[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | @file |
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[7401] | 31 | @ingroup Class |
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| 32 | @brief Declaration of the ClassTreeMask, ClassTreeMaskNode, and ClassTreeMaskIterator classes. |
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[1505] | 33 | |
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[7401] | 34 | ClassTreeMask is a class to define a mask of the class-tree beginning with orxonox::BaseObject. |
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[1505] | 35 | You can include or exclude classes by calling the corresponding functions with the |
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[7401] | 36 | orxonox::Identifier of the class. This mask can then be used to filter out objects that |
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| 37 | are instances of classes which aren't included in the tree, for example when Loading a |
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| 38 | level file or if a Trigger should be triggered by only a few classes. |
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[1505] | 39 | |
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[7401] | 40 | See the description of orxonox::ClassTreeMask for a short example. |
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| 41 | |
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[1505] | 42 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
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| 43 | unions, intersections, complements and differences by using overloaded operators. |
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| 44 | |
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[7401] | 45 | @par Tree structure |
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[1505] | 46 | |
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| 47 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
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| 48 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
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| 49 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
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| 50 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
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| 51 | |
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[7401] | 52 | Adding a new rule overwrites all rules assigned to inherited classes. Use <tt>overwrite = false</tt> |
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[1505] | 53 | if you don't like this feature. Useless rules that don't change the information of the mask |
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[7401] | 54 | aren't saved in the internal tree. Use <tt>clean = false</tt> if you still want to save them. |
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[1505] | 55 | |
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[7401] | 56 | With <tt>overwrite = false</tt> and <tt>clean = false</tt> it doesn't matter in which order |
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| 57 | you create the mask. You can manually drop useless rules from the tree by calling |
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| 58 | @ref orxonox::ClassTreeMask::clean() "clean()". |
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[1505] | 59 | |
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[7401] | 60 | @par Objects |
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[1505] | 61 | |
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[7401] | 62 | To iterate through all objects of the classes that were included by a ClassTreeMask, |
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| 63 | use orxonox::ClassTreeMaskObjectIterator. The description of this class also contains |
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| 64 | a short example of how to use it. |
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[1505] | 65 | */ |
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| 66 | |
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| 67 | #ifndef _ClassTreeMask_H__ |
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| 68 | #define _ClassTreeMask_H__ |
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| 69 | |
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| 70 | #include "CorePrereqs.h" |
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| 71 | |
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| 72 | #include <list> |
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| 73 | #include <stack> |
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[3196] | 74 | #include "BaseObject.h" |
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[9667] | 75 | #include "object/Iterator.h" |
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[10693] | 76 | #include "class/Identifier.h" |
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[1757] | 77 | |
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[1505] | 78 | namespace orxonox |
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| 79 | { |
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[1747] | 80 | // ################################### |
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| 81 | // ### ClassTreeMaskNode ### |
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| 82 | // ################################### |
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[1505] | 83 | /** |
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[7401] | 84 | @brief The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
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| 85 | |
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[1505] | 86 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
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| 87 | class (described by the corresponding Identifier). The nodes are used in the internal |
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| 88 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
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| 89 | */ |
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| 90 | class _CoreExport ClassTreeMaskNode |
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| 91 | { |
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| 92 | friend class ClassTreeMask; |
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| 93 | friend class ClassTreeMaskIterator; |
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[1757] | 94 | friend class ClassTreeMaskObjectIterator; |
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[1505] | 95 | |
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| 96 | public: |
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| 97 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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| 98 | ~ClassTreeMaskNode(); |
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| 99 | |
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| 100 | void include(bool overwrite = true); |
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| 101 | void exclude(bool overwrite = true); |
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| 102 | void setIncluded(bool bIncluded, bool overwrite = true); |
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| 103 | |
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| 104 | void addSubnode(ClassTreeMaskNode* subnode); |
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| 105 | |
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[7401] | 106 | /// Tells if the rule is "included" or not. |
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[1757] | 107 | inline bool isIncluded() const { return this->bIncluded_; } |
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[7401] | 108 | /// Tells if the rule is "excluded" or not. |
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[1757] | 109 | inline bool isExcluded() const { return (!this->bIncluded_); } |
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[1505] | 110 | |
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[7401] | 111 | /// Returns the Identifier of the class the rule refers to. |
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[1757] | 112 | inline const Identifier* getClass() const { return this->subclass_; } |
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[1505] | 113 | |
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[7401] | 114 | /// Returns true if the node has some subnodes. |
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[1757] | 115 | inline bool hasSubnodes() const { return !this->subnodes_.empty(); } |
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| 116 | |
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[1505] | 117 | private: |
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| 118 | void deleteAllSubnodes(); |
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| 119 | |
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[7401] | 120 | const Identifier* subclass_; ///< The Identifier of the subclass the rule refers to |
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| 121 | bool bIncluded_; ///< The rule: included or excluded |
