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source: code/trunk/src/libraries/core/Core.h @ 5792

Last change on this file since 5792 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 5.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Declaration of the Core class.
34@details
35    The Core class is a singleton, only used to configure some variables
36    in the core through the config-file.
37*/
38
39#ifndef _Core_H__
40#define _Core_H__
41
42#include "CorePrereqs.h"
43
44#include <cassert>
45#include <boost/scoped_ptr.hpp>
46#include "util/OutputHandler.h"
47#include "util/ScopeGuard.h"
48#include "util/Singleton.h"
49
50namespace orxonox
51{
52    class CoreConfiguration;
53
54    /**
55    @brief
56        The Core class is a singleton used to configure the program basics.
57    @details
58        The class provides information about the data, config and log path.
59        It determines those by the use of platform specific functions.
60    @remark
61        You should only create this singleton once because it destroys the identifiers!
62    */
63    class _CoreExport Core : public Singleton<Core>
64    {
65        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
66        friend class Singleton<Core>;
67        friend class Game;
68
69        public:
70            /**
71            @brief
72                Determines the executable path, checks for build directory runs, creates
73                the output directories and sets up the other core library singletons.
74            @throws
75                GeneralException
76            */
77            Core(const std::string& cmdLine);
78            ~Core();
79
80            void setConfigValues();
81
82            static int   getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
83            static void  setSoftDebugLevel(OutputHandler::OutputDevice device, int level);
84            static const std::string& getLanguage();
85            static void  resetLanguage();
86
87            static void tsetExternalDataPath(const std::string& path);
88            //! Returns the path to the data files as boost::filesystem::path
89            static const boost::filesystem::path& getDataPath();
90            //! Returns the path to the external data files as boost::filesystem::path
91            static const boost::filesystem::path& getExternalDataPath();
92            //! Returns the path to the config files as boost::filesystem::path
93            static const boost::filesystem::path& getConfigPath();
94            //! Returns the path to the log files as boost::filesystem::path
95            static const boost::filesystem::path& getLogPath();
96            //! Returns the path to the root folder as boost::filesystem::path
97            static const boost::filesystem::path& getRootPath();
98            //! Returns the path to the data files as std::string
99            static std::string getDataPathString();
100            //! Returns the path to the external data files as std::string
101            static std::string getExternalDataPathString();
102            //! Returns the path to the config files as std::string
103            static std::string getConfigPathString();
104            //! Returns the path to the log files as std::string
105            static std::string getLogPathString();
106            //! Returns the path to the root folder as std::string
107            static std::string getRootPathString();
108
109            static bool isDevelopmentRun() { return getInstance().bDevRun_; }
110
111        private:
112            Core(const Core&); //!< Don't use (undefined symbol)
113
114            void preUpdate(const Clock& time);
115            void postUpdate(const Clock& time);
116
117            void loadGraphics();
118            void unloadGraphics();
119
120            void setFixedPaths();
121            void setConfigurablePaths();
122            void setThreadAffinity(int limitToCPU);
123
124            // Mind the order for the destruction!
125            scoped_ptr<DynLibManager>     dynLibManager_;
126            scoped_ptr<SignalHandler>     signalHandler_;
127            SimpleScopeGuard              identifierDestroyer_;
128            SimpleScopeGuard              consoleCommandDestroyer_;
129            scoped_ptr<ConfigFileManager> configFileManager_;
130            scoped_ptr<Language>          languageInstance_;
131            scoped_ptr<CoreConfiguration> configuration_;
132            scoped_ptr<TclBind>           tclBind_;
133            scoped_ptr<TclThreadManager>  tclThreadManager_;
134            scoped_ptr<Shell>             shell_;
135            // graphical
136            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
137            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
138            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
139
140            bool                          bDevRun_;             //!< True for runs in the build directory (not installed)
141            bool                          bGraphicsLoaded_;
142
143            static Core* singletonPtr_s;
144    };
145}
146
147#endif /* _Core_H__ */
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