[2063] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[7401] | 29 | /** |
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| 30 | @defgroup Event Events |
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| 31 | @ingroup Core |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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| 35 | @file |
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| 36 | @ingroup Event |
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| 37 | @brief Declaration of the classes Event and EventState. |
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| 38 | */ |
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| 39 | |
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[2063] | 40 | #ifndef _Event_H__ |
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| 41 | #define _Event_H__ |
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| 42 | |
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| 43 | #include "CorePrereqs.h" |
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[3196] | 44 | #include <string> |
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[2063] | 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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[5929] | 48 | /** |
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| 49 | @brief The Event struct contains information about a fired Event. |
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| 50 | */ |
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[2063] | 51 | struct _CoreExport Event |
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| 52 | { |
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[5929] | 53 | Event(bool activate, BaseObject* originator, const std::string& name) : activate_(activate), originator_(originator), name_(name) {} |
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[2063] | 54 | |
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[5929] | 55 | bool activate_; //!< True if this is an activating event (the event source was inactive before and just triggered the event) - false otherwise |
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| 56 | std::string statename_; //!< The name of the state this event affects |
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| 57 | BaseObject* originator_; //!< The object which triggered this event |
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| 58 | std::string name_; //!< The name of this event |
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[6800] | 59 | |
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[2063] | 60 | }; |
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| 61 | |
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[5929] | 62 | /** |
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| 63 | @brief The EventState contains information about an event state. |
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[6417] | 64 | |
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[5929] | 65 | An event state is a state of an object, which can be changed by events. |
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| 66 | Event states are changed through functions. Possible functions headers for set event states are: |
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[7401] | 67 | - memoryless state: <tt>function()</tt> |
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| 68 | - boolean state: <tt>function(bool state)</tt> |
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| 69 | - individual state: <tt>function(bool state, SomeClass originator)</tt> |
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[6417] | 70 | |
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[5929] | 71 | Note that SomeClass may be any class deriving from BaseObject. You will not receive events from originators of other classes. |
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[7401] | 72 | The actual class for SomeClass must be specified as the second argument of the XMLPortEventState() macro. |
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[6417] | 73 | |
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[5929] | 74 | The this pointer of the affected object is hidden in the functors, because the events are processed in the BaseObject, but some |
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| 75 | statefunctions may be from child-classes. |
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| 76 | */ |
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| 77 | class _CoreExport EventState |
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[2072] | 78 | { |
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| 79 | public: |
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[7284] | 80 | EventState(const FunctorPtr& statefunction, Identifier* subclass, bool bSink = false) : bProcessingEvent_(false), activeEvents_(0), statefunction_(statefunction), subclass_(subclass), bSink_(bSink) {} |
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[2072] | 81 | |
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[5929] | 82 | void process(const Event& event, BaseObject* object); |
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[6417] | 83 | |
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[7284] | 84 | const FunctorPtr& getFunctor() const |
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[5929] | 85 | { return this->statefunction_; } |
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[2072] | 86 | |
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| 87 | private: |
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[5929] | 88 | bool bProcessingEvent_; //!< This becomes true while the container processes an event (used to prevent loops) |
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| 89 | int activeEvents_; //!< The number of events which affect this state and are currently active |
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[7284] | 90 | FunctorPtr statefunction_; //!< A functor to set the state |
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[5929] | 91 | Identifier* subclass_; //!< Originators must be an instance of this class (usually BaseObject, but some statefunctions allow a second argument with an originator of a specific class) |
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[6800] | 92 | bool bSink_; //!< Determines whether the EventState acts as an EventSink forwarding any Event (even if the state didn't change) or in the normal manner, only processing Events that change the state. |
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[2072] | 93 | }; |
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[2063] | 94 | } |
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| 95 | |
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| 96 | #endif /* _Event_H__ */ |
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