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| 122 | std::list<ClassTreeMaskNode*> subnodes_; ///< A list containing all subnodes of this node |
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[1505] | 123 | }; |
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| 124 | |
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| 125 | |
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[1747] | 126 | // ################################### |
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| 127 | // ### ClassTreeMaskIterator ### |
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| 128 | // ################################### |
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[1505] | 129 | /** |
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[7401] | 130 | @brief The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask which contains the rules. |
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| 131 | |
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[1505] | 132 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
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| 133 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
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| 134 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
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| 135 | iterator moves one step back and iterates to the second subclass. If there are no more |
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| 136 | subclasses, it steps another step back, and so on. |
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[7401] | 137 | |
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| 138 | Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. |
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| 139 | The ClassTreeMaskIterator would move trough the tree in the following order: |
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| 140 | BaseObject, A, A1, A2, B, B1, B2. |
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| 141 | |
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| 142 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
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| 143 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
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[1505] | 144 | */ |
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| 145 | class _CoreExport ClassTreeMaskIterator |
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| 146 | { |
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| 147 | public: |
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| 148 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
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| 149 | ~ClassTreeMaskIterator(); |
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| 150 | |
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[1757] | 151 | const ClassTreeMaskIterator& operator++(); |
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[1505] | 152 | ClassTreeMaskNode* operator*() const; |
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| 153 | ClassTreeMaskNode* operator->() const; |
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[1757] | 154 | operator bool() const; |
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| 155 | bool operator==(ClassTreeMaskNode* compare) const; |
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| 156 | bool operator!=(ClassTreeMaskNode* compare) const; |
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[1505] | 157 | |
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| 158 | private: |
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[7401] | 159 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_; ///< A stack to store list-iterators |
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| 160 | std::list<ClassTreeMaskNode*> rootlist_; ///< A list for internal use (it only stores the root-node) |
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[1505] | 161 | }; |
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| 162 | |
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| 163 | |
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[1747] | 164 | // ################################### |
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| 165 | // ### ClassTreeMask ### |
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| 166 | // ################################### |
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[1505] | 167 | /** |
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[7401] | 168 | @brief The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
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| 169 | |
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[1505] | 170 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
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| 171 | with a given subclass, described by the corresponding Identifier. To minimize the size |
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| 172 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
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[7401] | 173 | don't change the information of the mask by using <tt>clean = false</tt>. If you want to drop |
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[1505] | 174 | useless rules, call the clean() function. |
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[7401] | 175 | |
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| 176 | Example: |
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| 177 | @code |
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| 178 | ClassTreeMask mymask; |
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| 179 | mymask.exclude(Class(A)); |
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| 180 | mymask.exclude(Class(B)); |
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| 181 | mymask.include(Class(ChildOfA)); |
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| 182 | @endcode |
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| 183 | |
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| 184 | In this example, the classes A and B are excluded from the mask, but one of the child |
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| 185 | classes of A is included again. |
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[1505] | 186 | */ |
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| 187 | class _CoreExport ClassTreeMask |
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| 188 | { |
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[1757] | 189 | friend class ClassTreeMaskObjectIterator; |
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| 190 | |
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[1505] | 191 | public: |
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| 192 | ClassTreeMask(); |
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| 193 | ClassTreeMask(const ClassTreeMask& other); |
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| 194 | ~ClassTreeMask(); |
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| 195 | |
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| 196 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 197 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 198 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
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| 199 | |
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| 200 | void includeSingle(const Identifier* subclass, bool clean = true); |
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| 201 | void excludeSingle(const Identifier* subclass, bool clean = true); |
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| 202 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
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| 203 | |
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| 204 | void reset(); |
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| 205 | void clean(); |
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| 206 | |
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| 207 | bool isIncluded(const Identifier* subclass) const; |
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| 208 | bool isExcluded(const Identifier* subclass) const; |
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| 209 | |
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[7401] | 210 | /// Begin of the ClassTreeMaskObjectIterator. |
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[1757] | 211 | inline const ClassTreeMask& begin() const { return (*this); } |
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[7401] | 212 | /// End of the ClassTreeMaskObjectIterator. |
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[1757] | 213 | inline BaseObject* end() const { return 0; } |
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[1505] | 214 | |
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[7268] | 215 | ClassTreeMask& operator=(const ClassTreeMask& other); |
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[1757] | 216 | |
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[1505] | 217 | bool operator==(const ClassTreeMask& other) const; |
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| 218 | bool operator!=(const ClassTreeMask& other) const; |
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| 219 | |
