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source: code/trunk/src/libraries/core/Core.h @ 7767

Last change on this file since 7767 was 7401, checked in by landauf, 14 years ago

merged doc branch back to trunk

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup CoreGame Core and Game
32    @ingroup Management
33*/
34
35/**
36    @file
37    @ingroup Management CoreGame
38    @brief Declaration of the Core singleton which is used to configure the program basics.
39*/
40
41#ifndef _Core_H__
42#define _Core_H__
43
44#include "CorePrereqs.h"
45
46#include <string>
47#include <boost/scoped_ptr.hpp>
48#include <loki/ScopeGuard.h>
49
50#include "util/Singleton.h"
51#include "OrxonoxClass.h"
52
53namespace orxonox
54{
55    /**
56    @brief
57        The Core class is a singleton used to configure the program basics.
58    @remark
59        You should only create this singleton once because it destroys the identifiers!
60    */
61    class _CoreExport Core : public Singleton<Core>, public OrxonoxClass
62    {
63        typedef Loki::ScopeGuardImpl0<void (*)()> SimpleScopeGuard;
64        friend class Singleton<Core>;
65        friend class Game;
66
67        public:
68            /**
69            @brief
70                Determines the executable path, checks for build directory runs, creates
71                the output directories and sets up the other core library singletons.
72            @throws
73                GeneralException
74            */
75            Core(const std::string& cmdLine);
76            ~Core();
77
78            void setConfigValues();
79
80            //! Returns the configured language.
81            const std::string& getLanguage()
82                { return this->language_; }
83            void resetLanguage();
84
85        private:
86            Core(const Core&); //!< Don't use (undefined symbol)
87
88            void languageChanged();
89            void initRandomNumberGenerator();
90
91            void preUpdate(const Clock& time);
92            void postUpdate(const Clock& time);
93
94            void loadGraphics();
95            void unloadGraphics();
96
97            void setThreadAffinity(int limitToCPU);
98            // MANAGED SINGLETONS/OBJECTS
99            // Mind the order for the destruction!
100            scoped_ptr<PathConfig>        pathConfig_;
101            scoped_ptr<DynLibManager>     dynLibManager_;
102            scoped_ptr<SignalHandler>     signalHandler_;
103            SimpleScopeGuard              identifierDestroyer_;
104            SimpleScopeGuard              consoleCommandDestroyer_;
105            scoped_ptr<ConfigFileManager> configFileManager_;
106            scoped_ptr<Language>          languageInstance_;
107            scoped_ptr<IOConsole>         ioConsole_;
108            scoped_ptr<TclBind>           tclBind_;
109            scoped_ptr<TclThreadManager>  tclThreadManager_;
110            scoped_ptr<Scope<ScopeID::Root> > rootScope_;
111            // graphical
112            scoped_ptr<GraphicsManager>   graphicsManager_;     //!< Interface to OGRE
113            scoped_ptr<InputManager>      inputManager_;        //!< Interface to OIS
114            scoped_ptr<GUIManager>        guiManager_;          //!< Interface to GUI
115            scoped_ptr<Scope<ScopeID::Graphics> > graphicsScope_;
116
117            bool                          bGraphicsLoaded_;
118            int                           softDebugLevelLogFile_;      //!< The debug level for the log file (belongs to OutputHandler)
119            std::string                   language_;                   //!< The language
120            bool                          bInitRandomNumberGenerator_; //!< If true, srand(time(0)) is called
121            bool                          bStartIOConsole_;            //!< Set to false if you don't want to use the IOConsole
122
123            static Core*                  singletonPtr_s;
124    };
125}
126
127#endif /* _Core_H__ */
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