[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[2171] | 30 | @file |
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[1505] | 31 | @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. |
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| 32 | |
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| 33 | ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. |
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| 34 | You can include or exclude classes by calling the corresponding functions with the |
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| 35 | Identifier of the class. |
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| 36 | |
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| 37 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
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| 38 | unions, intersections, complements and differences by using overloaded operators. |
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| 39 | |
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| 40 | |
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| 41 | |
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| 42 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
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| 43 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
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| 44 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
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| 45 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
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| 46 | |
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| 47 | Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false |
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| 48 | if you don't like this feature. Useless rules that don't change the information of the mask |
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| 49 | aren't saved in the internal tree. Use clean = false if you wan't to save them. |
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| 50 | |
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| 51 | With overwrite = false and clean = false it doesn't matter in which way you create the mask. |
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| 52 | You can manually drop useless rules from the tree by calling clean(). |
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| 53 | |
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| 54 | |
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| 55 | |
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| 56 | Because of the complicated shape of the internal tree, there is an iterator to iterate |
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| 57 | through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to |
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| 58 | the first subclass until it reaches a leaf of the tree. Then the iterator moves one step |
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| 59 | back and iterates to the second subclass. If there are no more subclasses, it steps another |
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| 60 | step back, and so on. |
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| 61 | |
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[1755] | 62 | Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. |
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[1505] | 63 | The ClassTreeMaskIterator would move trough the tree in the following order: |
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| 64 | BaseObject, A, A1, A2, B, B1, B2. |
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| 65 | |
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| 66 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
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| 67 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
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| 68 | */ |
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| 69 | |
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| 70 | #ifndef _ClassTreeMask_H__ |
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| 71 | #define _ClassTreeMask_H__ |
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| 72 | |
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| 73 | #include "CorePrereqs.h" |
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| 74 | |
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| 75 | #include <list> |
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| 76 | #include <stack> |
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[3196] | 77 | #include "BaseObject.h" |
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[1757] | 78 | #include "Iterator.h" |
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| 79 | |
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[1505] | 80 | namespace orxonox |
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| 81 | { |
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[1747] | 82 | // ################################### |
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| 83 | // ### ClassTreeMaskNode ### |
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| 84 | // ################################### |
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[1505] | 85 | //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
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| 86 | /** |
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| 87 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
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| 88 | class (described by the corresponding Identifier). The nodes are used in the internal |
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| 89 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
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| 90 | */ |
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| 91 | class _CoreExport ClassTreeMaskNode |
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| 92 | { |
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| 93 | friend class ClassTreeMask; |
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| 94 | friend class ClassTreeMaskIterator; |
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[1757] | 95 | friend class ClassTreeMaskObjectIterator; |
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[1505] | 96 | |
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| 97 | public: |
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| 98 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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| 99 | ~ClassTreeMaskNode(); |
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| 100 | |
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| 101 | void include(bool overwrite = true); |
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| 102 | void exclude(bool overwrite = true); |
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| 103 | void setIncluded(bool bIncluded, bool overwrite = true); |
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| 104 | |
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| 105 | void addSubnode(ClassTreeMaskNode* subnode); |
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| 106 | |
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[1757] | 107 | /** @brief Tells if the rule is "included" or not. @return The rule: true = included, false = excluded */ |
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| 108 | inline bool isIncluded() const { return this->bIncluded_; } |
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| 109 | /** @brief Tells if the rule is "excluded" or not. @return The inverted rule: true = excluded, false = included */ |
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| 110 | inline bool isExcluded() const { return (!this->bIncluded_); } |
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[1505] | 111 | |
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[1757] | 112 | /** @brief Returns the Identifier of the class the rule refers to. @return The Identifier representing the class */ |
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| 113 | inline const Identifier* getClass() const { return this->subclass_; } |
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[1505] | 114 | |
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[1757] | 115 | /** @brief Returns true if the Node has some subnodes. */ |
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| 116 | inline bool hasSubnodes() const { return !this->subnodes_.empty(); } |
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| 117 | |
