[2063] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Event_H__ |
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| 30 | #define _Event_H__ |
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| 31 | |
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| 32 | #include "CorePrereqs.h" |
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[3196] | 33 | #include <string> |
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[2063] | 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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[5929] | 37 | /** |
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| 38 | @brief The Event struct contains information about a fired Event. |
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| 39 | */ |
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[2063] | 40 | struct _CoreExport Event |
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| 41 | { |
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[5929] | 42 | Event(bool activate, BaseObject* originator, const std::string& name) : activate_(activate), originator_(originator), name_(name) {} |
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[2063] | 43 | |
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[5929] | 44 | bool activate_; //!< True if this is an activating event (the event source was inactive before and just triggered the event) - false otherwise |
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| 45 | std::string statename_; //!< The name of the state this event affects |
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| 46 | BaseObject* originator_; //!< The object which triggered this event |
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| 47 | std::string name_; //!< The name of this event |
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[2063] | 48 | }; |
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| 49 | |
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[5929] | 50 | /** |
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| 51 | @brief The EventState contains information about an event state. |
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| 52 | |
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| 53 | An event state is a state of an object, which can be changed by events. |
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| 54 | Event states are changed through functions. Possible functions headers for set event states are: |
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| 55 | - memoryless state: function() |
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| 56 | - boolean state: function(bool state) |
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| 57 | - individual state: function(bool state, SomeClass originator) |
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| 58 | |
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| 59 | Note that SomeClass may be any class deriving from BaseObject. You will not receive events from originators of other classes. |
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| 60 | The actual class for SomeClass must be specified as the second argument of the XMLPortEventState macro. |
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| 61 | |
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| 62 | The this pointer of the affected object is hidden in the functors, because the events are processed in the BaseObject, but some |
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| 63 | statefunctions may be from child-classes. |
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| 64 | */ |
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| 65 | class _CoreExport EventState |
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[2072] | 66 | { |
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| 67 | public: |
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[5929] | 68 | EventState(Functor* statefunction, Identifier* subclass) : bProcessingEvent_(false), activeEvents_(0), statefunction_(statefunction), subclass_(subclass) {} |
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| 69 | virtual ~EventState(); |
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[2072] | 70 | |
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[5929] | 71 | void process(const Event& event, BaseObject* object); |
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| 72 | |
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| 73 | Functor* getFunctor() const |
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| 74 | { return this->statefunction_; } |
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[2072] | 75 | |
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| 76 | private: |
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[5929] | 77 | bool bProcessingEvent_; //!< This becomes true while the container processes an event (used to prevent loops) |
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| 78 | int activeEvents_; //!< The number of events which affect this state and are currently active |
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| 79 | Functor* statefunction_; //!< A functor to set the state |
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| 80 | Identifier* subclass_; //!< Originators must be an instance of this class (usually BaseObject, but some statefunctions allow a second argument with an originator of a specific class) |
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[2072] | 81 | }; |
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[2063] | 82 | } |
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| 83 | |
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| 84 | #endif /* _Event_H__ */ |
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