[2063] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "Event.h" |
---|
[3196] | 30 | |
---|
[2063] | 31 | #include "BaseObject.h" |
---|
[5929] | 32 | #include "Identifier.h" |
---|
[2063] | 33 | |
---|
| 34 | namespace orxonox |
---|
[2072] | 35 | { |
---|
[5929] | 36 | /** |
---|
| 37 | @brief Destructor: Deletes the functor of the event state. |
---|
| 38 | */ |
---|
| 39 | EventState::~EventState() |
---|
[2072] | 40 | { |
---|
[5929] | 41 | if (this->statefunction_) |
---|
| 42 | delete this->statefunction_; |
---|
[2072] | 43 | } |
---|
[2065] | 44 | |
---|
[5929] | 45 | /** |
---|
| 46 | @brief Processes an event (calls the set-function if the necessary conditions are met). |
---|
| 47 | |
---|
| 48 | @param event The fired event |
---|
| 49 | @param object The object whose state is affected by the event (only needed for debug output) |
---|
| 50 | */ |
---|
| 51 | void EventState::process(const Event& event, BaseObject* object) |
---|
[2072] | 52 | { |
---|
[5929] | 53 | if (this->bProcessingEvent_) |
---|
[2082] | 54 | { |
---|
[5929] | 55 | COUT(2) << "Warning: Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << "\"" << std::endl; |
---|
[2082] | 56 | return; |
---|
| 57 | } |
---|
| 58 | |
---|
[5929] | 59 | this->bProcessingEvent_ = true; |
---|
[2082] | 60 | |
---|
[5929] | 61 | // check if the originator is an instance of the requested class |
---|
| 62 | if (event.originator_->isA(this->subclass_)) |
---|
[2063] | 63 | { |
---|
[5929] | 64 | // actualize the activationcounter |
---|
| 65 | if (event.activate_) |
---|
| 66 | ++this->activeEvents_; |
---|
| 67 | else |
---|
[2063] | 68 | { |
---|
[5929] | 69 | --this->activeEvents_; |
---|
[2072] | 70 | |
---|
[5929] | 71 | if (this->activeEvents_ < 0) |
---|
| 72 | this->activeEvents_ = 0; |
---|
| 73 | } |
---|
[2063] | 74 | |
---|
[5929] | 75 | if (this->statefunction_->getParamCount() == 0 && event.activate_) |
---|
| 76 | { |
---|
| 77 | // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in |
---|
| 78 | (*this->statefunction_)(); |
---|
| 79 | } |
---|
| 80 | else if ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) |
---|
| 81 | { |
---|
| 82 | // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] |
---|
| 83 | if (this->statefunction_->getParamCount() == 1) |
---|
[2063] | 84 | { |
---|
[5929] | 85 | // one argument: just the eventstate |
---|
| 86 | (*this->statefunction_)(this->activeEvents_); |
---|
[2063] | 87 | } |
---|
[5929] | 88 | else if (this->statefunction_->getParamCount() >= 2) |
---|
| 89 | { |
---|
| 90 | // two arguments: the eventstate and the originator |
---|
| 91 | if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) |
---|
| 92 | { |
---|
| 93 | // if the subclass is BaseObject, we don't have to cast the pointer |
---|
| 94 | (*this->statefunction_)(this->activeEvents_, event.originator_); |
---|
| 95 | } |
---|
| 96 | else |
---|
| 97 | { |
---|
| 98 | // else cast the pointer to the desired class |
---|
| 99 | void* castedOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); |
---|
| 100 | (*this->statefunction_)(this->activeEvents_, castedOriginator); |
---|
| 101 | } |
---|
| 102 | } |
---|
[2063] | 103 | } |
---|
| 104 | } |
---|
[2082] | 105 | |
---|
[5929] | 106 | this->bProcessingEvent_ = false; |
---|
[2063] | 107 | } |
---|
| 108 | } |
---|