[2063] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Event.h" |
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[3196] | 30 | |
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[2063] | 31 | #include "BaseObject.h" |
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[5929] | 32 | #include "Identifier.h" |
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[2063] | 33 | |
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| 34 | namespace orxonox |
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[2072] | 35 | { |
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[5929] | 36 | /** |
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| 37 | @brief Destructor: Deletes the functor of the event state. |
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| 38 | */ |
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| 39 | EventState::~EventState() |
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[2072] | 40 | { |
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[5929] | 41 | if (this->statefunction_) |
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| 42 | delete this->statefunction_; |
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[2072] | 43 | } |
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[2065] | 44 | |
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[5929] | 45 | /** |
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| 46 | @brief Processes an event (calls the set-function if the necessary conditions are met). |
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[6417] | 47 | |
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[5929] | 48 | @param event The fired event |
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| 49 | @param object The object whose state is affected by the event (only needed for debug output) |
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| 50 | */ |
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| 51 | void EventState::process(const Event& event, BaseObject* object) |
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[2072] | 52 | { |
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[5929] | 53 | if (this->bProcessingEvent_) |
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[2082] | 54 | { |
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[6417] | 55 | COUT(2) << "Warning: Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << '"' << std::endl; |
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[2082] | 56 | return; |
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| 57 | } |
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| 58 | |
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[5929] | 59 | this->bProcessingEvent_ = true; |
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[2082] | 60 | |
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[5929] | 61 | // check if the originator is an instance of the requested class |
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| 62 | if (event.originator_->isA(this->subclass_)) |
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[2063] | 63 | { |
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[5929] | 64 | // actualize the activationcounter |
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| 65 | if (event.activate_) |
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| 66 | ++this->activeEvents_; |
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| 67 | else |
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[2063] | 68 | { |
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[5929] | 69 | --this->activeEvents_; |
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[2072] | 70 | |
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[5929] | 71 | if (this->activeEvents_ < 0) |
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| 72 | this->activeEvents_ = 0; |
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| 73 | } |
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[2063] | 74 | |
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[5929] | 75 | if (this->statefunction_->getParamCount() == 0 && event.activate_) |
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| 76 | { |
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| 77 | // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in |
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| 78 | (*this->statefunction_)(); |
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| 79 | } |
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| 80 | else if ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) |
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| 81 | { |
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| 82 | // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] |
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| 83 | if (this->statefunction_->getParamCount() == 1) |
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[2063] | 84 | { |
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[5929] | 85 | // one argument: just the eventstate |
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| 86 | (*this->statefunction_)(this->activeEvents_); |
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[2063] | 87 | } |
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[5929] | 88 | else if (this->statefunction_->getParamCount() >= 2) |
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| 89 | { |
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| 90 | // two arguments: the eventstate and the originator |
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| 91 | if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) |
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| 92 | { |
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| 93 | // if the subclass is BaseObject, we don't have to cast the pointer |
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| 94 | (*this->statefunction_)(this->activeEvents_, event.originator_); |
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| 95 | } |
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| 96 | else |
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| 97 | { |
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| 98 | // else cast the pointer to the desired class |
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| 99 | void* castedOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); |
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| 100 | (*this->statefunction_)(this->activeEvents_, castedOriginator); |
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| 101 | } |
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| 102 | } |
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[2063] | 103 | } |
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| 104 | } |
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[2082] | 105 | |
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[5929] | 106 | this->bProcessingEvent_ = false; |
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[2063] | 107 | } |
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| 108 | } |
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