1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the classes Event and EventState. |
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32 | */ |
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33 | |
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34 | #include "Event.h" |
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35 | |
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36 | #include "BaseObject.h" |
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37 | #include "class/Identifier.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | /** |
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42 | @brief Processes an event (calls the set-function if the necessary conditions are met). |
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43 | |
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44 | @param event The fired event |
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45 | @param object The object whose state is affected by the event (only needed for debug output) |
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46 | */ |
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47 | void EventState::process(const Event& event, BaseObject* object) |
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48 | { |
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49 | if (this->bProcessingEvent_) |
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50 | { |
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51 | orxout(internal_warning, context::events) << "Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << '"' << endl; |
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52 | return; |
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53 | } |
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54 | |
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55 | this->bProcessingEvent_ = true; |
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56 | |
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57 | orxout(verbose, context::events) << "Processing event (EventState) : originator: " << event.originator_->getIdentifier()->getName() << " (&" << event.originator_ << "), activate: " << event.activate_ << ", name: " << event.name_ << ", statename: " << event.statename_ << ", object: " << object->getIdentifier()->getName() << " (&" << object << ")" << "." << endl; |
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58 | |
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59 | // check if the originator is an instance of the requested class |
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60 | if (event.originator_->isA(this->subclass_)) |
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61 | { |
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62 | // If the EventState doesn't act as an EventSink. |
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63 | // actualize the activationcounter |
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64 | if(!this->bSink_) |
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65 | { |
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66 | if (event.activate_) |
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67 | ++this->activeEvents_; |
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68 | else |
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69 | { |
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70 | --this->activeEvents_; |
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71 | |
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72 | if (this->activeEvents_ < 0) |
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73 | this->activeEvents_ = 0; |
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74 | } |
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75 | } |
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76 | |
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77 | if (this->statefunction_->getParamCount() == 0 && event.activate_) |
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78 | { |
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79 | // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in |
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80 | (*this->statefunction_)(); |
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81 | } |
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82 | else if (this->bSink_ || (!this->bSink_ && ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) ) ) |
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83 | { |
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84 | // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] |
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85 | if (this->statefunction_->getParamCount() == 1) |
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86 | { |
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87 | // one argument: just the eventstate |
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88 | (*this->statefunction_)(event.activate_); |
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89 | } |
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90 | else if (this->statefunction_->getParamCount() >= 2) |
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91 | { |
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92 | // two arguments: the eventstate and the originator |
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93 | if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) |
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94 | { |
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95 | // if the subclass is BaseObject, we don't have to cast the pointer |
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96 | (*this->statefunction_)(event.activate_, event.originator_); |
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97 | } |
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98 | else |
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99 | { |
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100 | // else cast the pointer to the desired class |
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101 | void* castOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); |
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102 | (*this->statefunction_)(event.activate_, castOriginator); |
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103 | } |
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104 | } |
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105 | } |
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106 | } |
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107 | |
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108 | this->bProcessingEvent_ = false; |
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109 | } |
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110 | } |
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