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[1505] | 118 | private: |
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| 119 | void deleteAllSubnodes(); |
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| 120 | |
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| 121 | const Identifier* subclass_; //!< The Identifier of the subclass the rule refers to |
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| 122 | bool bIncluded_; //!< The rule: included or excluded |
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| 123 | std::list<ClassTreeMaskNode*> subnodes_; //!< A list containing all subnodes in the tree |
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| 124 | }; |
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| 125 | |
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| 126 | |
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[1747] | 127 | // ################################### |
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| 128 | // ### ClassTreeMaskIterator ### |
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| 129 | // ################################### |
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[1505] | 130 | //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. |
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| 131 | /** |
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| 132 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
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| 133 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
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| 134 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
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| 135 | iterator moves one step back and iterates to the second subclass. If there are no more |
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| 136 | subclasses, it steps another step back, and so on. |
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| 137 | */ |
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| 138 | class _CoreExport ClassTreeMaskIterator |
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| 139 | { |
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| 140 | public: |
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| 141 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
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| 142 | ~ClassTreeMaskIterator(); |
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| 143 | |
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[1757] | 144 | const ClassTreeMaskIterator& operator++(); |
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[1505] | 145 | ClassTreeMaskNode* operator*() const; |
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| 146 | ClassTreeMaskNode* operator->() const; |
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[1757] | 147 | operator bool() const; |
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| 148 | bool operator==(ClassTreeMaskNode* compare) const; |
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| 149 | bool operator!=(ClassTreeMaskNode* compare) const; |
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[1505] | 150 | |
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| 151 | private: |
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| 152 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_; //!< A stack to store list-iterators |
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| 153 | std::list<ClassTreeMaskNode*> rootlist_; //!< A list for internal use (it only stores the root-node) |
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| 154 | }; |
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| 155 | |
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| 156 | |
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[1747] | 157 | // ################################### |
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| 158 | // ### ClassTreeMask ### |
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| 159 | // ################################### |
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[1505] | 160 | //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
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| 161 | /** |
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| 162 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
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| 163 | with a given subclass, described by the corresponding Identifier. To minimize the size |
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| 164 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
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| 165 | don't change the information of the mask by using clean = false. If you want to drop |
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| 166 | useless rules, call the clean() function. |
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| 167 | */ |
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| 168 | class _CoreExport ClassTreeMask |
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| 169 | { |
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[1757] | 170 | friend class ClassTreeMaskObjectIterator; |
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| 171 | |
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[1505] | 172 | public: |
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| 173 | ClassTreeMask(); |
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| 174 | ClassTreeMask(const ClassTreeMask& other); |
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| 175 | ~ClassTreeMask(); |
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| 176 | |
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| 177 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 178 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 179 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
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| 180 | |
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| 181 | void includeSingle(const Identifier* subclass, bool clean = true); |
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| 182 | void excludeSingle(const Identifier* subclass, bool clean = true); |
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| 183 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
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| 184 | |
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| 185 | void reset(); |
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| 186 | void clean(); |
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| 187 | |
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| 188 | bool isIncluded(const Identifier* subclass) const; |
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| 189 | bool isExcluded(const Identifier* subclass) const; |
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| 190 | |
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[1757] | 191 | /** @brief Begin of the ClassTreeMaskObjectIterator. */ |
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| 192 | inline const ClassTreeMask& begin() const { return (*this); } |
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| 193 | /** @brief End of the ClassTreeMaskObjectIterator. */ |
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| 194 | inline BaseObject* end() const { return 0; } |
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[1505] | 195 | |
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[7268] | 196 | ClassTreeMask& operator=(const ClassTreeMask& other); |
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[1757] | 197 | |
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[1505] | 198 | bool operator==(const ClassTreeMask& other) const; |
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| 199 | bool operator!=(const ClassTreeMask& other) const; |
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| 200 | |
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[1757] | 201 | const ClassTreeMask& operator+() const; |
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[1505] | 202 | ClassTreeMask operator-() const; |
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| 203 | |
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| 204 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
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| 205 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
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| 206 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
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| 207 | ClassTreeMask operator!() const; |
