity() {} |
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| 97 | |
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| 98 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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| 99 | inline void setVisible(bool bVisible) |
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| 100 | { |
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| 101 | if (this->bVisible_ != bVisible) |
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| 102 | { |
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| 103 | this->bVisible_ = bVisible; |
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| 104 | this->changedVisibility(); |
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| 105 | } |
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| 106 | } |
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| 107 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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| 108 | inline const mbool& isVisible() const { return this->bVisible_; } |
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| 109 | /** @brief This function gets called if the visibility of the object changes. */ |
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| 110 | virtual void changedVisibility() {} |
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| 111 | |
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| 112 | void setMainState(bool state); |
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| 113 | |
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[5929] | 114 | /** @brief Sets the name of the main state (used for event reactions). */ |
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| 115 | void setMainStateName(const std::string& name) |
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| 116 | { |
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| 117 | if (this->mainStateName_ != name) |
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| 118 | { |
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| 119 | this->mainStateName_ = name; |
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| 120 | this->changedMainStateName(); |
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| 121 | } |
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| 122 | } |
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| 123 | /** @brief Returns the name of the main state. */ |
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[5781] | 124 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
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[5929] | 125 | /** @brief This function gets called if the main state name of the object changes. */ |
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| 126 | virtual void changedMainStateName(); |
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[5781] | 127 | |
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| 128 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
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| 129 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
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| 130 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
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| 131 | inline const XMLFile* getFile() const { return this->file_; } |
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| 132 | const std::string& getFilename() const; |
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| 133 | |
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| 134 | void addTemplate(const std::string& name); |
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| 135 | void addTemplate(Template* temp); |
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| 136 | /** @brief Returns the set of all aplied templates. */ |
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| 137 | inline const std::set<Template*>& getTemplates() const |
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| 138 | { return this->templates_; } |
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| 139 | |
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| 140 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
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| 141 | inline Namespace* getNamespace() const { return this->namespace_; } |
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| 142 | |
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[2087] | 143 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
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| 144 | inline BaseObject* getCreator() const { return this->creator_; } |
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| 145 | |
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[5929] | 146 | inline void setScene(const SmartPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } |
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| 147 | inline const SmartPtr<Scene>& getScene() const { return this->scene_; } |
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| 148 | inline virtual uint32_t getSceneID() const { return this->sceneID_; } |
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[5781] | 149 | |
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[5929] | 150 | inline void setGametype(const SmartPtr<Gametype>& gametype) |
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[5781] | 151 | { |
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| 152 | if (gametype != this->gametype_) |
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| 153 | { |
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| 154 | this->oldGametype_ = this->gametype_; |
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| 155 | this->gametype_ = gametype; |
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| 156 | this->changedGametype(); |
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| 157 | } |
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| 158 | } |
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[5929] | 159 | inline const SmartPtr<Gametype>& getGametype() const { return this->gametype_; } |
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[5781] | 160 | inline Gametype* getOldGametype() const { return this->oldGametype_; } |
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| 161 | virtual void changedGametype() {} |
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| 162 | |
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[7163] | 163 | inline void setLevel(const SmartPtr<Level>& level) |
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| 164 | { |
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| 165 | if (level != this->level_) |
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| 166 | { |
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| 167 | this->level_ = level; |
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| 168 | this->changedLevel(); |
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| 169 | } |
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| 170 | } |
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| 171 | inline const SmartPtr<Level>& getLevel() const { return this->level_; } |
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| 172 | virtual void changedLevel() {} |
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| 173 | |
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[5929] | 174 | void addEventSource(BaseObject* source, const std::string& state); |
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| 175 | void removeEventSource(BaseObject* source); |
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| 176 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; |
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[6417] | 177 | |
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[5929] | 178 | void addEventListener(BaseObject* listener); |
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| 179 | BaseObject* getEventListener(unsigned int index) const; |
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| 180 | |
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| 181 | void fireEvent(const std::string& name = ""); |
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| 182 | void fireEvent(bool activate, const std::string& name = ""); |
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| 183 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); |
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[5781] | 184 | void fireEvent(Event& event); |
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| 185 | |
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| 186 | virtual void processEvent(Event& event); |
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| 187 | |
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| 188 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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| 189 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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| 190 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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| 191 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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[6417] | 192 | |
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[5929] | 193 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); |
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[5781] | 194 | |
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| 195 | protected: |
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[5929] | 196 | void addEventState(const std::string& name, EventState* container); |
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| 197 | EventState* getEventState(const std::string& name) const; |
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| 198 | |
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[7163] | 199 | std::string name_; //!< The name of the object |
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| 200 | std::string oldName_; //!< The old name of the object |
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| 201 | mbool bActive_; //!< True = the object is active |
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| 202 | mbool bVisible_; //!< True = the object is visible |
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| 203 | std::string mainStateName_; |
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[7284] | 204 | FunctorPtr mainStateFunctor_; |
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[7163] | 205 | std::set<std::string> networkTemplateNames_; |
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[5781] | 206 | |
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[2087] | 207 | private: |
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[5929] | 208 | /** @brief Adds an object which listens to the events of this object. */ |
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[6800] | 209 | void registerEventListener(BaseObject* object); |
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[5929] | 210 | /** @brief Removes an event listener from this object. */ |
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| 211 | inline void unregisterEventListener(BaseObject* object) |
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| 212 | { this->eventListeners_.erase(object); } |
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| 213 | |
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[5781] | 214 | void setXMLName(const std::string& name); |
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[6524] | 215 | const std::string& getSingleTemplate(void) const; |
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[5781] | 216 | Template* getTemplate(unsigned int index) const; |
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[5929] | 217 | void registerEventStates(); |
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[5781] | 218 | |
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[2662] | 219 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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[5781] | 220 | const XMLFile* file_; //!< The XMLFile that loaded this object |
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| 221 | Element* lastLoadedXMLElement_; //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map |
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| 222 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
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| 223 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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| 224 | Namespace* namespace_; |
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[2662] | 225 | BaseObject* creator_; |
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[5929] | 226 | SmartPtr<Scene> scene_; |
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| 227 | uint32_t sceneID_; |
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| 228 | SmartPtr<Gametype> gametype_; |
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[5781] | 229 | Gametype* oldGametype_; |
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[7163] | 230 | SmartPtr<Level> level_; |
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[5781] | 231 | std::set<Template*> templates_; |
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[6417] | 232 | |
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[5929] | 233 | std::map<BaseObject*, std::string> eventSources_; //!< List of objects which send events to this object, mapped to the state which they affect |
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| 234 | std::set<BaseObject*> eventListeners_; //!< List of objects which listen to the events of this object |
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| 235 | std::set<BaseObject*> eventListenersXML_; //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML |
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| 236 | std::map<std::string, EventState*> eventStates_; //!< Maps the name of the event states to their helper objects |
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| 237 | bool bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) |
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[1505] | 238 | }; |
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[5781] | 239 | |
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| 240 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
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| 241 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
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| 242 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
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[5929] | 243 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); |
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| 244 | SUPER_FUNCTION(8, BaseObject, changedName, false); |
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| 245 | SUPER_FUNCTION(9, BaseObject, changedGametype, false); |
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[1505] | 246 | } |
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| 247 | |
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| 248 | #endif /* _BaseObject_H__ */ |
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