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[1757] | 220 | const ClassTreeMask& operator+() const; |
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[1505] | 221 | ClassTreeMask operator-() const; |
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| 222 | |
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| 223 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
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| 224 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
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| 225 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
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| 226 | ClassTreeMask operator!() const; |
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| 227 | |
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[1757] | 228 | const ClassTreeMask& operator+=(const ClassTreeMask& other); |
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| 229 | const ClassTreeMask& operator*=(const ClassTreeMask& other); |
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| 230 | const ClassTreeMask& operator-=(const ClassTreeMask& other); |
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[1505] | 231 | |
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| 232 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
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| 233 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
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| 234 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
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| 235 | ClassTreeMask operator~() const; |
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| 236 | |
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[1757] | 237 | const ClassTreeMask& operator&=(const ClassTreeMask& other); |
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| 238 | const ClassTreeMask& operator|=(const ClassTreeMask& other); |
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| 239 | const ClassTreeMask& operator^=(const ClassTreeMask& other); |
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[1505] | 240 | |
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| 241 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
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| 242 | |
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| 243 | private: |
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| 244 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
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| 245 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
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| 246 | void clean(ClassTreeMaskNode* node); |
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| 247 | bool nodeExists(const Identifier* subclass); |
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| 248 | |
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[7401] | 249 | ClassTreeMaskNode* root_; ///< The root-node of the internal rule-tree, usually BaseObject |
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[1505] | 250 | }; |
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[1747] | 251 | |
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| 252 | |
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| 253 | // ################################### |
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| 254 | // ### ClassTreeMaskObjectIterator ### |
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| 255 | // ################################### |
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| 256 | /** |
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[7401] | 257 | @brief The ClassTreeMaskObjectIterator iterates through all objects of the classes that were included by a ClassTreeMask. |
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[1757] | 258 | |
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[7401] | 259 | This is done the following way: |
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| 260 | @code |
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[1757] | 261 | ClassTreeMask mask; |
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| 262 | for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) |
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| 263 | it->doSomething(); |
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[7401] | 264 | @endcode |
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[1757] | 265 | |
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[7401] | 266 | @note The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If |
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[1757] | 267 | you want to use another class, you should use a dynamic_cast. |
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| 268 | |
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[7401] | 269 | The performance of ClassTreeMaskObjectIterator is good as long as you don't exclude |
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[1757] | 270 | subclasses of included classes. Of course you can still exlucde subclasses, but |
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| 271 | if this is done more often, we need a new implementation using a second ObjectList |
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| 272 | in the Identifier, containing all objects of exactly one class. |
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[1747] | 273 | */ |
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| 274 | class _CoreExport ClassTreeMaskObjectIterator |
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| 275 | { |
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[1757] | 276 | public: |
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[7401] | 277 | /// Default-constructor: Does nothing. |
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[1757] | 278 | inline ClassTreeMaskObjectIterator() {} |
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[7401] | 279 | /// Copy-Constructor: Initializes the iterator from another ClassTreeMask. |
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[1757] | 280 | inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } |
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| 281 | |
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[7268] | 282 | ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); |
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[1757] | 283 | |
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| 284 | const ClassTreeMaskObjectIterator& operator++(); |
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| 285 | |
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[7401] | 286 | /// Returns true if the ClassTreeMaskObjectIterator points at the given object. |
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[5929] | 287 | inline bool operator==(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) == pointer) || (!this->objectIterator_ && pointer == 0); } |
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[7401] | 288 | /// Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. |
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[5929] | 289 | inline bool operator!=(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) != pointer) || (!this->objectIterator_ && pointer != 0); } |
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[7401] | 290 | /// Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. |
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[1757] | 291 | inline operator bool() const { return (this->objectIterator_); } |
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[7401] | 292 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
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[1757] | 293 | inline BaseObject* operator*() const { return (*this->objectIterator_); } |
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[7401] | 294 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
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[1757] | 295 | inline BaseObject* operator->() const { return (*this->objectIterator_); } |
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| 296 | |
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| 297 | private: |
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| 298 | void create(ClassTreeMaskNode* node); |
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| 299 | |
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[7401] | 300 | std::list<std::pair<const Identifier*, bool> > subclasses_; ///< A list of all Identifiers through which objects the iterator should iterate |
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| 301 | std::list<std::pair<const Identifier*, bool> >::iterator subclassIterator_; ///< The current class of the iterator |
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| 302 | Iterator<BaseObject> objectIterator_; ///< The current object of the iterator |
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[1747] | 303 | }; |
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[1505] | 304 | } |
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| 305 | |
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| 306 | #endif /* _ClassTreeMask_H__ */ |
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