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| 208 | |
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[1757] | 209 | const ClassTreeMask& operator+=(const ClassTreeMask& other); |
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| 210 | const ClassTreeMask& operator*=(const ClassTreeMask& other); |
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| 211 | const ClassTreeMask& operator-=(const ClassTreeMask& other); |
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[1505] | 212 | |
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| 213 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
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| 214 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
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| 215 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
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| 216 | ClassTreeMask operator~() const; |
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| 217 | |
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[1757] | 218 | const ClassTreeMask& operator&=(const ClassTreeMask& other); |
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| 219 | const ClassTreeMask& operator|=(const ClassTreeMask& other); |
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| 220 | const ClassTreeMask& operator^=(const ClassTreeMask& other); |
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[1505] | 221 | |
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| 222 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
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| 223 | |
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| 224 | private: |
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| 225 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
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| 226 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
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| 227 | void clean(ClassTreeMaskNode* node); |
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| 228 | bool nodeExists(const Identifier* subclass); |
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| 229 | |
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| 230 | ClassTreeMaskNode* root_; //!< The root-node of the internal rule-tree, usually BaseObject |
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| 231 | }; |
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[1747] | 232 | |
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| 233 | |
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| 234 | // ################################### |
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| 235 | // ### ClassTreeMaskObjectIterator ### |
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| 236 | // ################################### |
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[1757] | 237 | //! The ClassTreeMaskObjectIterator iterates through all objects of all classes, included by a ClassTreeMask. |
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[1747] | 238 | /** |
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[1757] | 239 | The ClassTreeMaskObjectIterator iterates through all objects of all classes, |
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| 240 | included by a ClassTreeMask. This is done the following way: |
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| 241 | |
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| 242 | ClassTreeMask mask; |
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| 243 | for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) |
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| 244 | it->doSomething(); |
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| 245 | |
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| 246 | Note: The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If |
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| 247 | you want to use another class, you should use a dynamic_cast. |
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| 248 | |
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| 249 | Performance of ClassTreeMaskObjectIterator is good as long as you don't exclude |
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| 250 | subclasses of included classes. Of course you can still exlucde subclasses, but |
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| 251 | if this is done more often, we need a new implementation using a second ObjectList |
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| 252 | in the Identifier, containing all objects of exactly one class. |
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[1747] | 253 | */ |
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| 254 | class _CoreExport ClassTreeMaskObjectIterator |
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| 255 | { |
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[1757] | 256 | public: |
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| 257 | /** @brief Defaultconstructor: Does nothing. */ |
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| 258 | inline ClassTreeMaskObjectIterator() {} |
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| 259 | /** @brief Constructor: Initializes the iterator from a given ClassTreeMask. @param mask The mask */ |
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| 260 | inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } |
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| 261 | |
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[7268] | 262 | ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); |
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[1757] | 263 | |
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| 264 | const ClassTreeMaskObjectIterator& operator++(); |
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| 265 | |
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| 266 | /** @brief Returns true if the ClassTreeMaskObjectIterator points at the given object. @param pointer The pointer of the object */ |
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[5929] | 267 | inline bool operator==(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) == pointer) || (!this->objectIterator_ && pointer == 0); } |
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[1757] | 268 | /** @brief Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. @param pointer The pointer of the object */ |
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[5929] | 269 | inline bool operator!=(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) != pointer) || (!this->objectIterator_ && pointer != 0); } |
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[1757] | 270 | /** @brief Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. */ |
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| 271 | inline operator bool() const { return (this->objectIterator_); } |
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| 272 | /** @brief Returns the object the ClassTreeMaskObjectIterator currently points at. */ |
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| 273 | inline BaseObject* operator*() const { return (*this->objectIterator_); } |
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| 274 | /** @brief Returns the object the ClassTreeMaskObjectIterator currently points at. */ |
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| 275 | inline BaseObject* operator->() const { return (*this->objectIterator_); } |
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| 276 | |
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| 277 | private: |
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| 278 | void create(ClassTreeMaskNode* node); |
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| 279 | |
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| 280 | std::list<std::pair<const Identifier*, bool> > subclasses_; //!< A list of all Identifiers through which objects the iterator should iterate |
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| 281 | std::list<std::pair<const Identifier*, bool> >::iterator subclassIterator_; //!< The current class of the iterator |
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| 282 | Iterator<BaseObject> objectIterator_; //!< The current object of the iterator |
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[1747] | 283 | }; |
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[1505] | 284 | } |
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| 285 | |
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| 286 | #endif /* _ClassTreeMask_H__ */ |
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